The cue-sheet package

[Tags:bsd3, library, test]

Support for construction, rendering, and parsing of CUE sheets.

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Versions 0.1.0
Change log
Dependencies base (>=4.8 && <5.0), bytestring (>=0.10.8 && <0.11), containers (>= && <0.6), data-default-class, exceptions (>=0.6 && <0.9), megaparsec (>=5.1.1 && <6.0), mtl (>=2.0 && <3.0), QuickCheck (>=2.4 && <3.0), semigroups (==0.18.*), text (>=0.2 && <1.3) [details]
License BSD3
Author Mark Karpov <>
Maintainer Mark Karpov <>
Category Audio
Home page
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Source repository head: git clone
Uploaded Sun Dec 18 11:19:52 UTC 2016 by mrkkrp
Distributions LTSHaskell:0.1.0, NixOS:0.1.0, Stackage:0.1.0, Tumbleweed:0.1.0
Downloads 42 total (5 in the last 30 days)
0 []
Status Docs available [build log]
Last success reported on 2016-12-18 [all 1 reports]




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Readme for cue-sheet

Readme for cue-sheet-0.1.0

CUE sheet

License BSD3 Hackage Stackage Nightly Stackage LTS Build Status Coverage Status

The library allows to construct, render, and parse CUE sheets.

What is CUE sheet?

A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a “.cue” filename extension. CDRWIN first introduced cue sheets, which are now supported by many optical disc authoring applications and media players.

Read more on Wikipedia. The description of the format can be found here, scroll to Appendix A (it's closest we get to a “specification”).

Quick start

Read the Haddocks. In short, you parse a CueSheet with parseCueSheet function and render a CueSheet with renderCueSheet function, pretty straightforward, eh? Of course you still can construct a CueSheet manually. The data types are defined in such a way that incorrect CUE sheets are impossible to represent.


Copyright © 2016 Mark Karpov

Distributed under BSD 3 clause license.