flipConj | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
flipOrder | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
flipShape | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
flipSide | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
flipTrans | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
flipUpLo | Data.Matrix.Class, Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST, Data.Matrix.Dense, Data.Matrix.Banded, Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
fptrIOBanded | Unsafe.BLAS |
freezeBanded | Data.Matrix.Banded.Class, Data.Matrix.Banded.IO, Data.Matrix.Banded.ST |
freezeMatrix | Data.Matrix.Dense.Class, Data.Matrix.Dense.IO, Data.Matrix.Dense.ST |
freezeVector | Data.Vector.Dense.Class, Data.Vector.Dense.IO, Data.Vector.Dense.ST |
fromReal | Data.Elem.BLAS |