The GlomeView package

[Tags: gpl, program]

Ray Tracer capable of rendering a variety of primitives, with support for CSG (difference and intersection of solids), BIH-based acceleration structure, and ability to load NFF format files. The rendering algorithms have been abstracted to an external library, GlomeTrace. This is just a front-end to the library that renders scenes into an SDL window.

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Versions0.2, 0.3
Change logNone available
Dependenciesbase (==4.*), deepseq, GlomeTrace (>=0.2), GlomeVec (>=0.2), monad-par, random, SDL, time, vector [details]
CopyrightCopyright 2008,2010 Jim Snow
AuthorJim Snow
MaintainerJim Snow <>
Home page
UploadedMon Apr 7 19:35:55 UTC 2014 by JimSnow
Downloads501 total (4 in last 30 days)
0 []
StatusDocs not available [build log]
Successful builds reported [all 6 reports]


Maintainers' corner

For package maintainers and hackage trustees

Readme for GlomeView-0.3

This is GlomeView, a graphical frontend to Glome, my raytracer.  Originally, Glome was a monolithic program, but I have now moved most of the internals to a couple of libraries, GlomeVec and GlomeTrace.

GlomeView requires HOpenGL.

This was one of the first things I wrote in Haskell.  As such, it has a few rough edges.

Direct all questions to:
Jim Snow