neighbors | Labyrinth.Generate |
Next | Labyrinth.Move, Labyrinth |
nextCell | Labyrinth.Reachability |
nextPit | Labyrinth.Action |
NoBullets | Labyrinth.Move, Labyrinth |
noEvents | Labyrinth.Move, Labyrinth |
NoGrenades | Labyrinth.Move, Labyrinth |
normalize | Labyrinth.Reachability |
notFallen | Labyrinth.Action |
noTreasures | Labyrinth.Generate |
NoWall | Labyrinth.Map, Labyrinth |