The nehe-tuts package

[Tags:bsd3, program]

Port of the NeHe OpenGL tutorials to Haskell; so far only lessons 1-12 have been ported.


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Versions 0.1, 0.1.1, 0.2.0, 0.2.1, 0.2.2, 0.2.3, 0.2.4
Dependencies array (==0.3.*), base (>=3 && <5), bytestring (==0.9.*), cereal (==0.3.*), directory (>=1.0 && <1.2), GLFW-b (==0.0.*), GLURaw (==1.1.*), OpenGLRaw (==1.1.*), random (==1.0.*) [details]
License BSD3
Author Jason Dagit
Maintainer dagitj@gmail.com
Stability Unknown
Category Graphics
Source repository head: git clone https://github.com/dagit/nehe-tuts
this: git clone https://github.com/dagit/nehe-tuts(tag 0.2.3)
Uploaded Wed Jun 1 21:15:26 UTC 2011 by JasonDagit
Distributions NixOS:0.2.4
Downloads 1757 total (36 in the last 30 days)
Votes
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Status Docs not available [build log]
All reported builds failed as of 2015-11-23 [all 5 reports]

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Readme for nehe-tuts

Readme for nehe-tuts-0.2.3

These examples were created by Jeff Molofee '99 NeHe of http://nehe.gamedev.net

Converted to Haskell by Jason Dagit, 2005 and 2011.

This code is tested on OSX, linux, Windows.  If you try it on
another platform and it works for you, then please let me know.

The current version uses GLFW via the GLFW-b bindings.  Instead of
using the OpenGL bindings, I use OpenGLRaw and GLURaw.  These packages
provide an API that is closer to the C API for OpenGL making it
easier to follow 3rd party documenatation and port examples.

Acknowldegements:
I want to thank #haskell on irc.freenode.net for support and general
help.  Especially to Lemmih for supplying example code.

Authors:
Jeff Molofee aka NeHe
Jason Dagit <dagit@codersbase.com> (All the code)
Eugene Kirpichov <ekirpichov@gmail.com> (Cabal package)