vulkan-3.11.3: Bindings to the Vulkan graphics API.
Safe HaskellNone
LanguageHaskell2010

Vulkan.Extensions.VK_KHR_uniform_buffer_standard_layout

Description

Name

VK_KHR_uniform_buffer_standard_layout - device extension

VK_KHR_uniform_buffer_standard_layout

Name String
VK_KHR_uniform_buffer_standard_layout
Extension Type
Device extension
Registered Extension Number
254
Revision
1
Extension and Version Dependencies
  • Requires Vulkan 1.0
  • Requires VK_KHR_get_physical_device_properties2
Deprecation state
Contact

Other Extension Metadata

Last Modified Date
2019-01-25
Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core
Contributors
  • Graeme Leese, Broadcom
  • Jeff Bolz, NVIDIA
  • Tobias Hector, AMD
  • Jason Ekstrand, Intel
  • Neil Henning, AMD

Description

This extension enables tighter array and struct packing to be used with uniform buffers.

It modifies the alignment rules for uniform buffers, allowing for tighter packing of arrays and structures. This allows, for example, the std430 layout, as defined in GLSL to be supported in uniform buffers.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Structures

New Enum Constants

Version History

  • Revision 1, 2019-01-25 (Graeme Leese)

    • Initial draft

See Also

PhysicalDeviceUniformBufferStandardLayoutFeaturesKHR

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Documentation

type KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME = "VK_KHR_uniform_buffer_standard_layout" Source #