| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Vulkan.Extensions.VK_HUAWEI_subpass_shading
Description
Name
VK_HUAWEI_subpass_shading - device extension
VK_HUAWEI_subpass_shading
- Name String
VK_HUAWEI_subpass_shading
- Extension Type
- Device extension
- Registered Extension Number
- 370
- Revision
- 2
- Extension and Version Dependencies
- Requires support for Vulkan 1.0
- Requires
VK_KHR_create_renderpass2to be enabled for any device-level functionality - Requires
VK_KHR_synchronization2to be enabled for any device-level functionality
- Contact
Other Extension Metadata
- Last Modified Date
- 2021-06-01
- Interactions and External Dependencies
- This extension requires SPV_HUAWEI_subpass_shading.
- This extension provides API support for GL_HUAWEI_subpass_shading.
- Contributors
- Hueilong Wang
- Juntao Li, Huawei
- Renmiao Lu, Huawei
- Pan Gao, Huawei
Description
This extension allows applications to execute a subpass shading pipeline in a subpass of a render pass in order to save memory bandwidth for algorithms like tile-based deferred rendering and forward plus. A subpass shading pipeline is a pipeline with the compute pipeline ability, allowed to read values from input attachments, and only allowed to be dispatched inside a stand-alone subpass. Its work dimension is defined by the render pass’s render area size. Its workgroup size (width, height) shall be a power-of-two number in width or height, with minimum value from 8, and maximum value shall be decided from the render pass attachments and sample counts but depends on implementation.
The GlobalInvocationId.xy of a subpass shading pipeline is equal to
the FragCoord.xy of a graphic pipeline in the same render pass
subtracted the offset of the
RenderPassBeginInfo::renderArea.
GlobalInvocationId.z is mapped to the Layer if
VK_EXT_shader_viewport_index_layer is supported. The
GlobalInvocationId.xy is equal to the index of the local workgroup
multiplied by the size of the local workgroup plus the
LocalInvocationId and the offset of the
RenderPassBeginInfo::renderArea.
This extension allows a subpass’s pipeline bind point to be
PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI.
New Commands
New Structures
Extending
PhysicalDeviceFeatures2,DeviceCreateInfo:Extending
PhysicalDeviceProperties2:
New Enum Constants
HUAWEI_SUBPASS_SHADING_SPEC_VERSIONExtending
PipelineBindPoint:Extending
PipelineStageFlagBits2:Extending
ShaderStageFlagBits:Extending
StructureType:
Sample Code
Example of subpass shading in a GLSL shader
#extension GL_HUAWEI_subpass_shading: enable
#extension GL_KHR_shader_subgroup_arithmetic: enable
layout(constant_id = 0) const uint tileWidth = 8;
layout(constant_id = 1) const uint tileHeight = 8;
layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z = 1) in;
layout(set=0, binding=0, input_attachment_index=0) uniform subpassInput depth;
void main()
{
float d = subpassLoad(depth).x;
float minD = subgroupMin(d);
float maxD = subgroupMax(d);
}Example of subpass shading dispatching in a subpass
vkCmdNextSubpass(commandBuffer, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, subpassShadingPipeline); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, subpassShadingPipelineLayout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets); vkCmdSubpassShadingHUAWEI(commandBuffer) vkCmdEndRenderPass(commandBuffer);
Example of subpass shading render pass creation
VkAttachmentDescription2 attachments[] = {
{
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
{
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
{
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
{
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
0, VK_FORMAT_D24_UNORM_S8_UINT, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
{
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
};
VkAttachmentReference2 gBufferAttachmentReferences[] = {
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
VkAttachmentReference2 gBufferDepthStencilAttachmentReferences =
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT };
VkAttachmentReference2 depthInputAttachmentReferences[] = {
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT };
};
VkAttachmentReference2 preserveAttachmentReferences[] = {
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT }
}; // G buffer including depth/stencil
VkAttachmentReference2 colorAttachmentReferences[] = {
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 4, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
VkAttachmentReference2 resolveAttachmentReference =
{ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 4, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT };
VkSubpassDescription2 subpasses[] = {
{
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0,
0, NULL, // input
sizeof(gBufferAttachmentReferences)/sizeof(gBufferAttachmentReferences[0]), gBufferAttachmentReferences, // color
NULL, &gBufferDepthStencilAttachmentReferences, // resolve & DS
0, NULL
},
{
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI , 0,
sizeof(depthInputAttachmentReferences)/sizeof(depthInputAttachmentReferences[0]), depthInputAttachmentReferences, // input
0, NULL, // color
NULL, NULL, // resolve & DS
sizeof(preserveAttachmentReferences)/sizeof(preserveAttachmentReferences[0]), preserveAttachmentReferences,
},
{
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0,
sizeof(gBufferAttachmentReferences)/sizeof(gBufferAttachmentReferences[0]), gBufferAttachmentReferences, // input
sizeof(colorAttachmentReferences)/sizeof(colorAttachmentReferences[0]), colorAttachmentReferences, // color
&resolveAttachmentReference, &gBufferDepthStencilAttachmentReferences, // resolve & DS
0, NULL
},
};
VkMemoryBarrier2KHR fragmentToSubpassShading = {
VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR, NULL,
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT|VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
};
VkMemoryBarrier2KHR subpassShadingToFragment = {
VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR, NULL,
VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_ACCESS_SHADER_WRITE_BIT,
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR, VK_ACCESS_SHADER_READ_BIT
};
VkSubpassDependency2 dependencies[] = {
{
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, &fragmentToSubpassShading,
0, 1,
0, 0, 0, 0,
0, 0
},
{
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, &subpassShadingToFragment,
1, 2,
0, 0, 0, 0,
0, 0
},
};
VkRenderPassCreateInfo2 renderPassCreateInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, NULL, 0,
sizeof(attachments)/sizeof(attachments[0]), attachments,
sizeof(subpasses)/sizeof(subpasses[0]), subpasses,
sizeof(dependencies)/sizeof(dependencies[0]), dependencies,
0, NULL
};
VKRenderPass renderPass;
vkCreateRenderPass2(device, &renderPassCreateInfo, NULL, &renderPass);Example of subpass shading pipeline creation
VkExtent2D maxWorkgroupSize;
VkSpecializationMapEntry subpassShadingConstantMapEntries[] = {
{ 0, 0 * sizeof(uint32_t), sizeof(uint32_t) },
{ 1, 1 * sizeof(uint32_t), sizeof(uint32_t) }
};
VkSpecializationInfo subpassShadingConstants = {
2, subpassShadingConstantMapEntries,
sizeof(VkExtent2D), &maxWorkgroupSize
};
VkSubpassShadingPipelineCreateInfoHUAWEI subpassShadingPipelineCreateInfo {
VK_STRUCTURE_TYPE_SUBPASSS_SHADING_PIPELINE_CREATE_INFO_HUAWEI, NULL,
renderPass, 1
};
VkPipelineShaderStageCreateInfo subpassShadingPipelineStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL,
0, VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI,
shaderModule, "main",
&subpassShadingConstants
};
VkComputePipelineCreateInfo subpassShadingComputePipelineCreateInfo = {
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, &subpassShadingPipelineCreateInfo,
0, &subpassShadingPipelineStageCreateInfo,
pipelineLayout, basePipelineHandle, basePipelineIndex
};
VKPipeline pipeline;
vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI(device, renderPass, &maxWorkgroupSize);
vkCreateComputePipelines(device, pipelineCache, 1, &subpassShadingComputePipelineCreateInfo, NULL, &pipeline);Version History
Revision 2, 2021-06-28 (Hueilong Wang)
- Change vkGetSubpassShadingMaxWorkgroupSizeHUAWEI to vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI to resolve issue pub1564
Revision 1, 2020-12-15 (Hueilong Wang)
- Initial draft.
See Also
PhysicalDeviceSubpassShadingFeaturesHUAWEI,
PhysicalDeviceSubpassShadingPropertiesHUAWEI,
SubpassShadingPipelineCreateInfoHUAWEI, cmdSubpassShadingHUAWEI,
getDeviceSubpassShadingMaxWorkgroupSizeHUAWEI
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- getDeviceSubpassShadingMaxWorkgroupSizeHUAWEI :: forall io. MonadIO io => Device -> RenderPass -> io (Result, "maxWorkgroupSize" ::: Extent2D)
- cmdSubpassShadingHUAWEI :: forall io. MonadIO io => CommandBuffer -> io ()
- data SubpassShadingPipelineCreateInfoHUAWEI = SubpassShadingPipelineCreateInfoHUAWEI {}
- data PhysicalDeviceSubpassShadingPropertiesHUAWEI = PhysicalDeviceSubpassShadingPropertiesHUAWEI {}
- data PhysicalDeviceSubpassShadingFeaturesHUAWEI = PhysicalDeviceSubpassShadingFeaturesHUAWEI {}
- type HUAWEI_SUBPASS_SHADING_SPEC_VERSION = 2
- pattern HUAWEI_SUBPASS_SHADING_SPEC_VERSION :: forall a. Integral a => a
- type HUAWEI_SUBPASS_SHADING_EXTENSION_NAME = "VK_HUAWEI_subpass_shading"
- pattern HUAWEI_SUBPASS_SHADING_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
getDeviceSubpassShadingMaxWorkgroupSizeHUAWEI Source #
Arguments
| :: forall io. MonadIO io | |
| => Device |
|
| -> RenderPass |
|
| -> io (Result, "maxWorkgroupSize" ::: Extent2D) |
vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI - Query maximum supported subpass shading workgroup size for a give render pass
Return Codes
See Also
cmdSubpassShadingHUAWEI Source #
Arguments
| :: forall io. MonadIO io | |
| => CommandBuffer |
|
| -> io () |
vkCmdSubpassShadingHUAWEI - Dispatch compute work items
Description
When the command is executed, a global workgroup consisting of ceil (render area size / local workgroup size) local workgroups is assembled.
Valid Usage
- If a
Samplercreated withmagFilterorminFilterequal toFILTER_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
Samplercreated withmipmapModeequal toSAMPLER_MIPMAP_MODE_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT - If a
ImageViewis sampled with depth comparison, the image view’s format features must containFORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT - If a
ImageViewis accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT - If a
ImageViewis sampled withFILTER_CUBIC_EXTas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must have aImageViewTypeand format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicreturned bygetPhysicalDeviceImageFormatProperties2 - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTwith a reduction mode of eitherSAMPLER_REDUCTION_MODE_MINorSAMPLER_REDUCTION_MODE_MAXas a result of this command must have aImageViewTypeand format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmaxreturned bygetPhysicalDeviceImageFormatProperties2 - Any
Imagecreated with aImageCreateInfo::flagscontainingIMAGE_CREATE_CORNER_SAMPLED_BIT_NVsampled as a result of this command must only be sampled using aSamplerAddressModeofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE - For any
ImageViewbeing written as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - For any
ImageViewbeing read as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For any
BufferViewbeing written as a storage texel buffer where the image format field of theOpTypeImageisUnknown, the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - Any
BufferViewbeing read as a storage texel buffer where the image format field of theOpTypeImageisUnknownthen the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For each set n that is
statically used by the
Pipelinebound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with aPipelineLayoutthat is compatible for set n, with thePipelineLayoutused to create the currentPipeline, as described in ??? - If the
maintenance4
feature is not enabled, then for each push constant that is
statically used by the
Pipelinebound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with aPipelineLayoutthat is compatible for push constants, with thePipelineLayoutused to create the currentPipeline, as described in ??? - Descriptors in each
bound descriptor set, specified via
cmdBindDescriptorSets, must be valid if they are statically used by thePipelinebound to the pipeline bind point used by this command - A valid pipeline must be bound to the pipeline bind point used by this command
- If the
Pipelineobject bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if theVK_NV_inherited_viewport_scissorextension is enabled) forcommandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic - There must not have
been any calls to dynamic state setting commands for any state not
specified as dynamic in the
Pipelineobject bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipelineobject bound to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used to sample from anyImagewith aImageViewof the typeIMAGE_VIEW_TYPE_3D,IMAGE_VIEW_TYPE_CUBE,IMAGE_VIEW_TYPE_1D_ARRAY,IMAGE_VIEW_TYPE_2D_ARRAYorIMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage - If any stage
of the
Pipelineobject bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforuniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If any stage
of the
Pipelineobject bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforstorageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
commandBufferis an unprotected command buffer and protectedNoFault is not supported, any resource accessed by thePipelineobject bound to the pipeline bind point used by this command must not be a protected resource - If the
Pipelineobject bound to the pipeline bind point used by this command accesses aSamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must only be used withOpImageSample*orOpImageSparseSample*instructions - If the
Pipelineobject bound to the pipeline bind point used by this command accesses aSamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must not use theConstOffsetandOffsetoperands - If a
ImageViewis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the image view’s format - If a
BufferViewis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the buffer view’s format - If a
ImageViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
ImageViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 - If a
BufferViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
BufferViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 - If
the
sparseImageInt64Atomics
feature is not enabled,
Imageobjects created with theIMAGE_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command - If
the
sparseImageInt64Atomics
feature is not enabled,
Bufferobjects created with theBUFFER_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command - If
OpImageWeightedSampleQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM - If
OpImageWeightedSampleQCOMuses aImageViewas a sample weight image as a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM - If
OpImageBoxFilterQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM - If
OpImageBlockMatchSSDQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM - If
OpImageBlockMatchSADQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM - If
OpImageBlockMatchSADQCOMor OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation. - If
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM. - If
any command other than
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must not have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM. - Any shader invocation executed by this command must terminate
- This command must be
called in a subpass with bind point
PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI. No draw commands can be called in the same subpass. Only onecmdSubpassShadingHUAWEIcommand can be called in a subpass
Valid Usage (Implicit)
-
commandBuffermust be a validCommandBufferhandle
-
commandBuffermust be in the recording state - The
CommandPoolthatcommandBufferwas allocated from must support graphics operations - This command must only be called inside of a render pass instance
- This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized
- Host access to the
CommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
'
| Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type |
|---|---|---|---|---|
| Primary Secondary | Inside | Outside | Graphics | Action |
See Also
data SubpassShadingPipelineCreateInfoHUAWEI Source #
VkSubpassShadingPipelineCreateInfoHUAWEI - Structure specifying parameters of a newly created subpass shading pipeline
Valid Usage (Implicit)
See Also
Constructors
| SubpassShadingPipelineCreateInfoHUAWEI | |
Fields
| |
Instances
data PhysicalDeviceSubpassShadingPropertiesHUAWEI Source #
VkPhysicalDeviceSubpassShadingPropertiesHUAWEI - Structure describing subpass shading properties supported by an implementation
Description
If the PhysicalDeviceSubpassShadingPropertiesHUAWEI structure is
included in the pNext chain of the
PhysicalDeviceProperties2
structure passed to
getPhysicalDeviceProperties2,
it is filled in with each corresponding implementation-dependent
property.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceSubpassShadingPropertiesHUAWEI | |
Fields
| |
Instances
data PhysicalDeviceSubpassShadingFeaturesHUAWEI Source #
VkPhysicalDeviceSubpassShadingFeaturesHUAWEI - Structure describing whether subpass shading is enabled
Members
This structure describes the following feature:
Description
If the PhysicalDeviceSubpassShadingFeaturesHUAWEI structure is
included in the pNext chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2,
it is filled in to indicate whether each corresponding feature is
supported. PhysicalDeviceSubpassShadingFeaturesHUAWEI can also be
used in the pNext chain of DeviceCreateInfo to
selectively enable these features.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceSubpassShadingFeaturesHUAWEI | |
Fields | |
Instances
type HUAWEI_SUBPASS_SHADING_SPEC_VERSION = 2 Source #
pattern HUAWEI_SUBPASS_SHADING_SPEC_VERSION :: forall a. Integral a => a Source #
type HUAWEI_SUBPASS_SHADING_EXTENSION_NAME = "VK_HUAWEI_subpass_shading" Source #
pattern HUAWEI_SUBPASS_SHADING_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #