MagnificationFilter | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
majorMinor | Graphics.Rendering.OGL.GL.StringQueries, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
makeGettableStateVar | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
makeSettableStateVar | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
makeStateVar | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Map1 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
map1 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Map2 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
map2 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
mapBuffer | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
mapColor | Graphics.Rendering.OGL.GL.PixelRectangles.PixelTransfer, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MapDescriptor | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
mapGrid1 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
mapGrid2 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MappingFailed | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MappingFailure | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
mapStencil | Graphics.Rendering.OGL.GL.PixelRectangles.PixelTransfer, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialAmbient | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialAmbientAndDiffuse | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialColorIndexes | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialDiffuse | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialEmission | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialShininess | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
materialSpecular | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Matrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
matrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MatrixComponent | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MatrixIndexArray | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MatrixMode | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
matrixMode | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MatrixOrder | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MatrixPalette | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Max | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxClipPlanes | Graphics.Rendering.OGL.GL.Clipping, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxCombinedTextureImageUnits | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxConvolutionHeight | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxConvolutionWidth | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxDrawBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxElementsIndices | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxElementsVertices | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxFragmentUniformComponents | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxLights | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxListNesting | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxNameStackDepth | Graphics.Rendering.OGL.GL.Selection, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxOrder | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxPixelMapTable | Graphics.Rendering.OGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxShininess | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxSpotExponent | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxStackDepth | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxTextureCoords | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxTextureImageUnits | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxTextureLODBias | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxTextureMaxAnisotropy | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxTextureUnit | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxVaryingFloats | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxVertexAttribs | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxVertexTextureImageUnits | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxVertexUniformComponents | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
maxViewportDims | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Min | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MinificationFilter | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
minmax | Graphics.Rendering.OGL.GL.PixelRectangles.Minmax, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Mirrored | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Modelview | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Modulate | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Modulate' | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MonadGL | Graphics.Rendering.OGL.Monad, Graphics.Rendering.OGL |
Mult | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multiDrawArrays | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multiDrawElements | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multisample | Graphics.Rendering.OGL.GL.Antialiasing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
MultisampleAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multiTexCoord | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multiTexCoordv | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
multMatrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |