Index - F
| far | Gamgine.Math.Matrix |
| firstFreeId | Gamgine.Utils |
| flipSign | Gamgine.Math.Utils |
| floatToFloat | Gamgine.Gfx |
| Fold | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| fold | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| foldl | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| foldr | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| FontId | |
| 1 (Type/Class) | Gamgine.Font.GLF |
| 2 (Data Constructor) | Gamgine.Font.GLF |
| fontId | Gamgine.State.RenderState |
| FontIds | Gamgine.State.RenderState |
| fontIds | Gamgine.State.RenderState |
| fontIdsL | Gamgine.State.RenderState |
| FontName | |
| 1 (Type/Class) | Gamgine.State.RenderState |
| 2 (Data Constructor) | Gamgine.State.RenderState |
| for_ | Gamgine.Utils |
| fromList | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| fromTuple | Gamgine.Math.Vect |
| fromTuples | Gamgine.Math.Box |
| fromVect4 | Gamgine.Math.Vect |
| Frustum | |
| 1 (Type/Class) | Gamgine.Math.Matrix |
| 2 (Data Constructor) | Gamgine.Math.Matrix |
| frustumSize | Gamgine.State.RenderState |
| frustumSizeL | Gamgine.State.RenderState |