This is a Haskell module for GLFW OpenGL framework
(http://glfw.sourceforge.net). It provides an alternative
to GLUT for OpenGL based Haskell programs.
SOE (http://www.haskell.org/soe) now depends on this package.
=========
ChangeLog
=========
- Thu Dec 20 EST 2007
version 0.2 is repackaged to work with Cabal 1.2 or later.
Now it builds and installs out-of-box on most platforms.
============
Installation
============
The package comes together with a (partial) source distribution
of GLFW v2.6, which is compiled and installed together with
the Haskell package.
It follows the standard Cabal package installation steps:
1. To configure the module, type
runhaskell Setup.hs configure
or
runhaskell Setup.hs configure --user --prefix=DIR
if you want to install the package to your user's directory
instead of the system one (replace DIR with your own directory
choice).
2. To build the module, type
runhaskell Setup.hs build
3. To install, type
runhaskell Setup.hs install
In the process it builds all GLFW C library source code. You may
use "runhaskell Setup.hs build --verbose" to see the actual
compilation steps.
====
NOTE
====
For Windows users, you'll have to include GHC's gcc-lib directory
in your PATH environment, e.g., c:\ghc\ghc-6.6.1\gcc-lib, before
configuring the GLFW module, otherwise it'll complain about missing
program for ld.
GHC 6.8.x is already equipped with Cabal 1.2, so everything should
work as expected. But for GHC 6.6.x users, you'll have to first
install the newest version of Cabal 1.2 before installing GLFW.
Cabal 1.2 also requires the module FilePath to be priorly installed,
which doesn't come with GHC 6.6.x.
=============
Package Usage
=============
The package is tested with GHC 6.6.1 (with Cabal 1.2.2) on all
three platforms (Linux, Win32/MinGW, and Mac OS X). Though it may
work with older versions of GHC or even Hugs, they are not tested.
It installs a new Haskell package called "GLFW" and the actual
module to import is "Graphics.UI.GLFW". You'll need to pass
"-package GLFW" to GHC if you want to compile it.
GLFW itself is well documented (see glfw/docs directory), but
the Haskell module isn't. You may see the SOE.hs from the
SOE package for sample usage.
Not all functions are fully tested, and there are still a
few GLFW C functions missing from the Haskell module, namely
the image loading and joystick ones. They'll be added in
future releases.
The Haskell module also provides basic text rendering while
GLFW doesn't. It comes from a free 8x16 font which is made
into a TGA texture, stored as a Haskell string in the file
GLFW.hs (also the reason for its big size). Text rendering
is only possible with Alpha enabled. Again, see SOE.hs from
the SOE package for sample usage.
GLFW doesn't work well with GHC threads, forkIO or threadDelay.
So avoid them if you can.
===================
Contact Information
===================
You may send your bug report and feature request to the package
maintainer: Paul H. Liu <paul@thev.net>.
--
Last Updated: Thu Dec 20 EST 2007