ombra-0.3.1.0: Render engine.

Index - G

GArrayGraphics.Rendering.Ombra.Shader
GBoolGraphics.Rendering.Ombra.Shader
GBoolVectorGraphics.Rendering.Ombra.Shader
GBVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GBVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GBVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
generateMipmapGraphics.Rendering.Ombra.Internal.GL
GenericGraphics.Rendering.Ombra.Shader
geomGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
GeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry2DGraphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry3DGraphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
GeometryBuilderGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
GeometryBuilderTGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
getAttribLocationGraphics.Rendering.Ombra.Internal.GL
getCtxGraphics.Rendering.Ombra.Internal.GL
getErrorGraphics.Rendering.Ombra.Internal.GL
getProgramInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderParameterBoolGraphics.Rendering.Ombra.Internal.GL
getShaderSourceGraphics.Rendering.Ombra.Internal.GL
getSumGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
getUniformLocationGraphics.Rendering.Ombra.Internal.GL
GFloatGraphics.Rendering.Ombra.Shader
GIntGraphics.Rendering.Ombra.Shader
GIVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GIVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GIVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GLGraphics.Rendering.Ombra.Internal.GL
glGraphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
glActiveTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glAttachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferSubDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCheckFramebufferStatusGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearDepthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearStencilGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glColorMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompileShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCullFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthRangeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDetachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawArraysGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawBuffersGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawElementsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLEnumGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra
glFinishGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFlushGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferTexture2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFrontFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGenerateMipmapGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetErrorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetProgramInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderParameterBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetUniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glHintGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsEnabledGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLineWidthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLinkProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
glPixelStoreiGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glPolygonOffsetGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrDiffGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glReadPixelsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glRenderbufferStorageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glSampleCoverageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glScissorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLSizeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DFloatGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameterfGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameteriGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUseProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glValidateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttribPointerGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glViewportGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_UNIFORMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_POINT_SIZE_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHA_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALWAYSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ATTACHED_SHADERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLENDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLUE_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_USAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CCWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CLAMP_TO_EDGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPILE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACE_MODEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_PROGRAMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DELETE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENT16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DITHERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DONT_CAREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DYNAMIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_EQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FASTESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAGMENT_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_COMPLETEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_UNSUPPORTEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_AND_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_ADDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_REVERSE_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GENERATE_MIPMAP_HINTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREATERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREEN_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_ENUMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_FRAMEBUFFER_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_KEEPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LESSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_LOOPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINK_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCE_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COLOR_ATTACHMENTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_CUBE_MAP_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_DRAW_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_FRAGMENT_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_RENDERBUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VARYING_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_ATTRIBSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VIEWPORT_DIMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MIRRORED_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEVERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NICESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NOTEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NO_ERRORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_OUT_OF_MEMORYGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_PACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POINTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FACTORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FILLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RED_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_ALPHA_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BLUE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_DEPTH_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_GREEN_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_HEIGHTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_INTERNAL_FORMATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_RED_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_STENCIL_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPLACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB565Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB5_A1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA32FGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_CUBEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_ALPHA_TO_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_BOXGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADER_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADING_LANGUAGE_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHA_SATURATEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STATIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_INDEX8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STREAM_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SUBPIXEL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE17Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE18Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE19Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE20Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE21Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE22Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE23Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE24Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE25Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE26Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE27Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE28Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE29Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE30Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE31Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MAG_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MIN_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_SGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_TGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_FANGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNPACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INT_24_8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_4_4_4_4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_5_5_1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_6_5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VALIDATE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VENDORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_ENABLEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_NORMALIZEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_POINTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_STRIDEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VIEWPORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ZEROGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GMat2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GMat3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GMat4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GreaterGraphics.Rendering.Ombra.Stencil
GreaterOrEqualGraphics.Rendering.Ombra.Stencil
greaterThanGraphics.Rendering.Ombra.Shader
greaterThanEqualGraphics.Rendering.Ombra.Shader
greenGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
GSampler2DGraphics.Rendering.Ombra.Shader
GSamplerCubeGraphics.Rendering.Ombra.Shader
guardedBGraphics.Rendering.Ombra.Shader
GVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader