vulkan-3.24.4: Bindings to the Vulkan graphics API.
Safe HaskellSafe-Inferred
LanguageHaskell2010

Vulkan.Core13.Enums.AccessFlags2

Synopsis

Documentation

newtype AccessFlagBits2 Source #

VkAccessFlagBits2 - Access flags for VkAccessFlags2

Description

Note

In situations where an application wishes to select all access types for a given set of pipeline stages, ACCESS_2_MEMORY_READ_BIT or ACCESS_2_MEMORY_WRITE_BIT can be used. This is particularly useful when specifying stages that only have a single access type.

Note

The AccessFlags2 bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how AccessFlagBits is defined. The first 31 values are common to both, and are interchangeable.

See Also

VK_KHR_synchronization2, VK_VERSION_1_3

Constructors

AccessFlagBits2 Flags64 

Bundled Patterns

pattern ACCESS_2_NONE :: AccessFlagBits2

ACCESS_2_NONE specifies no accesses.

pattern ACCESS_2_INDIRECT_COMMAND_READ_BIT :: AccessFlagBits2

ACCESS_2_INDIRECT_COMMAND_READ_BIT specifies read access to command data read from indirect buffers as part of an indirect build, trace, drawing or dispatch command. Such access occurs in the PIPELINE_STAGE_2_DRAW_INDIRECT_BIT pipeline stage.

pattern ACCESS_2_INDEX_READ_BIT :: AccessFlagBits2

ACCESS_2_INDEX_READ_BIT specifies read access to an index buffer as part of an indexed drawing command, bound by cmdBindIndexBuffer. Such access occurs in the PIPELINE_STAGE_2_INDEX_INPUT_BIT pipeline stage.

pattern ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT :: AccessFlagBits2

ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT specifies read access to a vertex buffer as part of a drawing command, bound by cmdBindVertexBuffers. Such access occurs in the PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT pipeline stage.

pattern ACCESS_2_UNIFORM_READ_BIT :: AccessFlagBits2

ACCESS_2_UNIFORM_READ_BIT specifies read access to a uniform buffer in any shader pipeline stage.

pattern ACCESS_2_INPUT_ATTACHMENT_READ_BIT :: AccessFlagBits2

ACCESS_2_INPUT_ATTACHMENT_READ_BIT specifies read access to an input attachment within a render pass during subpass shading or fragment shading. Such access occurs in the PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI or PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT pipeline stage.

pattern ACCESS_2_SHADER_READ_BIT :: AccessFlagBits2

ACCESS_2_SHADER_READ_BIT is equivalent to the logical OR of:

pattern ACCESS_2_SHADER_WRITE_BIT :: AccessFlagBits2

ACCESS_2_SHADER_WRITE_BIT is equivalent to ACCESS_2_SHADER_STORAGE_WRITE_BIT.

pattern ACCESS_2_COLOR_ATTACHMENT_READ_BIT :: AccessFlagBits2

ACCESS_2_COLOR_ATTACHMENT_READ_BIT specifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. It does not include advanced blend operations. Such access occurs in the PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

pattern ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT :: AccessFlagBits2

ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT specifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain subpass load and store operations. Such access occurs in the PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

pattern ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT :: AccessFlagBits2

ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT specifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. Such access occurs in the PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT or PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT pipeline stages.

pattern ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT :: AccessFlagBits2

ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT specifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. Such access occurs in the PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT or PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT pipeline stages.

pattern ACCESS_2_TRANSFER_READ_BIT :: AccessFlagBits2

ACCESS_2_TRANSFER_READ_BIT specifies read access to an image or buffer in a copy operation. Such access occurs in the PIPELINE_STAGE_2_COPY_BIT, PIPELINE_STAGE_2_BLIT_BIT, or PIPELINE_STAGE_2_RESOLVE_BIT pipeline stages.

pattern ACCESS_2_TRANSFER_WRITE_BIT :: AccessFlagBits2

ACCESS_2_TRANSFER_WRITE_BIT specifies write access to an image or buffer in a clear or copy operation. Such access occurs in the PIPELINE_STAGE_2_COPY_BIT, PIPELINE_STAGE_2_BLIT_BIT, PIPELINE_STAGE_2_CLEAR_BIT, or PIPELINE_STAGE_2_RESOLVE_BIT pipeline stages.

pattern ACCESS_2_HOST_READ_BIT :: AccessFlagBits2

ACCESS_2_HOST_READ_BIT specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the PIPELINE_STAGE_2_HOST_BIT pipeline stage.

pattern ACCESS_2_HOST_WRITE_BIT :: AccessFlagBits2

ACCESS_2_HOST_WRITE_BIT specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the PIPELINE_STAGE_2_HOST_BIT pipeline stage.

pattern ACCESS_2_MEMORY_READ_BIT :: AccessFlagBits2

ACCESS_2_MEMORY_READ_BIT specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting all READ access flags that are valid where it is used.

pattern ACCESS_2_MEMORY_WRITE_BIT :: AccessFlagBits2

ACCESS_2_MEMORY_WRITE_BIT specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting all WRITE access flags that are valid where it is used.

pattern ACCESS_2_SHADER_SAMPLED_READ_BIT :: AccessFlagBits2

ACCESS_2_SHADER_SAMPLED_READ_BIT specifies read access to a uniform texel buffer or sampled image in any shader pipeline stage.

pattern ACCESS_2_SHADER_STORAGE_READ_BIT :: AccessFlagBits2

ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

pattern ACCESS_2_SHADER_STORAGE_WRITE_BIT :: AccessFlagBits2

ACCESS_2_SHADER_STORAGE_WRITE_BIT specifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

pattern ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV :: AccessFlagBits2

ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV specifies write access to an image or buffer resource as part of a optical flow operation. Such access occurs in the PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV pipeline stage.

pattern ACCESS_2_OPTICAL_FLOW_READ_BIT_NV :: AccessFlagBits2

ACCESS_2_OPTICAL_FLOW_READ_BIT_NV specifies read access to an image or buffer resource as part of a optical flow operation. Such access occurs in the PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV pipeline stage.

pattern ACCESS_2_MICROMAP_WRITE_BIT_EXT :: AccessFlagBits2

ACCESS_2_MICROMAP_WRITE_BIT_EXT specifies write access to a micromap object. Such access occurs in the PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT pipeline stage.

pattern ACCESS_2_MICROMAP_READ_BIT_EXT :: AccessFlagBits2

ACCESS_2_MICROMAP_READ_BIT_EXT specifies read access to a micromap object. Such access occurs in the PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT and PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stages.

pattern ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR :: AccessFlagBits2

ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR specifies read access to a shader binding table in any shader pipeline stage.

pattern ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI :: AccessFlagBits2

ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI specifies read access to a invocation mask image in the PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI pipeline stage.

pattern ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT :: AccessFlagBits2

ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT specifies read access to a descriptor buffer in any shader pipeline stage.

pattern ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT :: AccessFlagBits2

ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT specifies read access to color attachments, including advanced blend operations. Such access occurs in the PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

pattern ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT :: AccessFlagBits2

ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT specifies read access to a fragment density map attachment during dynamic fragment density map operations. Such access occurs in the PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT pipeline stage.

pattern ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR :: AccessFlagBits2

ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build or copy command. Such access occurs in the PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

pattern ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR :: AccessFlagBits2

ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR specifies read access to an acceleration structure as part of a trace, build, or copy command, or to an acceleration structure scratch buffer as part of a build command. Such access occurs in the PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR pipeline stage or PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

pattern ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR :: AccessFlagBits2

ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR specifies read access to a fragment shading rate attachment during rasterization. Such access occurs in the PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR pipeline stage.

pattern ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV :: AccessFlagBits2

ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV specifies writes to the target command buffer preprocess outputs. Such access occurs in the PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV pipeline stage.

pattern ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV :: AccessFlagBits2

ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV specifies reads from buffer inputs to cmdPreprocessGeneratedCommandsNV. Such access occurs in the PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV pipeline stage.

pattern ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT :: AccessFlagBits2

ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT specifies read access to a predicate as part of conditional rendering. Such access occurs in the PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT pipeline stage.

pattern ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT :: AccessFlagBits2

ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT specifies write access to a transform feedback counter buffer which is written when cmdEndTransformFeedbackEXT executes. Such access occurs in the PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

pattern ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT :: AccessFlagBits2

ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT specifies read access to a transform feedback counter buffer which is read when cmdBeginTransformFeedbackEXT executes. Such access occurs in the PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

pattern ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT :: AccessFlagBits2

ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT specifies write access to a transform feedback buffer made when transform feedback is active. Such access occurs in the PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

Instances

Instances details
Storable AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Bits AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

FiniteBits AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Read AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Show AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Eq AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Ord AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2

Zero AccessFlagBits2 Source # 
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Defined in Vulkan.Core13.Enums.AccessFlags2