The OpenAL package

[Tags:bsd3, library]

A Haskell binding for the OpenAL cross-platform 3D audio API, appropriate for use with gaming applications and many other types of audio applications.

On Windows, this package works well with the "OpenAL Soft" binary distribution from Type 'cabal install --extra-lib-dirs=<DIR>' where <DIR> is the directory where libOpenAL32.dll.a is located (must be an absolute path). Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in the PATH. I found that c:\Windows\ worked.

This package has also been tested on GNU/Linux and iOS.

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Versions 1.3,,,,,,,,,,,,,,
Change log
Dependencies base (>=3 && <5), ObjectName (==1.1.*), OpenAL, OpenGL (>=2.12 && <3.1), StateVar (==1.1.*), transformers (>=0.2 && <0.6) [details]
License BSD3
Copyright Copyright (C) 2003-2016 Sven Panne
Author Sven Panne
Maintainer Sven Panne <>, Stephen Blackheath <>
Stability Unknown
Category Sound
Home page
Bug tracker
Source repository head: git clone
Uploaded Mon Apr 11 07:50:06 UTC 2016 by SvenPanne
Distributions Debian:, FreeBSD:, LTSHaskell:, NixOS:, Stackage:, Tumbleweed:
Downloads 5171 total (47 in the last 30 days)
0 []
Status Docs available [build log]
Last success reported on 2016-10-25 [all 1 reports]




usenativewindowslibrariesWhen compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.EnabledAutomatic
buildexamplesBuild various OpenAL examples.DisabledAutomatic

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info


Maintainer's Corner

For package maintainers and hackage trustees

Readme for OpenAL

Readme for OpenAL-

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