The OpenGLRaw package

[Tags: bsd3, library]

OpenGLRaw is a raw Haskell binding for the OpenGL 4.5 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown.

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.


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Properties

Versions1.0.0.0, 1.0.1.0, 1.1.0.0, 1.1.0.1, 1.1.0.2, 1.2.0.0, 1.3.0.0, 1.4.0.0, 1.5.0.0, 1.5.0.1, 2.0.0.0, 2.1.0.0, 2.2.0.0, 2.3.0.0, 2.4.0.0, 2.4.1.0, 2.5.0.0, 2.5.1.0
Change logNone available
Dependenciesbase (==4.*), transformers (>=0.2 && <0.5) [details]
LicenseBSD3
CopyrightCopyright (C) 2009-2015 Sven Panne
AuthorSven Panne
MaintainerSven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
CategoryGraphics
Home pagehttp://www.haskell.org/haskellwiki/Opengl
Bug trackerhttps://github.com/haskell-opengl/OpenGLRaw/issues
Source repositoryhead: git clone https://github.com/haskell-opengl/OpenGLRaw.git
UploadedWed Jun 24 12:50:47 UTC 2015 by SvenPanne
DistributionsDebian:2.4.1.0, Fedora:1.5.0.0, FreeBSD:1.5.0.0, LTSHaskell:2.4.1.0, NixOS:2.5.1.0, Stackage:2.5.1.0
Downloads22198 total (628 in last 30 days)
Votes
0 []
StatusDocs available [build log]
Last success reported on 2015-06-24 [all 1 reports]

Modules

[Index]

Flags

NameDescriptionDefault
usenativewindowslibrariesWhen compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.Enabled
useglxgetprocaddressUse glXGetProcAddress instead of dlsym on non-Windows/-Darwin/-Android platforms.Enabled
usegles2Use OpenGL ES 2.x instead of OpenGL ES 3.x on Android.Enabled
osandroidCompile for Android. This flag goes away when cabal supports os(android).Disabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

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Readme for OpenGLRaw-2.5.1.0

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