Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Name
VK_KHR_separate_depth_stencil_layouts - device extension
VK_KHR_separate_depth_stencil_layouts
- Name String
VK_KHR_separate_depth_stencil_layouts
- Extension Type
- Device extension
- Registered Extension Number
- 242
- Revision
- 1
- Extension and Version Dependencies
- Requires support for Vulkan 1.0
- Requires
VK_KHR_get_physical_device_properties2
to be enabled for any device-level functionality - Requires
VK_KHR_create_renderpass2
to be enabled for any device-level functionality
- Deprecation state
- Promoted to Vulkan 1.2
- Contact
Other Extension Metadata
- Last Modified Date
- 2019-06-25
- Interactions and External Dependencies
- Promoted to Vulkan 1.2 Core
- Contributors
- Daniel Koch, NVIDIA
- Jeff Bolz, NVIDIA
- Jesse Barker, Unity
- Tobias Hector, AMD
Description
This extension allows image memory barriers for depth/stencil images to
have just one of the
IMAGE_ASPECT_DEPTH_BIT
or
IMAGE_ASPECT_STENCIL_BIT
aspect bits set, rather than require both. This allows their layouts to
be set independently. To support depth/stencil images with different
layouts for the depth and stencil aspects, the depth/stencil attachment
interface has been updated to support a separate layout for stencil.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Structures
Extending
AttachmentReference2
:Extending
PhysicalDeviceFeatures2
,DeviceCreateInfo
:
New Enum Constants
KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION
Extending
ImageLayout
:Extending
StructureType
:
Version History
Revision 1, 2019-06-25 (Piers Daniell)
- Internal revisions
See Also
AttachmentDescriptionStencilLayoutKHR
,
AttachmentReferenceStencilLayoutKHR
,
PhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Documentation
pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR :: StructureType Source #
type PhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR = PhysicalDeviceSeparateDepthStencilLayoutsFeatures Source #
pattern KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION :: forall a. Integral a => a Source #
type KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME = "VK_KHR_separate_depth_stencil_layouts" Source #
pattern KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #