Indefinite | Labyrinth.Show, Labyrinth |
initialPlayer | Labyrinth.Map, Labyrinth |
insertAppend | Labyrinth.Reachability |
integer | Labyrinth.Read |
InvalidMove | Labyrinth.Move, Labyrinth |
InvalidMovement | Labyrinth.Move, Labyrinth |
inverse | Labyrinth.Reachability |
isArmoryHospital | Labyrinth.Generate |
isFallen | Labyrinth.Action |
isInside | Labyrinth.Map, Labyrinth |
isLand | Labyrinth.Generate |
isMovement | Labyrinth.Action |
isOutside | Labyrinth.Map, Labyrinth |
isPit | Labyrinth.Map, Labyrinth |
isType | Labyrinth.Generate |
isTypeF | Labyrinth.Generate |
ix' | Labyrinth.Map, Labyrinth |