0.5
Breaking changes
objFaces now contain structured faces of type Face. A Face can be:
- a
Triangle ;
- a
Quad ;
- an arbritrary
Polygon.
Whatever the shape of the face, it holds several FaceIndex used to reference locations, normals
and texture coordinates.
- Ditto for
objLines.
0.4.0.1
- Fixed a bug in the implementation of
untilEnd.
0.4
- Removed most modules from the exposed interface. Everything can be found in Codec.Wavefront.
- Changed internal structures of a few types. The structure of those types shouldn’t be used in the
interface, so a few functions to access them was provided.
0.3
Breaking changes
- Changed the interface to manipulate
WavefrontOBJ. It’s now a dedicated type with Vector
instead of DList, which is way better.
0.2
Non-breaking changes
- Added more verbose documentation everywhere.
Breaking changes
- Removed
ctxtName. It was an old function used to implement user-defined
objects, but since we have Element, we don’t need those anymore.
0.1.0.2
- Changed the loop of
tokenize from many1 to untilEnd (internal parser in Token.hs). That’s
due to the fact many1 silently ignores failures while untilEnd does not.
- Changed implementation of
tokenize to use choice, which is implemented exactly as we had.
- Removed
identifier and use name instead to relax conditions on formatting names.
0.1.0.1
- Added forgotten Codec.Wavefront.
0.1