wires: Functional reactive programming library

[ bsd3, control, frp, library ] [ Propose Tags ]

Functional reactive programming library.

[Skip to Readme]
Versions [RSS] [faq] 0.1.0, 0.2.0, 0.2.1
Change log CHANGELOG.md
Dependencies base (>=4.8 && <5), deepseq (>=1.4 && <2), profunctors (>=5.2 && <6), semigroupoids (>=5.1 && <6), these (>=0.7 && <1) [details]
License BSD-3-Clause
Copyright Copyright 2016 Ertugrul Söylemez
Author Ertugrul Söylemez <esz@posteo.de>
Maintainer Ertugrul Söylemez <esz@posteo.de>
Category Control, FRP
Home page https://github.com/esoeylemez/wires
Bug tracker https://github.com/esoeylemez/wires/issues
Source repo head: git clone https://github.com/esoeylemez/wires.git
Uploaded by esz at 2016-08-25T06:06:01Z
Distributions NixOS:0.2.1
Executables wires-ping-pong
Downloads 1794 total (21 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by Bayesian average]
Your Rating
  • λ
  • λ
  • λ
Status Hackage Matrix CI
Docs uploaded by user
Build status unknown [no reports yet]



Manual Flags


Build the example programs

Automatic Flags

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info


Maintainer's Corner

For package maintainers and hackage trustees


Readme for wires-0.1.0

[back to package description]


This is a functional reactive programming library for interactive applications with the following features:

  • heavy focus on real-time applications like games and simulations,

  • very small core abstraction,

  • efficient in both time and space.

Until a proper tutorial has been written, please check out the examples directory. If you have questions, join #haskell-game on irc.freenode.net. If you would like to report a bug or request a feature, please file an issue.

Module overview

The library is split into two roles: applications and controllers. An application developer models interactions and implements reactive systems, i.e. the application logic. A controller developer implements the glue between the application and the real world, i.e. how events and time-varying values map to actual things on the screen or in the network. The module structure reflects that distinction:

Module Purpose
Control.Wire Application language (basically core + utils).
Control.Wire.Controller Controller language.
Control.Wire.Core Core application language.
Control.Wire.Internal You should never need this module.
Control.Wire.Utils Extra application utilities.

Modules not listed here are highly experimental and should not be used.

If you are asking yourself whether you are an application or a controller developer: at this early stage of development you are probably both, which means that you will write the application as well as connect its inputs and outputs to the real world.