LambdaHack-0.7.0.0: A game engine library for roguelike dungeon crawlers

Index - R

RadianAngleGame.LambdaHack.Common.Vector
randomGame.LambdaHack.Common.Random
randomConnectionGame.LambdaHack.Server.DungeonGen.AreaRnd
randomRGame.LambdaHack.Common.Random
rangeFromSpeedGame.LambdaHack.Common.Time
rangeFromSpeedAndLingerGame.LambdaHack.Common.Time
RarityGame.LambdaHack.Common.Misc
RationalGame.LambdaHack.Common.Prelude
RawFrontend 
1 (Type/Class)Game.LambdaHack.Client.UI.Frontend.Common
2 (Data Constructor)Game.LambdaHack.Client.UI.Frontend.Common
rcfgUIDefaultGame.LambdaHack.Content.RuleKind
rcfgUINameGame.LambdaHack.Content.RuleKind
ReadGame.LambdaHack.Common.Prelude
readGame.LambdaHack.Common.Prelude
readFileGame.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File
readIOGame.LambdaHack.Common.Prelude
readListGame.LambdaHack.Common.Prelude
readLnGame.LambdaHack.Common.Prelude
readParenGame.LambdaHack.Common.Prelude
readQueueAIGame.LambdaHack.Server.ProtocolM
readQueueUIGame.LambdaHack.Server.ProtocolM
ReadSGame.LambdaHack.Common.Prelude
readsGame.LambdaHack.Common.Prelude
readsPrecGame.LambdaHack.Common.Prelude
RealGame.LambdaHack.Common.Prelude
RealFloatGame.LambdaHack.Common.Prelude
RealFracGame.LambdaHack.Common.Prelude
realToFracGame.LambdaHack.Common.Prelude
recBenefitGame.LambdaHack.Client.Preferences
receiveResponseGame.LambdaHack.Client.LoopM
RechargingGame.LambdaHack.Content.ItemKind
recipGame.LambdaHack.Common.Prelude
recomputeCachePerGame.LambdaHack.Server.CommonM
reconsiderPerActorGame.LambdaHack.Server.HandleAtomicM
RecordGame.LambdaHack.Client.UI.HumanCmd
recordHistoryGame.LambdaHack.Client.UI.MsgM
recordHumanGame.LambdaHack.Client.UI.HandleHumanLocalM
recordToBenefitGame.LambdaHack.Client.Preferences
RedGame.LambdaHack.Common.Color
reduceDiceGame.LambdaHack.Common.Dice
RefillCalmGame.LambdaHack.Content.ItemKind
RefillHPGame.LambdaHack.Content.ItemKind
refillHPGame.LambdaHack.Server.HandleEffectM
refreshTargetGame.LambdaHack.Client.AI.PickTargetM
regenCalmDeltaGame.LambdaHack.Common.ActorState
registerGame.LambdaHack.Common.HighScore
registerActorGame.LambdaHack.Server.CommonM
registerItemGame.LambdaHack.Server.ItemM
registerScoreGame.LambdaHack.Server.MonadServer
reinitGameGame.LambdaHack.Server.StartM
rejectGame.LambdaHack.Client.AI.Strategy
remGame.LambdaHack.Common.Prelude
renameFileGame.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File
renameFreqGame.LambdaHack.Common.Frequency
renameStrategyGame.LambdaHack.Client.AI.Strategy
renderAnimGame.LambdaHack.Client.UI.Animation
renderFramesGame.LambdaHack.Client.UI.FrameM
renderHistoryGame.LambdaHack.Client.UI.Msg
renderRepetitionGame.LambdaHack.Client.UI.Msg
renderReportGame.LambdaHack.Client.UI.Msg
renderTimeReportGame.LambdaHack.Client.UI.Msg
RepeatGame.LambdaHack.Client.UI.HumanCmd
repeatGame.LambdaHack.Common.Prelude
repeatHumanGame.LambdaHack.Client.UI.HandleHumanLocalM
repeatTripleGame.LambdaHack.Client.UI.Content.KeyKind
replaceCmdGame.LambdaHack.Client.UI.Content.KeyKind
replaceDescGame.LambdaHack.Client.UI.Content.KeyKind
replaceLastReportOfHistoryGame.LambdaHack.Client.UI.Msg
replicateGame.LambdaHack.Common.Prelude
replicateAGame.LambdaHack.Common.PointArray
replicateMGame.LambdaHack.Common.Prelude
replicateMAGame.LambdaHack.Common.PointArray
replicateM_Game.LambdaHack.Common.Prelude
RepMsgNGame.LambdaHack.Client.UI.Msg
ReportGame.LambdaHack.Client.UI.Msg
reportToSlideshowGame.LambdaHack.Client.UI.SlideshowM
reportToSlideshowKeepGame.LambdaHack.Client.UI.SlideshowM
ReqAIGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAINopGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAITimedGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAlterGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqAlterGame.LambdaHack.Server.HandleRequestM
ReqApplyGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqApplyGame.LambdaHack.Server.HandleRequestM
reqAutomateGame.LambdaHack.Server.HandleRequestM
ReqDisplaceGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqDisplaceGame.LambdaHack.Server.HandleRequestM
ReqFailureGame.LambdaHack.Common.ReqFailure
reqGameExitGame.LambdaHack.Server.HandleRequestM
reqGameRestartGame.LambdaHack.Server.HandleRequestM
reqGameSaveGame.LambdaHack.Server.HandleRequestM
ReqMeleeGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMeleeGame.LambdaHack.Server.HandleRequestM
ReqMoveGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMoveGame.LambdaHack.Server.HandleRequestM
reqMoveItemGame.LambdaHack.Server.HandleRequestM
ReqMoveItemsGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMoveItemsGame.LambdaHack.Server.HandleRequestM
ReqProjectGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqProjectGame.LambdaHack.Server.HandleRequestM
reqTacticGame.LambdaHack.Server.HandleRequestM
RequestAIGame.LambdaHack.Client.Request, Game.LambdaHack.Client
requestAISGame.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RequestAnyAbility 
1 (Type/Class)Game.LambdaHack.Client.Request, Game.LambdaHack.Client
2 (Data Constructor)Game.LambdaHack.Client.Request, Game.LambdaHack.Client
RequestTimedGame.LambdaHack.Client.Request, Game.LambdaHack.Client
RequestUIGame.LambdaHack.Client.Request, Game.LambdaHack.Client
requestUISGame.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
ReqUIGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIAutomateGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameExitGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameRestartGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameSaveGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUINopGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUITacticGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUITimedGame.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqWaitGame.LambdaHack.Client.Request, Game.LambdaHack.Client
reqWaitGame.LambdaHack.Server.HandleRequestM
ReqWait10Game.LambdaHack.Client.Request, Game.LambdaHack.Client
resCurrentTurnGame.LambdaHack.Common.Actor
ResDelta 
1 (Type/Class)Game.LambdaHack.Common.Actor
2 (Data Constructor)Game.LambdaHack.Common.Actor
resetActorAspectGame.LambdaHack.Atomic.MonadStateWrite
resetChanKeyGame.LambdaHack.Client.UI.Frontend.Common
resetFactionsGame.LambdaHack.Server.StartM
resetGameStartGame.LambdaHack.Client.UI.MonadClientUI
resetSessionStartGame.LambdaHack.Client.UI.MonadClientUI
ResponseGame.LambdaHack.Client.Response, Game.LambdaHack.Client
responseSGame.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RespQueryAIGame.LambdaHack.Client.Response, Game.LambdaHack.Client
RespQueryUIGame.LambdaHack.Client.Response, Game.LambdaHack.Client
resPreviousTurnGame.LambdaHack.Common.Actor
RespSfxAtomicGame.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomicGame.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomicNoStateGame.LambdaHack.Client.Response, Game.LambdaHack.Client
RestartGame.LambdaHack.Content.ModeKind
restartClientGame.LambdaHack.Client.HandleAtomicM
restartGameGame.LambdaHack.Server.LoopM
restoreGameGame.LambdaHack.Common.Save
restoreScoreGame.LambdaHack.Server.MonadServer
retAttrW32Game.LambdaHack.Common.Color
ReturnGame.LambdaHack.Client.UI.Key
returNGame.LambdaHack.Client.AI.Strategy
returnGame.LambdaHack.Common.Prelude
returnKMGame.LambdaHack.Client.UI.Key
RevealAsGame.LambdaHack.Content.TileKind
revealAsGame.LambdaHack.Common.Tile
revealItemsGame.LambdaHack.Server.CommonM
reverseGame.LambdaHack.Common.Prelude
rexeVersionGame.LambdaHack.Content.RuleKind
rfirstDeathEndsGame.LambdaHack.Content.RuleKind
rfontDirGame.LambdaHack.Content.RuleKind
rfreqGame.LambdaHack.Content.RuleKind
Right 
1 (Data Constructor)Game.LambdaHack.Common.Prelude
2 (Data Constructor)Game.LambdaHack.Client.UI.Key
RightButtonPressGame.LambdaHack.Client.UI.Key
RightButtonReleaseGame.LambdaHack.Client.UI.Key
rightButtonReleaseKMGame.LambdaHack.Client.UI.Key
rightKMGame.LambdaHack.Client.UI.Key
RingBufferGame.LambdaHack.Common.RingBuffer
rleadLevelClipsGame.LambdaHack.Content.RuleKind
rmainMenuArtGame.LambdaHack.Content.RuleKind
rmFromBagGame.LambdaHack.Atomic.MonadStateWrite
rnameGame.LambdaHack.Content.RuleKind
RndGame.LambdaHack.Common.Random
rndToAction 
1 (Function)Game.LambdaHack.Client.MonadClient
2 (Function)Game.LambdaHack.Server.MonadServer
rndToActionForgetGame.LambdaHack.Client.MonadClient
rnearbyGame.LambdaHack.Content.RuleKind
RNGs 
1 (Type/Class)Game.LambdaHack.Server.ServerOptions
2 (Data Constructor)Game.LambdaHack.Server.ServerOptions
rollAndRegisterItemGame.LambdaHack.Server.ItemM
rollFreqGame.LambdaHack.Common.Random
rollItemGame.LambdaHack.Server.ItemM
rollSpawnPosGame.LambdaHack.Server.PeriodicM
Roster 
1 (Type/Class)Game.LambdaHack.Content.ModeKind
2 (Data Constructor)Game.LambdaHack.Content.ModeKind
rosterAllyGame.LambdaHack.Content.ModeKind
rosterEnemyGame.LambdaHack.Content.ModeKind
rosterListGame.LambdaHack.Content.ModeKind
rotateGame.LambdaHack.Common.Vector
roundGame.LambdaHack.Common.Prelude
rscoresFileGame.LambdaHack.Content.RuleKind
rsymbolGame.LambdaHack.Content.RuleKind
rtitleGame.LambdaHack.Content.RuleKind
RuleKind 
1 (Type/Class)Game.LambdaHack.Content.RuleKind
2 (Data Constructor)Game.LambdaHack.Content.RuleKind
runCliImplementationGame.LambdaHack.SampleImplementation.SampleMonadClient
RunDirGame.LambdaHack.Client.UI.HumanCmd
runFrequencyGame.LambdaHack.Common.Frequency
runInitialGame.LambdaHack.Client.UI.SessionUI
runLeaderGame.LambdaHack.Client.UI.SessionUI
runMembersGame.LambdaHack.Client.UI.SessionUI
RunOnceAheadGame.LambdaHack.Client.UI.HumanCmd
runOnceAheadHumanGame.LambdaHack.Client.UI.HandleHumanGlobalM
RunOnceToXhairGame.LambdaHack.Client.UI.HumanCmd
runOnceToXhairHumanGame.LambdaHack.Client.UI.HandleHumanGlobalM
RunParams 
1 (Type/Class)Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor)Game.LambdaHack.Client.UI.SessionUI
runSerImplementationGame.LambdaHack.SampleImplementation.SampleMonadServer
runStopMsgGame.LambdaHack.Client.UI.SessionUI
runToAllCmdGame.LambdaHack.Client.UI.Content.KeyKind
runWaitingGame.LambdaHack.Client.UI.SessionUI
rwriteSaveClipsGame.LambdaHack.Content.RuleKind