About | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
AboutMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
Abs | Swarm.Game.World.Syntax |
AbsoluteDir | Swarm.Language.Direction, Swarm.Language.Syntax |
Accum | Control.Carrier.Accum.FixedStrict |
AccumC | |
1 (Type/Class) | Control.Carrier.Accum.FixedStrict |
2 (Data Constructor) | Control.Carrier.Accum.FixedStrict |
accumulatedTime | Swarm.TUI.Model.UI |
Achievement | Swarm.Game.Failure |
achievement | Swarm.Game.Achievement.Attainment |
AchievementInfo | |
1 (Type/Class) | Swarm.Game.Achievement.Definitions |
2 (Data Constructor) | Swarm.Game.Achievement.Definitions |
achievementJsonOptions | Swarm.Game.Achievement.Attainment |
AchievementList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
Achievements | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
AchievementsMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
acquireAllWithExt | Swarm.Util |
activateRobot | Swarm.Game.State |
activateWorldEditorFunction | Swarm.TUI.Editor.Controller |
Active | Swarm.TUI.Model.Goal |
activeRobots | Swarm.Game.State |
Actual | Swarm.Language.Typecheck |
actualGraph | Swarm.Game.Scenario.Objective.Graph |
Add | |
1 (Data Constructor) | Control.Carrier.Accum.FixedStrict |
2 (Data Constructor) | Swarm.Language.Syntax |
3 (Data Constructor) | Swarm.Game.World.Syntax |
add | Control.Carrier.Accum.FixedStrict |
addBinding | Swarm.Language.Context |
addCompleted | Swarm.Game.Scenario.Objective |
AddEntity | Swarm.Game.CESK, Swarm.Game.Robot |
addIncomplete | Swarm.Game.Scenario.Objective |
Addr | Swarm.Game.CESK |
addREPLItem | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
addRobot | Swarm.Game.State |
addRobotToLocation | Swarm.Game.State |
addSeedBot | Swarm.Game.Step |
addTicks | Swarm.Game.CESK |
addTRobot | Swarm.Game.State |
addUnwinnable | Swarm.Game.Scenario.Objective |
addWatchedLocation | Swarm.Game.Step |
ADefault | Swarm.Game.Display |
adjList | Swarm.Game.State |
adjReplHistIndex | Swarm.TUI.Controller |
adjustTPS | Swarm.TUI.Controller |
AEntity | Swarm.Game.Display |
Affine | Swarm.Game.Location |
Algebra | Control.Carrier.Accum.FixedStrict |
allConst | Swarm.Language.Syntax |
allDirs | Swarm.Language.Direction, Swarm.Language.Syntax |
allDiscoveredEntities | Swarm.Game.State |
allEqual | Swarm.Util |
allocate | Swarm.Game.CESK |
And | |
1 (Data Constructor) | Swarm.Game.Scenario.Objective.Logic |
2 (Data Constructor) | Swarm.Language.Syntax |
3 (Data Constructor) | Swarm.Game.World.Syntax |
AnnotatedDestination | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Navigation.Portal |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Navigation.Portal |
Announcement | Swarm.Game.Scenario.Objective, Swarm.Game.State |
announcementQueue | Swarm.Game.State |
announcements | Swarm.TUI.Model.Goal |
Apart | Swarm.Language.Typecheck.Unify |
api | Swarm.Web |
app | Swarm.App |
AppAsset | Swarm.Game.Failure |
appData | Swarm.TUI.Model |
Appear | Swarm.Language.Syntax |
Append | Swarm.Game.World.Typecheck |
AppEvent | Swarm.TUI.Model |
AppF | Swarm.Language.Syntax |
Applicable | Swarm.Game.World.Typecheck |
appliedTermPrec | Swarm.Language.Pretty |
apply | Swarm.Game.World.Typecheck |
applyBindings | Swarm.Language.Typecheck |
ApplyErr | Swarm.Game.World.Typecheck |
applyOp | Swarm.Game.World.Typecheck |
applyOrientationTransform | Swarm.Game.Scenario.Topography.Placement |
applyRobotUpdates | Swarm.Game.Step |
applyTo | Swarm.Game.World.Typecheck |
applyTurn | Swarm.Game.Location |
applyViewCenterRule | Swarm.Game.State |
applyWhen | Swarm.Util |
appMain | Swarm.App |
AppOpts | |
1 (Type/Class) | Swarm.TUI.Model |
2 (Data Constructor) | Swarm.TUI.Model |
AppState | |
1 (Type/Class) | Swarm.TUI.Model |
2 (Data Constructor) | Swarm.TUI.Model |
area | |
1 (Function) | Swarm.Game.Scenario.Topography.Structure |
2 (Function) | Swarm.Game.Scenario.Topography.WorldDescription, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
AreaDimensions | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Area |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Area |
AreaSelector | Swarm.TUI.Model.Name |
arity | Swarm.Language.Syntax |
ARobot | Swarm.Game.Display |
As | Swarm.Language.Syntax |
Ascending | Swarm.TUI.Inventory.Sorting |
asExceptT | Swarm.Util.Effect |
Asset | Swarm.Game.Failure |
AssetData | Swarm.Game.Failure |
AssetNotLoaded | Swarm.Game.Failure |
assignIds | Swarm.Game.Scenario.Objective.Graph |
assocs | Swarm.Language.Context |
asTree | Swarm.Language.Syntax |
astSize | Swarm.Game.Scenario.Scoring.CodeSize |
asValue | Swarm.Game.Value |
ATerrain | Swarm.Game.Display |
Atomic | Swarm.Language.Syntax |
AtomicDupingThing | Swarm.Language.Typecheck |
attainAchievement | Swarm.TUI.Model.StateUpdate |
attainAchievement' | Swarm.TUI.Model.StateUpdate |
Attainment | |
1 (Type/Class) | Swarm.Game.Achievement.Attainment |
2 (Data Constructor) | Swarm.Game.Achievement.Attainment |
attainmentProcess | Swarm.Game.Achievement.Definitions |
Attempted | Swarm.Game.Scenario.Scoring.GenericMetrics |
AttemptMetrics | |
1 (Type/Class) | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
2 (Data Constructor) | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
AttemptSelfDestructBase | Swarm.Game.Achievement.Definitions |
Attribute | Swarm.Game.Display |
attribution | Swarm.Game.Achievement.Definitions |
AugmentedCell | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Cell |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Cell |
AutoPause | Swarm.Game.State |
autoPlay | Swarm.TUI.Model |
availableCommands | Swarm.Game.State |
availableRecipes | Swarm.Game.State |
AWorld | Swarm.Game.Display |
Axis | Swarm.Game.World.Syntax |