The intricacy package

[Tags: gpl]

A networked game with client-server architecture. The core game is a lockpicking-themed turn-based puzzle game on a hex grid. Players design puzzles (locks) and solve those designed by others. A metagame encourages the design of maximally difficult puzzles, within tight size constraints. The client supports Curses and SDL, with all graphics in SDL mode drawn by code using SDL-gfx. The network protocol is based on the binary package, and is intended to be reasonably efficient. TVars are used to give transparent local caching and background network operations. Also incorporates an implementation of a graph 5-colouring algorithm (see GraphColouring.hs).


Versions0.3, 0.3.1, 0.3.3, 0.3.8, 0.4.1
Change logNone available
Dependenciesarray (>=0.3), base, binary (>=0.5), bytestring (>=0.10), containers (>=0.4), cryptohash (>=0.8), directory (>=1.0), filepath (>=1.0), hscurses (>=1.4), mtl (>=2.0), network-fancy (>=0.1.5), pipes (>=4), random (>=1.0), safe (>=0.2), SDL (>=0.6.5), SDL-gfx (>=0.6), SDL-mixer (>=0.6), SDL-ttf (>=0.6), stm (>=2.1), time (>=1.2), transformers (>=0.2), Unsatisfiable (>=1337), vector (>=0.9)
AuthorMartin Bays
Home page
Source repositoryhead: git clone
Executablesintricacy-server, intricacy
UploadedMon Apr 20 00:20:10 UTC 2015 by mbays
Downloads362 total (27 in last 30 days)
StatusDocs not available [build log]
All reported builds failed as of 2015-05-20 [all 2 reports]


gameBuild gameEnabled
sdlEnable SDL UIEnabled
soundEnable soundEnabled
cursesEnable Curses UIEnabled
serverBuild serverDisabled

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