Safe Haskell | None |
---|---|
Language | Haskell2010 |
Name
VK_NV_inherited_viewport_scissor - device extension
VK_NV_inherited_viewport_scissor
- Name String
VK_NV_inherited_viewport_scissor
- Extension Type
- Device extension
- Registered Extension Number
- 279
- Revision
- 1
- Extension and Version Dependencies
- Requires Vulkan 1.0
- Contact
Other Extension Metadata
- Last Modified Date
- 2021-02-04
- Contributors
- David Zhao Akeley, NVIDIA
- Jeff Bolz, NVIDIA
- Piers Daniell, NVIDIA
- Christoph Kubisch, NVIDIA
Description
This extension adds the ability for a secondary command buffer to
inherit the dynamic viewport and scissor state from a primary command
buffer, or a previous secondary command buffer executed within the same
cmdExecuteCommands
call. It
addresses a frequent scenario in applications that deal with window
resizing and want to improve utilization of re-usable secondary command
buffers. The functionality is provided through
CommandBufferInheritanceViewportScissorInfoNV
. Viewport inheritance is
effectively limited to the 2D rectangle; secondary command buffers must
re-specify the inherited depth range values.
New Structures
Extending
PhysicalDeviceFeatures2
,DeviceCreateInfo
:
New Enum Constants
Issues
- Why are viewport depth values configured in the
CommandBufferInheritanceViewportScissorInfoNV
struct, rather than by avkCmd…
function?
DISCUSSION:
We considered both adding a new vkCmdSetViewportDepthNV
function, and
modifying cmdSetViewport
to ignore
the x
, y
, width
, and height
values when called with a secondary
command buffer that activates this extension.
The primary design considerations for this extension are debuggability
and easy integration into existing applications. The main issue with
adding a new vkCmdSetViewportDepthNV
function is reducing
ease-of-integration. A new function pointer will have to be loaded, but
more importantly, a new function would require changes to be supported
in graphics debuggers; this would delay widespread adoption of the
extension.
The proposal to modify
cmdSetViewport
would avoid these
issues. However, we expect that the intent of applications using this
extension is to have the viewport values used for drawing exactly match
the inherited values; thus, it would be better for debuggability if no
function for modifying the viewport depth alone is provided. By
specifying viewport depth values when starting secondary command buffer
recording, and requiring the specified depth values to match the
inherited depth values, we allow for validation layers that flag depth
changes as errors.
This design also better matches the hardware model. In fact, there is no
need to re-execute a depth-setting command. The graphics device retains
the viewport depth state; it is the CPU-side state of
CommandBuffer
that must be re-initialized.
- Why are viewport depth values specified as a partial
Viewport
struct, rather than a leaner depth-only struct?
DISCUSSION:
We considered adding a new VkViewportDepthNV
struct containing only
minDepth
and maxDepth
. However, as application developers would need
to maintain both a VK_NV_inherited_viewport_scissor
code path and a
fallback code path (at least in the short term), we ultimately chose to
continue using the existing Viewport
structure.
Doing so would allow application developers to reuse the same
Viewport
array for both code paths, rather than
constructing separate VkViewportDepthNV
and
Viewport
arrays for each code path.
Version History
Revision 1, 2020-02-04 (David Zhao Akeley)
- Internal revisions
See Also
CommandBufferInheritanceViewportScissorInfoNV
,
PhysicalDeviceInheritedViewportScissorFeaturesNV
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceInheritedViewportScissorFeaturesNV = PhysicalDeviceInheritedViewportScissorFeaturesNV {}
- data CommandBufferInheritanceViewportScissorInfoNV = CommandBufferInheritanceViewportScissorInfoNV {}
- type NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION = 1
- pattern NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION :: forall a. Integral a => a
- type NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME = "VK_NV_inherited_viewport_scissor"
- pattern NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceInheritedViewportScissorFeaturesNV Source #
VkPhysicalDeviceInheritedViewportScissorFeaturesNV - Structure describing the viewport scissor inheritance behavior for an implementation
Members
This structure describes the following feature:
Description
If the PhysicalDeviceInheritedViewportScissorFeaturesNV
structure is
included in the pNext
chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2
,
it is filled in to indicate whether each corresponding feature is
supported. PhysicalDeviceInheritedViewportScissorFeaturesNV
can also
be used in the pNext
chain of DeviceCreateInfo
to selectively enable these features.
Valid Usage (Implicit)
See Also
PhysicalDeviceInheritedViewportScissorFeaturesNV | |
|
Instances
data CommandBufferInheritanceViewportScissorInfoNV Source #
VkCommandBufferInheritanceViewportScissorInfoNV - Structure specifying command buffer inheritance information
Description
If the pNext
chain of
CommandBufferInheritanceInfo
includes a
CommandBufferInheritanceViewportScissorInfoNV
structure, then that
structure controls whether a command buffer can inherit the following
state from other command buffers:
as well as the following state, with restrictions on inherited depth values and viewport count:
If viewportScissor2D
is FALSE
, then
the command buffer does not inherit the listed dynamic state, and
should set this state itself. If this structure is not present, the
behavior is as if viewportScissor2D
is
FALSE
.
If viewportScissor2D
is TRUE
, then
the listed dynamic state is inherited, and the command buffer must not
set this state, except that the viewport and scissor count may be set
by binding a graphics pipeline that does not specify this state as
dynamic.
Note
Due to this restriction, applications should ensure either all or none of the graphics pipelines bound in this secondary command buffer use dynamic viewport/scissor counts.
When the command buffer is executed as part of a the execution of a
cmdExecuteCommands
command, the
inherited state (if enabled) is determined by the following procedure,
performed separately for each dynamic state, and separately for each
value for dynamic state that consists of multiple values (e.g. multiple
viewports).
- With i being the index of the executed command buffer in the
pCommandBuffers
array ofcmdExecuteCommands
, if i > 0 and any secondary command buffer from index 0 to i-1 modifies the state, the inherited state is provisionally set to the final value set by the last such secondary command buffer. Binding a graphics pipeline that defines the state statically is equivalent to setting the state to an undefined value. - Otherwise, the tentatative inherited state is that of the primary
command buffer at the point the
cmdExecuteCommands
command was recorded; if the state is undefined, then so is the provisional inherited state. - If the provisional inherited state is an undefined value, then the state is not inherited.
- If the provisional inherited state is a viewport, with n being its
viewport index, then if n ≥
viewportDepthCount
, or if eitherViewport
::minDepth
orViewport
::maxDepth
are not equal to the respective values of the nth element ofpViewportDepths
, then the state is not inherited. - If the provisional inherited state passes both checks, then it becomes the actual inherited state.
Note
There is no support for inheriting dynamic state from a secondary
command buffer executed as part of a different
cmdExecuteCommands
command.
Valid Usage
-
If the
inherited viewport scissor
feature is not enabled,
viewportScissor2D
must beFALSE
-
If the
multiple viewports
feature is not enabled and
viewportScissor2D
isTRUE
, thenviewportDepthCount
must be1
-
If
viewportScissor2D
isTRUE
, thenviewportDepthCount
must be greater than0
-
If
viewportScissor2D
isTRUE
, thenpViewportDepths
must be a valid pointer to an array ofviewportDepthCount
validViewport
structures, except any requirements onx
,y
,width
, andheight
do not apply -
If
viewportScissor2D
isTRUE
, then the command buffer must be recorded with theCOMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
Valid Usage (Implicit)
See Also
VK_NV_inherited_viewport_scissor,
Bool32
,
StructureType
,
Viewport
CommandBufferInheritanceViewportScissorInfoNV | |
|
Instances
pattern NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION :: forall a. Integral a => a Source #
type NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME = "VK_NV_inherited_viewport_scissor" Source #
pattern NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #