OpenAL: A binding to the OpenAL cross-platform 3D audio API

[ bsd3, library, sound ] [ Propose Tags ]

A Haskell binding for the OpenAL cross-platform 3D audio API, appropriate for use with gaming applications and many other types of audio applications.

On Windows, this package works well with the "OpenAL Soft" binary distribution from Type 'cabal install --extra-lib-dirs=<DIR>' where <DIR> is the directory where libOpenAL32.dll.a is located (must be an absolute path). Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in the PATH. I found that c:\Windows\ worked.

This package has also been tested on GNU/Linux and iOS.

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Versions [faq] 1.3,,,,,,,,,,,,,,,
Dependencies base (>=3 && <5), OpenGL (>=2.9 && <2.12) [details]
License BSD-3-Clause
Maintainer Sven Panne <>, Stephen Blackheath <>
Revised Revision 1 made by SvenPanne at 2015-03-26T11:24:08Z
Category Sound
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Source repo head: git clone
Uploaded by SvenPanne at 2013-12-17T12:43:48Z
Distributions Debian:, FreeBSD:, LTSHaskell:, NixOS:, Stackage:
Downloads 16171 total (89 in the last 30 days)
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When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.


Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info


Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.

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Readme for OpenAL-

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