Change Log
WIP
[0.5.10.6] - 2023-10-21
[0.5.10.5] - 2023-10-17
[0.5.10.4] - 2023-10-17
[0.5.10.3] - 2023-10-17
[0.5.10.2] - 2022-12-27
[0.5.10.1] - 2022-10-02
[0.5.10] - 2022-09-27
- Improve error messages for requirements TH
[0.5.9.1] - 2022-09-26
[0.5.9] - 2022-09-24
[0.5.8.1] - 2022-09-06
[0.5.8] - 2022-09-06
[0.5.7] - 2022-03-31
[0.5.6] - 2022-02-05
[0.5.5] - 2022-01-14
- Relax bounds on
vulkan
- Squash warnings
[0.5.4] - 2021-11-25
[0.5.3] - 2021-10-14
[0.5.2] - 2021-08-12
[0.5.1] - 2021-07-24
- Fix bug where
createInstanceFromRequirements
and
createDebugInstanceFromRequirements
would fail for missing layers in
optional requirements.
[0.5.0.2] - 2021-06-22
[0.5.0.1] - 2021-06-09
[0.5.0] - 2021-02-24
- Refactor module
Vulkan.Utils.ShaderQQ
- Remove
Vulkan.Utils.ShaderQQ
- Remove
Vulkan.Utils.ShaderQQ.Shaderc
- Provide
glsl
/hlsl
, vert
.. comp
, rgen
.. rcall
, mesh
, task
, compileShaderQ
, compileShader
in each ShaderQQ provider module under Vulkan.Utils.ShaderQQ
for help compile shaders
- Add
Vulkan.Utils.ShaderQQ.Backend.Glslang
to help process warning & error messages for glslangValidator
- Add
Vulkan.Utils.ShaderQQ.Backend.Shaderc
to help process warning & error messages for glslc
- Add
Vulkan.Utils.ShaderQQ.GLSL.Glslang
to compile glsl shaders for glslangValidator
- Add
Vulkan.Utils.ShaderQQ.GLSL.Shaderc
to compile glsl shaders for glslc
- Add
Vulkan.Utils.ShaderQQ.HLSL.Glslang
to compile hlsl shaders for glslangValidator
- Add
Vulkan.Utils.ShaderQQ.HLSL.Shaderc
to compile hlsl shaders for glslc
- specify
--target-spv
for shaderc ray tracing shaders
- specify
--target-env
for glslang ray tracing shaders
- support pass hlsl entry point to glslangValidator and shaderc
- support pass glsl entry point to glslangValidator
[0.4.2] - 2021-02-18
[0.4.1] - 2021-01-09
[0.4] - 2020-11-30
- Add
Vulkan.Utils.Requirements
, a module with several helpers for the
Requirement
types found in Vulkan.Requirement
- Change the creation helpers in
Vulkan.Utils.Initialization
to use the new
Requirement
types.
- Add QuasiQuoters for creating device requirements in
Vulkan.Utils.Requirements.TH
- Allow selecting target environment in
compileShader
[0.3] - 2020-11-24
- Change type of pickPhysicalDevice to return Nothing instead of throwing
- Add
checkCommandsExp
function to generate an expression checking specified
commands for non-nullness
- Expose Queue family index for queues assigned with
assignQueues
- Add
Vulkan.Utils.ShaderQQ.Shaderc
to compile HLSL shaders
[0.2] - 2020-11-15
- Add
Vulkan.Utils.Misc
for handy functions used in Vulkan programs, but not
Vulkan specific.
- Add
Vulkan.Utils.Initializaion
for functions to ease creating a Vulkan device.
- Add
Vulkan.Vulkan.Utils.QueueAssignment
to help with easy queue creation.
[0.1.3] - 2020-11-12
- Add
glsl
interpolating quasiquoter
[0.1.2.1] - 2020-11-01
[0.1.2] - 2020-09-27
- Initial release
- Shader QuasiQuoters
- GL format enum conversion
- Debug helpers