GLURaw: A raw binding for the OpenGL graphics system

This is a package candidate release! Here you can preview how this package release will appear once published to the main package index (which can be accomplished via the 'maintain' link below). Please note that once a package has been published to the main package index it cannot be undone! Please consult the package uploading documentation for more information.

[maintain] [Publish]

Warnings:

GLURaw is a raw Haskell binding for the GLU 1.3 OpenGL utility library. It is basically a 1:1 mapping of GLU's C API, intended as a basis for a nicer interface.

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.


[Skip to Readme]

Properties

Versions 1.0.0.0, 1.1.0.0, 1.1.0.1, 1.2.0.0, 1.3.0.0, 1.4.0.0, 1.4.0.1, 1.4.0.1, 1.4.0.2, 1.5.0.0, 1.5.0.1, 1.5.0.2, 1.5.0.3, 2.0.0.0, 2.0.0.1, 2.0.0.2, 2.0.0.3, 2.0.0.4, 2.0.0.5
Change log None available
Dependencies base (>=3 && <5), OpenGLRaw (>=1.3.0.0) [details]
License BSD-3-Clause
Author
Maintainer Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
Category Graphics
Home page http://www.haskell.org/haskellwiki/Opengl
Bug tracker https://github.com/haskell-opengl/GLURaw/issues
Source repo head: git clone https://github.com/haskell-opengl/GLURaw
Uploaded by SvenPanne at 2014-05-19T15:20:38Z

Modules

[Index]

Flags

Automatic Flags
NameDescriptionDefault
usenativewindowslibraries

When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.

Enabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Maintainer's Corner

For package maintainers and hackage trustees


Readme for GLURaw-1.4.0.1

[back to package description]

Build Status