The collada-output package

[Tags: bsd3, library, program]

Generate a COLLADA file with textures, materials, animations, ... It can be used to visualize algorithms that produce a stream of positions, see

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Versions0.1, 0.2, 0.3, 0.4, 0.5, 0.6
Change logNone available
Dependenciesbase (==4.*), collada-types, containers (==0.4.*), SVGPath (==1.0.*), time (==1.2.*), xml (==1.3.*) [details]
AuthorTillmann Vogt
UploadedTue May 24 22:01:13 UTC 2011 by TillmannVogt
Downloads1011 total (37 in last 30 days)
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StatusDocs uploaded by user
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Maintainers' corner

For package maintainers and hackage trustees

Readme for collada-output-0.4

Testing this library:
"cabal build" generates an executable that generates a Collada file.
GenerateObjects.hs contains examples how to construct objects.

Collada files can be viewed with nearly every major 3d-Tool. For my tests I used ScenixViewer from NVidia,
where the green play button on the right plays animations.
To see textures you have to copy the .png file to where the Collada-file is generated.

Further improvements:
The data structures are not final, patches or suggestions are welcome.
I would enjoy if the 3d graphics libraries on hackage would share data types to allow
the combination of libraries. I would even write a patch to YOUR library (if you allow me to).
If you make changes to this library, you can test the correctness
of the generated files with the Collada refinery (coherency test under "Conditioners").

Changes from 0.1 to 0.2
- Textures working

0.2 to 0.3
- Materials working again
- Vec dependency removed

0.2 to 0.3
- Animation improved
- Visualization of a stream of positions. Enumeration of 3-tuples is used as an example