Index - I
| identity | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| ifJust | Gamgine.Control |
| imageData | Gamgine.Image.PNG |
| index | Gamgine.Math.Vect |
| init | Gamgine.Font.GLF |
| init# | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| InputState | Gamgine.State.InputInfo, Gamgine.State.KeyInfo |
| inside | Gamgine.Math.Box |
| Intersection | |
| 1 (Type/Class) | Gamgine.Math.BoxTree |
| 2 (Data Constructor) | Gamgine.Math.BoxTree |
| intersection | Gamgine.Math.BoxTree |
| intersects | Gamgine.Math.Box |
| inverseOrIdentity | Gamgine.Math.Matrix |
| inverseVec | Gamgine.Math.Vect |
| invert | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| invertAndDet | Gamgine.Math.Vect, Gamgine.Math.Matrix |
| isModifierPressed | Gamgine.State.InputInfo, Gamgine.State.KeyInfo |