pan2 | Vivid.UGens.Multichannel, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
Param | Vivid.SynthDef.Types, Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
ParGroup | |
1 (Data Constructor) | Vivid.SCServer, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
2 (Type/Class) | Vivid.SCServer, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
partConv | Vivid.UGens.Convolution, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
peakLevel_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
peakThreshold_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
percGen | Vivid.UGens.Envelopes, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
phase_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
phasor | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pick | Vivid.Randomness, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
picks | Vivid.Randomness, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pinkNoise | Vivid.UGens.Generators.Stochastic, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pitch | Vivid.UGens.Analysis, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pitchDispersion_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pitchShift | Vivid.UGens.Filters.Pitch, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
play | Vivid.Actions, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
playBuf | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
playBufPoly | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pluck | Vivid.UGens.Delays, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
poll | Vivid.UGens.Info, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
post_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pos_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
Pow | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
preLevel_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
Product | |
1 (Data Constructor) | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
2 (Type/Class) | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pulse | Vivid.UGens.Generators.Deterministic, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pulseCount | Vivid.UGens.Triggers, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pulseDivider | Vivid.UGens.Triggers, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pure | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_add | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_binScramble | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_binShift | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_brickWall | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_conformalMap | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_conj | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_copy | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_copyPhase | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_diffuser | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_div | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_localMax | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magAbove | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magBelow | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magClip | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magFreeze | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magNoise | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magShift | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magSmear | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_magSquared | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_max | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_min | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_mul | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_phaseShift | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_phaseShift270 | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_phaseShift90 | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_randComb | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |
pv_rectComb | Vivid.UGens.FFT, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |