Build #1 for OpenGL-2.10.0.1

[all reports]

Package OpenGL-2.10.0.1
Install InstallOk
Docs Ok
Tests NotTried
Time submitted 2015-02-04 19:04:16.941408 UTC
Compiler ghc-7.8.3
OS linux
Arch x86_64
Dependencies text-1.2.0.4, bytestring-0.10.4.0, base-4.7.0.1, OpenGLRaw-2.0.0.0, GLURaw-1.4.0.2
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

[view raw]

Resolving dependencies...
Configuring OpenGLRaw-2.0.0.0...
Building OpenGLRaw-2.0.0.0...
Preprocessing library OpenGLRaw-2.0.0.0...
[  1 of 245] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[  2 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o )
[  3 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[  4 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o )
[  5 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[  6 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[  7 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[  8 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[  9 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning:
    Top-level binding with no type signature:
      glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning:
    Top-level binding with no type signature:
      glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning:
    Top-level binding with no type signature:
      glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning:
    Top-level binding with no type signature:
      glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning:
    Top-level binding with no type signature:
      glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning:
    Top-level binding with no type signature:
      glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning:
    Top-level binding with no type signature:
      glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort
                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning:
    Top-level binding with no type signature:
      glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning:
    Top-level binding with no type signature:
      glWeightPointer :: forall a.
                         Graphics.Rendering.OpenGL.Raw.Types.GLint
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                         -> GHC.Ptr.Ptr a
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning:
    Top-level binding with no type signature:
      glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning:
    Top-level binding with no type signature:
      gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning:
    Top-level binding with no type signature:
      gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 10 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning:
    Top-level binding with no type signature:
      glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                                -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexPointer :: forall a.
                              Graphics.Rendering.OpenGL.Raw.Types.GLint
                              -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                              -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 11 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning:
    Top-level binding with no type signature:
      gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 12 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning:
    Top-level binding with no type signature:
      glProgramString :: forall a.
                         Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                         -> GHC.Ptr.Ptr a
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning:
    Top-level binding with no type signature:
      glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning:
    Top-level binding with no type signature:
      glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning:
    Top-level binding with no type signature:
      glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning:
    Top-level binding with no type signature:
      glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning:
    Top-level binding with no type signature:
      glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning:
    Top-level binding with no type signature:
      glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                      -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                      -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                      -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning:
    Top-level binding with no type signature:
      glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                      -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                      -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                      -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning:
    Top-level binding with no type signature:
      glGetProgramString :: forall a.
                            Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> GHC.Ptr.Ptr a
                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning:
    Top-level binding with no type signature:
      gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning:
    Top-level binding with no type signature:
      gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 13 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning:
    Top-level binding with no type signature:
      gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 14 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning:
    Top-level binding with no type signature:
      glDeleteObject :: GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning:
    Top-level binding with no type signature:
      glGetHandle :: GLenum -> IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning:
    Top-level binding with no type signature:
      glDetachObject :: GLhandleARB -> GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning:
    Top-level binding with no type signature:
      glCreateShaderObject :: GLenum -> IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning:
    Top-level binding with no type signature:
      glCreateProgramObject :: IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning:
    Top-level binding with no type signature:
      glAttachObject :: GLhandleARB -> GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning:
    Top-level binding with no type signature:
      glUseProgramObject :: GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning:
    Top-level binding with no type signature:
      glGetObjectParameterfv :: GLhandleARB
                                -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning:
    Top-level binding with no type signature:
      glGetObjectParameteriv :: GLhandleARB
                                -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning:
    Top-level binding with no type signature:
      glGetInfoLog :: GLhandleARB
                      -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning:
    Top-level binding with no type signature:
      glGetAttachedObjects :: GLhandleARB
                              -> GLsizei
                              -> GHC.Ptr.Ptr GLsizei
                              -> GHC.Ptr.Ptr GLhandleARB
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_OBJECT :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_SUBTYPE :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_DELETE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_COMPILE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_LINK_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_VALIDATE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_INFO_LOG_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ATTACHED_OBJECTS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_UNIFORMS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning:
    Top-level binding with no type signature:
      gl_SHADER_OBJECT :: GLenum
[ 15 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 16 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[ 17 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 18 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning:
    Top-level binding with no type signature:
      gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 19 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning:
    Top-level binding with no type signature:
      gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning:
    Top-level binding with no type signature:
      gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning:
    Top-level binding with no type signature:
      gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning:
    Top-level binding with no type signature:
      gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 20 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning:
    Top-level binding with no type signature:
      glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning:
    Top-level binding with no type signature:
      gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 21 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o )
[ 22 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[ 23 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[ 24 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[ 25 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o )
[ 26 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[ 27 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o )
[ 28 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 29 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[ 30 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 31 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o )
[ 32 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o )
[ 33 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[ 34 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 35 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
[ 36 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 37 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[ 38 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o )
[ 39 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 40 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o )
[ 41 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 42 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[ 43 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[ 44 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 45 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[ 46 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[ 47 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
[ 48 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 49 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[ 50 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[ 51 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[ 52 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[ 53 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[ 54 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o )
[ 55 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning:
    Top-level binding with no type signature:
      glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning:
    Top-level binding with no type signature:
      glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                             -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning:
    Top-level binding with no type signature:
      glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                                -> GHC.Ptr.Ptr
                                     (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar)
                                -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                                -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning:
    Top-level binding with no type signature:
      glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                         -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                         -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning:
    Top-level binding with no type signature:
      glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                          -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning:
    Top-level binding with no type signature:
      glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                            -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                            -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning:
    Top-level binding with no type signature:
      gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning:
    Top-level binding with no type signature:
      gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning:
    Top-level binding with no type signature:
      gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
[ 56 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 57 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[ 58 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 59 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o )
[ 60 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 61 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 62 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 63 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[ 64 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o )
[ 65 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[ 66 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 67 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[ 68 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[ 69 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[ 70 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[ 71 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[ 72 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[ 73 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[ 74 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[ 75 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[ 76 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[ 77 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[ 78 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[ 79 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 80 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[ 81 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[ 82 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 83 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o )
[ 84 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o )
[ 85 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[ 86 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 87 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 88 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[ 89 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[ 90 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[ 91 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[ 92 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[ 93 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[ 94 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[ 95 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 96 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[ 97 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[ 98 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[ 99 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[100 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o )
[101 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[102 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[103 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[104 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[105 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[106 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[107 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[108 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[109 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[110 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[111 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[112 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[113 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[114 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[115 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[116 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[117 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[118 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[119 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o )
[120 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o )
[121 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o )
[122 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[123 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o )
[124 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[125 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[126 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[127 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o )
[128 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[129 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
[130 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[131 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o )
[132 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o )
[133 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o )
[134 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o )
[135 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[136 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[137 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[138 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[139 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
[140 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[141 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[142 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[143 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[144 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[145 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[146 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o )
[147 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o )
[148 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o )
[149 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o )
[150 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[151 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o )
[152 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o )
[153 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
[154 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[155 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o )
[156 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[157 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[158 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[159 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[160 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[161 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[162 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[163 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[164 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[165 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[166 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[167 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[168 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o )
[169 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[170 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[171 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o )
[172 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[173 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[174 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[175 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[176 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
[177 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[178 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility30 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility30.o )
[179 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility31 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility31.o )
[180 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility32 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility32.o )
[181 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility33 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility33.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility33.o )
[182 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility40 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility40.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility40.o )
[183 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility41 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility41.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility41.o )
[184 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility42 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility42.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility42.o )
[185 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility43 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility43.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility43.o )
[186 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility44 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility44.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility44.o )
[187 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core30 ( src/Graphics/Rendering/OpenGL/Raw/Core30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core30.o )
[188 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[189 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core33 ( src/Graphics/Rendering/OpenGL/Raw/Core33.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core33.o )
[190 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core40 ( src/Graphics/Rendering/OpenGL/Raw/Core40.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core40.o )
[191 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core41 ( src/Graphics/Rendering/OpenGL/Raw/Core41.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core41.o )
[192 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core42 ( src/Graphics/Rendering/OpenGL/Raw/Core42.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core42.o )
[193 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core43 ( src/Graphics/Rendering/OpenGL/Raw/Core43.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core43.o )
[194 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core44 ( src/Graphics/Rendering/OpenGL/Raw/Core44.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core44.o )
[195 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core45 ( src/Graphics/Rendering/OpenGL/Raw/Core45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core45.o )
[196 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o )
[197 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o )
[198 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
[199 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o )
[200 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o )
[201 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o )
[202 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o )
[203 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
[204 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[205 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
[206 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o )
[207 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o )
[208 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
[209 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o )
[210 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o )

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning:
    Top-level binding with no type signature:
      glClientAttribDefault :: GLbitfield -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning:
    Top-level binding with no type signature:
      glPushClientAttribDefault :: GLbitfield -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadIdentity :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning:
    Top-level binding with no type signature:
      glMatrixRotatef :: GLenum
                         -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning:
    Top-level binding with no type signature:
      glMatrixRotated :: GLenum
                         -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning:
    Top-level binding with no type signature:
      glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning:
    Top-level binding with no type signature:
      glMatrixScaled :: GLenum
                        -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning:
    Top-level binding with no type signature:
      glMatrixTranslatef :: GLenum
                            -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning:
    Top-level binding with no type signature:
      glMatrixTranslated :: GLenum
                            -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning:
    Top-level binding with no type signature:
      glMatrixOrtho :: GLenum
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning:
    Top-level binding with no type signature:
      glMatrixFrustum :: GLenum
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning:
    Top-level binding with no type signature:
      glMatrixPush :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning:
    Top-level binding with no type signature:
      glMatrixPop :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning:
    Top-level binding with no type signature:
      glTextureImage1D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning:
    Top-level binding with no type signature:
      glTextureImage2D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning:
    Top-level binding with no type signature:
      glCopyTextureImage1D :: GLuint
                              -> GLenum
                              -> GLint
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLint
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning:
    Top-level binding with no type signature:
      glCopyTextureImage2D :: GLuint
                              -> GLenum
                              -> GLint
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLint
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning:
    Top-level binding with no type signature:
      glTextureImage3D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLsizei
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning:
    Top-level binding with no type signature:
      glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning:
    Top-level binding with no type signature:
      glMultiTexCoordPointer :: forall a.
                                GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvfv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnviv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGendv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGenfv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGeniv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexEnvfv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexEnviv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGendv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGenfv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGeniv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameteri :: GLenum
                              -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameteriv :: GLenum
                               -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterf :: GLenum
                              -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterfv :: GLenum
                               -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage1D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage2D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage1D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage2D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexImage1D :: GLenum
                               -> GLenum
                               -> GLint
                               -> GLenum
                               -> GLint
                               -> GLint
                               -> GLsizei
                               -> GLint
                               -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexImage2D :: GLenum
                               -> GLenum
                               -> GLint
                               -> GLenum
                               -> GLint
                               -> GLint
                               -> GLsizei
                               -> GLsizei
                               -> GLint
                               -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage1D :: GLenum
                                  -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage2D :: GLenum
                                  -> GLenum
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLsizei
                                  -> GLsizei
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexImage :: forall a.
                            GLenum
                            -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterfv :: GLenum
                                  -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameteriv :: GLenum
                                  -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexLevelParameterfv :: GLenum
                                       -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexLevelParameteriv :: GLenum
                                       -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage3D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLsizei
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage3D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage3D :: GLenum
                                  -> GLenum
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLsizei
                                  -> GLsizei
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning:
    Top-level binding with no type signature:
      glEnableClientStateIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning:
    Top-level binding with no type signature:
      glDisableClientStateIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning:
    Top-level binding with no type signature:
      glGetFloatIndexedv :: GLenum
                            -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning:
    Top-level binding with no type signature:
      glGetDoubleIndexedv :: GLenum
                             -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning:
    Top-level binding with no type signature:
      glGetPointerIndexedv :: forall a.
                              GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning:
    Top-level binding with no type signature:
      glEnableIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning:
    Top-level binding with no type signature:
      glDisableIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning:
    Top-level binding with no type signature:
      glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning:
    Top-level binding with no type signature:
      glGetIntegerIndexedv :: GLenum
                              -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning:
    Top-level binding with no type signature:
      glGetBooleanIndexedv :: GLenum
                              -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramString :: forall a.
                              GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4d :: GLuint
                                        -> GLenum
                                        -> GLuint
                                        -> GLdouble
                                        -> GLdouble
                                        -> GLdouble
                                        -> GLdouble
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4dv :: GLuint
                                         -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4f :: GLuint
                                        -> GLenum
                                        -> GLuint
                                        -> GLfloat
                                        -> GLfloat
                                        -> GLfloat
                                        -> GLfloat
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4fv :: GLuint
                                         -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterdv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterfv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramiv :: GLuint
                             -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramString :: forall a.
                                 GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage3D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage2D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage1D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage3D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage2D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage1D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage3D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage2D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage1D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning:
    Top-level binding with no type signature:
      glGetCompressedMultiTexImage :: forall a.
                                      GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning:
    Top-level binding with no type signature:
      glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterIiv :: GLenum
                                -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterIuiv :: GLenum
                                 -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterIiv :: GLenum
                                   -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterIuiv :: GLenum
                                    -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameters4fv :: GLuint
                                          -> GLenum
                                          -> GLuint
                                          -> GLsizei
                                          -> GHC.Ptr.Ptr GLfloat
                                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4i :: GLuint
                                         -> GLenum
                                         -> GLuint
                                         -> GLint
                                         -> GLint
                                         -> GLint
                                         -> GLint
                                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4iv :: GLuint
                                          -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParametersI4iv :: GLuint
                                           -> GLenum
                                           -> GLuint
                                           -> GLsizei
                                           -> GHC.Ptr.Ptr GLint
                                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4ui :: GLuint
                                          -> GLenum
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4uiv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParametersI4uiv :: GLuint
                                            -> GLenum
                                            -> GLuint
                                            -> GLsizei
                                            -> GHC.Ptr.Ptr GLuint
                                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterIiv :: GLuint
                                            -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterIuiv :: GLuint
                                             -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning:
    Top-level binding with no type signature:
      glNamedRenderbufferStorageMultisampleCoverage :: GLuint
                                                       -> GLsizei
                                                       -> GLsizei
                                                       -> GLenum
                                                       -> GLsizei
                                                       -> GLsizei
                                                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture1D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture2D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture3D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning:
    Top-level binding with no type signature:
      glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning:
    Top-level binding with no type signature:
      glFramebufferDrawBuffer :: GLuint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning:
    Top-level binding with no type signature:
      glFramebufferDrawBuffers :: GLuint
                                  -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning:
    Top-level binding with no type signature:
      glFramebufferReadBuffer :: GLuint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTextureFace :: GLuint
                                       -> GLenum -> GLuint -> GLint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning:
    Top-level binding with no type signature:
      glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning:
    Top-level binding with no type signature:
      glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO ()
[211 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o )
[212 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[213 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[214 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o )
[215 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[216 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[217 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[218 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[219 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[220 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[221 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o )
[222 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[223 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o )
[224 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[225 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o )
[226 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
[227 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o )
[228 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
[229 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[230 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[231 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o )
[232 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[233 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[234 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[235 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[236 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[237 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[238 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[239 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[240 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[241 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o )
[242 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[243 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[244 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[245 of 245] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.0.0.0...
Running Haddock for OpenGLRaw-2.0.0.0...
Running hscolour for OpenGLRaw-2.0.0.0...
Preprocessing library OpenGLRaw-2.0.0.0...
Preprocessing library OpenGLRaw-2.0.0.0...

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning:
    Top-level binding with no type signature:
      glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning:
    Top-level binding with no type signature:
      glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning:
    Top-level binding with no type signature:
      glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning:
    Top-level binding with no type signature:
      glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning:
    Top-level binding with no type signature:
      glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning:
    Top-level binding with no type signature:
      glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning:
    Top-level binding with no type signature:
      glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort
                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning:
    Top-level binding with no type signature:
      glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                     -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning:
    Top-level binding with no type signature:
      glWeightPointer :: forall a.
                         Graphics.Rendering.OpenGL.Raw.Types.GLint
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                         -> GHC.Ptr.Ptr a
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning:
    Top-level binding with no type signature:
      glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning:
    Top-level binding with no type signature:
      gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning:
    Top-level binding with no type signature:
      gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning:
    Top-level binding with no type signature:
      gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning:
    Top-level binding with no type signature:
      gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning:
    Top-level binding with no type signature:
      glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                                -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning:
    Top-level binding with no type signature:
      glMatrixIndexPointer :: forall a.
                              Graphics.Rendering.OpenGL.Raw.Types.GLint
                              -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                              -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning:
    Top-level binding with no type signature:
      gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning:
    Top-level binding with no type signature:
      glProgramString :: forall a.
                         Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                         -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                         -> GHC.Ptr.Ptr a
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning:
    Top-level binding with no type signature:
      glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning:
    Top-level binding with no type signature:
      glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning:
    Top-level binding with no type signature:
      glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                 -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                 -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning:
    Top-level binding with no type signature:
      glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                   -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                   -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning:
    Top-level binding with no type signature:
      glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning:
    Top-level binding with no type signature:
      glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning:
    Top-level binding with no type signature:
      glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                    -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                    -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning:
    Top-level binding with no type signature:
      glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                      -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                      -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble
                                      -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning:
    Top-level binding with no type signature:
      glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                      -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                      -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat
                                      -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning:
    Top-level binding with no type signature:
      glGetProgramString :: forall a.
                            Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> GHC.Ptr.Ptr a
                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning:
    Top-level binding with no type signature:
      gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning:
    Top-level binding with no type signature:
      gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning:
    Top-level binding with no type signature:
      gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning:
    Top-level binding with no type signature:
      gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning:
    Top-level binding with no type signature:
      gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning:
    Top-level binding with no type signature:
      glDeleteObject :: GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning:
    Top-level binding with no type signature:
      glGetHandle :: GLenum -> IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning:
    Top-level binding with no type signature:
      glDetachObject :: GLhandleARB -> GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning:
    Top-level binding with no type signature:
      glCreateShaderObject :: GLenum -> IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning:
    Top-level binding with no type signature:
      glCreateProgramObject :: IO GLhandleARB

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning:
    Top-level binding with no type signature:
      glAttachObject :: GLhandleARB -> GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning:
    Top-level binding with no type signature:
      glUseProgramObject :: GLhandleARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning:
    Top-level binding with no type signature:
      glGetObjectParameterfv :: GLhandleARB
                                -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning:
    Top-level binding with no type signature:
      glGetObjectParameteriv :: GLhandleARB
                                -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning:
    Top-level binding with no type signature:
      glGetInfoLog :: GLhandleARB
                      -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning:
    Top-level binding with no type signature:
      glGetAttachedObjects :: GLhandleARB
                              -> GLsizei
                              -> GHC.Ptr.Ptr GLsizei
                              -> GHC.Ptr.Ptr GLhandleARB
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning:
    Top-level binding with no type signature:
      gl_PROGRAM_OBJECT :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_SUBTYPE :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_DELETE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_COMPILE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_LINK_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_VALIDATE_STATUS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_INFO_LOG_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ATTACHED_OBJECTS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_UNIFORMS :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning:
    Top-level binding with no type signature:
      gl_SHADER_OBJECT :: GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning:
    Top-level binding with no type signature:
      gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning:
    Top-level binding with no type signature:
      gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning:
    Top-level binding with no type signature:
      gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning:
    Top-level binding with no type signature:
      gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning:
    Top-level binding with no type signature:
      gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning:
    Top-level binding with no type signature:
      gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning:
    Top-level binding with no type signature:
      gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning:
    Top-level binding with no type signature:
      glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                                  -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning:
    Top-level binding with no type signature:
      gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning:
    Top-level binding with no type signature:
      gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning:
    Top-level binding with no type signature:
      glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                       -> Graphics.Rendering.OpenGL.Raw.Types.GLint
                       -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning:
    Top-level binding with no type signature:
      glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                             -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning:
    Top-level binding with no type signature:
      glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint
                                -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                                -> GHC.Ptr.Ptr
                                     (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar)
                                -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                                -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning:
    Top-level binding with no type signature:
      glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                         -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                         -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning:
    Top-level binding with no type signature:
      glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                          -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                          -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning:
    Top-level binding with no type signature:
      glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint
                            -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar
                            -> Graphics.Rendering.OpenGL.Raw.Types.GLenum
                            -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint
                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning:
    Top-level binding with no type signature:
      gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning:
    Top-level binding with no type signature:
      gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum

src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning:
    Top-level binding with no type signature:
      gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum
Haddock coverage:
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker'
  67% ( 28 / 42) in 'Graphics.Rendering.OpenGL.Raw.Types'
  32% (993 /3063) in 'Graphics.Rendering.OpenGL.Raw.Functions'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
   0% (  1 /5458) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
   5% (  3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
   5% (  5 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
  33% ( 48 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
  40% ( 32 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
  65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
  22% (  6 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
  21% (  5 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
  80% (  4 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
  44% (  4 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
  28% ( 13 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
  43% (384 /887) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility'
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
 100% ( 18 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
  24% ( 23 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject'
  50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
  44% ( 16 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
  74% ( 20 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
  50% (  8 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
  48% ( 14 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
  25% (  7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
  67% (  4 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile'
  25% (  3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
  94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
  16% (  7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev'
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
  12% (  4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
  50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
  12% (  5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
  62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
  71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
  78% (  7 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
  33% (  8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
  64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
  50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
  12% (  4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
  22% (  5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
  13% (  2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
  36% (  5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
  19% (  4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
  44% (  4 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
  25% ( 11 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
  30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32'
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
  57% (  4 /  7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
  51% ( 37 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
  31% (  4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
  48% ( 10 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
   6% (  2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
   6% (  2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
  31% ( 14 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
  69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
  19% (  4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVerte
src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning:
    Top-level binding with no type signature:
      glClientAttribDefault :: GLbitfield -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning:
    Top-level binding with no type signature:
      glPushClientAttribDefault :: GLbitfield -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadIdentity :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning:
    Top-level binding with no type signature:
      glMatrixRotatef :: GLenum
                         -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning:
    Top-level binding with no type signature:
      glMatrixRotated :: GLenum
                         -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning:
    Top-level binding with no type signature:
      glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning:
    Top-level binding with no type signature:
      glMatrixScaled :: GLenum
                        -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning:
    Top-level binding with no type signature:
      glMatrixTranslatef :: GLenum
                            -> GLfloat -> GLfloat -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning:
    Top-level binding with no type signature:
      glMatrixTranslated :: GLenum
                            -> GLdouble -> GLdouble -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning:
    Top-level binding with no type signature:
      glMatrixOrtho :: GLenum
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> GLdouble
                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning:
    Top-level binding with no type signature:
      glMatrixFrustum :: GLenum
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> GLdouble
                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning:
    Top-level binding with no type signature:
      glMatrixPush :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning:
    Top-level binding with no type signature:
      glMatrixPop :: GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning:
    Top-level binding with no type signature:
      glTextureImage1D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning:
    Top-level binding with no type signature:
      glTextureImage2D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning:
    Top-level binding with no type signature:
      glCopyTextureImage1D :: GLuint
                              -> GLenum
                              -> GLint
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLint
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning:
    Top-level binding with no type signature:
      glCopyTextureImage2D :: GLuint
                              -> GLenum
                              -> GLint
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLint
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning:
    Top-level binding with no type signature:
      glTextureImage3D :: forall a.
                          GLuint
                          -> GLenum
                          -> GLint
                          -> GLint
                          -> GLsizei
                          -> GLsizei
                          -> GLsizei
                          -> GLint
                          -> GLenum
                          -> GLenum
                          -> GHC.Ptr.Ptr a
                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning:
    Top-level binding with no type signature:
      glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning:
    Top-level binding with no type signature:
      glMultiTexCoordPointer :: forall a.
                                GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvfv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning:
    Top-level binding with no type signature:
      glMultiTexEnviv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGendv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGenfv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning:
    Top-level binding with no type signature:
      glMultiTexGeniv :: GLenum
                         -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexEnvfv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexEnviv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGendv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGenfv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexGeniv :: GLenum
                            -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameteri :: GLenum
                              -> GLenum -> GLenum -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameteriv :: GLenum
                               -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterf :: GLenum
                              -> GLenum -> GLenum -> GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterfv :: GLenum
                               -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage1D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage2D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage1D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage2D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexImage1D :: GLenum
                               -> GLenum
                               -> GLint
                               -> GLenum
                               -> GLint
                               -> GLint
                               -> GLsizei
                               -> GLint
                               -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexImage2D :: GLenum
                               -> GLenum
                               -> GLint
                               -> GLenum
                               -> GLint
                               -> GLint
                               -> GLsizei
                               -> GLsizei
                               -> GLint
                               -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage1D :: GLenum
                                  -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage2D :: GLenum
                                  -> GLenum
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLsizei
                                  -> GLsizei
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexImage :: forall a.
                            GLenum
                            -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterfv :: GLenum
                                  -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameteriv :: GLenum
                                  -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexLevelParameterfv :: GLenum
                                       -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexLevelParameteriv :: GLenum
                                       -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning:
    Top-level binding with no type signature:
      glMultiTexImage3D :: forall a.
                           GLenum
                           -> GLenum
                           -> GLint
                           -> GLint
                           -> GLsizei
                           -> GLsizei
                           -> GLsizei
                           -> GLint
                           -> GLenum
                           -> GLenum
                           -> GHC.Ptr.Ptr a
                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning:
    Top-level binding with no type signature:
      glMultiTexSubImage3D :: forall a.
                              GLenum
                              -> GLenum
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLint
                              -> GLsizei
                              -> GLsizei
                              -> GLsizei
                              -> GLenum
                              -> GLenum
                              -> GHC.Ptr.Ptr a
                              -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning:
    Top-level binding with no type signature:
      glCopyMultiTexSubImage3D :: GLenum
                                  -> GLenum
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLint
                                  -> GLsizei
                                  -> GLsizei
                                  -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning:
    Top-level binding with no type signature:
      glEnableClientStateIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning:
    Top-level binding with no type signature:
      glDisableClientStateIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning:
    Top-level binding with no type signature:
      glGetFloatIndexedv :: GLenum
                            -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning:
    Top-level binding with no type signature:
      glGetDoubleIndexedv :: GLenum
                             -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning:
    Top-level binding with no type signature:
      glGetPointerIndexedv :: forall a.
                              GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning:
    Top-level binding with no type signature:
      glEnableIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning:
    Top-level binding with no type signature:
      glDisableIndexed :: GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning:
    Top-level binding with no type signature:
      glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning:
    Top-level binding with no type signature:
      glGetIntegerIndexedv :: GLenum
                              -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning:
    Top-level binding with no type signature:
      glGetBooleanIndexedv :: GLenum
                              -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramString :: forall a.
                              GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4d :: GLuint
                                        -> GLenum
                                        -> GLuint
                                        -> GLdouble
                                        -> GLdouble
                                        -> GLdouble
                                        -> GLdouble
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4dv :: GLuint
                                         -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4f :: GLuint
                                        -> GLenum
                                        -> GLuint
                                        -> GLfloat
                                        -> GLfloat
                                        -> GLfloat
                                        -> GLfloat
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameter4fv :: GLuint
                                         -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterdv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterfv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramiv :: GLuint
                             -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramString :: forall a.
                                 GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage3D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage2D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning:
    Top-level binding with no type signature:
      glCompressedTextureImage1D :: forall a.
                                    GLuint
                                    -> GLenum
                                    -> GLint
                                    -> GLenum
                                    -> GLsizei
                                    -> GLint
                                    -> GLsizei
                                    -> GHC.Ptr.Ptr a
                                    -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage3D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage2D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexImage1D :: forall a.
                                     GLenum
                                     -> GLenum
                                     -> GLint
                                     -> GLenum
                                     -> GLsizei
                                     -> GLint
                                     -> GLsizei
                                     -> GHC.Ptr.Ptr a
                                     -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage3D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage2D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning:
    Top-level binding with no type signature:
      glCompressedMultiTexSubImage1D :: forall a.
                                        GLenum
                                        -> GLenum
                                        -> GLint
                                        -> GLint
                                        -> GLsizei
                                        -> GLenum
                                        -> GLsizei
                                        -> GHC.Ptr.Ptr a
                                        -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning:
    Top-level binding with no type signature:
      glGetCompressedMultiTexImage :: forall a.
                                      GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning:
    Top-level binding with no type signature:
      glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning:
    Top-level binding with no type signature:
      glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning:
    Top-level binding with no type signature:
      glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterIiv :: GLenum
                                -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning:
    Top-level binding with no type signature:
      glMultiTexParameterIuiv :: GLenum
                                 -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterIiv :: GLenum
                                   -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning:
    Top-level binding with no type signature:
      glGetMultiTexParameterIuiv :: GLenum
                                    -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameters4fv :: GLuint
                                          -> GLenum
                                          -> GLuint
                                          -> GLsizei
                                          -> GHC.Ptr.Ptr GLfloat
                                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4i :: GLuint
                                         -> GLenum
                                         -> GLuint
                                         -> GLint
                                         -> GLint
                                         -> GLint
                                         -> GLint
                                         -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4iv :: GLuint
                                          -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParametersI4iv :: GLuint
                                           -> GLenum
                                           -> GLuint
                                           -> GLsizei
                                           -> GHC.Ptr.Ptr GLint
                                           -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4ui :: GLuint
                                          -> GLenum
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> GLuint
                                          -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParameterI4uiv :: GLuint
                                           -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning:
    Top-level binding with no type signature:
      glNamedProgramLocalParametersI4uiv :: GLuint
                                            -> GLenum
                                            -> GLuint
                                            -> GLsizei
                                            -> GHC.Ptr.Ptr GLuint
                                            -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterIiv :: GLuint
                                            -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning:
    Top-level binding with no type signature:
      glGetNamedProgramLocalParameterIuiv :: GLuint
                                             -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning:
    Top-level binding with no type signature:
      glNamedRenderbufferStorageMultisampleCoverage :: GLuint
                                                       -> GLsizei
                                                       -> GLsizei
                                                       -> GLenum
                                                       -> GLsizei
                                                       -> GLsizei
                                                       -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture1D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture2D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTexture3D :: GLuint
                                     -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning:
    Top-level binding with no type signature:
      glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning:
    Top-level binding with no type signature:
      glFramebufferDrawBuffer :: GLuint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning:
    Top-level binding with no type signature:
      glFramebufferDrawBuffers :: GLuint
                                  -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning:
    Top-level binding with no type signature:
      glFramebufferReadBuffer :: GLuint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning:
    Top-level binding with no type signature:
      glNamedFramebufferTextureFace :: GLuint
                                       -> GLenum -> GLuint -> GLint -> GLenum -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning:
    Top-level binding with no type signature:
      glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO ()

src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning:
    Top-level binding with no type signature:
      glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO ()
x'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
   7% (  2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
  80% (  4 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
  31% (  4 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
  64% (  9 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
  26% (  8 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
   7% (  3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting'
  67% (  4 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC'
  67% (  4 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
  17% (  2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
  57% (  4 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
  33% ( 14 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
  18% (  2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
  11% (  2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
  12% (  2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
  96% ( 26 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
  38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
  37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
  36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
  36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
  35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
  37% (816 /2228) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41'
  35% (828 /2352) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42'
  33% (872 /2655) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
  33% (881 /2683) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
  38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30'
  37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31'
  31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33'
  31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40'
  33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41'
  31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42'
  28% (523 /1847) in 'Graphics.Rendering.OpenGL.Raw.Core43'
  28% (532 /1875) in 'Graphics.Rendering.OpenGL.Raw.Core44'
  32% (638 /2007) in 'Graphics.Rendering.OpenGL.Raw.Core45'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
   8% (  3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
  23% (  5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
   2% (  3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
  89% (  8 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
  42% (  5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
   9% (  3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
  39% ( 77 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
  22% (  4 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
  33% (  5 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
  36% (  9 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
   6% (  4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
   3% (  2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
   7% (  2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
  14% (  7 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
   7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
  10% (  5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
  15% (  3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
   2% (  3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering'
  38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
  40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
  39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12'
  38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13'
  39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14'
  38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15'
  40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20'
  40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21'
 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV'
 100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
 100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB'
  35% (987 /2827) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.0.031550.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-2.0.0.0
Registering OpenGLRaw-2.0.0.0...
Installed OpenGLRaw-2.0.0.0
Configuring text-1.2.0.4...
Building text-1.2.0.4...
Preprocessing library text-1.2.0.4...
[ 1 of 43] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
[ 2 of 43] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 43] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 43] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 43] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
[ 6 of 43] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 43] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 43] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 43] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 43] Compiling Data.Text.Array  ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 43] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 43] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 43] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 43] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 43] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 43] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 43] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 43] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 43] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 43] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[21 of 43] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[22 of 43] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[23 of 43] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[24 of 43] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[25 of 43] Compiling Data.Text        ( Data/Text.hs, dist/build/Data/Text.o )
[26 of 43] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[27 of 43] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 43] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[29 of 43] Compiling Data.Text.IO     ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[30 of 43] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[31 of 43] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[32 of 43] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[33 of 43] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[34 of 43] Compiling Data.Text.Lazy   ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[35 of 43] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
[36 of 43] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[37 of 43] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
[38 of 43] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
[39 of 43] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[40 of 43] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
[41 of 43] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[42 of 43] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
[43 of 43] Compiling Data.Text.Read   ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
In-place registering text-1.2.0.4...
Running Haddock for text-1.2.0.4...
Running hscolour for text-1.2.0.4...
Preprocessing library text-1.2.0.4...
Preprocessing library text-1.2.0.4...
Haddock coverage:
  14% (  1 /  7) in 'Data.Text.Internal.Read'
  50% (  1 /  2) in 'Data.Text.Internal.Encoding.Utf32'
  50% (  1 /  2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
   0% (  0 /  2) in 'Data.Text.Internal.Builder.Int.Digits'
 100% ( 12 / 12) in 'Data.Text.Encoding.Error'
 100% (  2 /  2) in 'Data.Text.Internal.Unsafe.Shift'
  25% (  1 /  4) in 'Data.Text.Internal.Encoding.Utf16'
 100% (  2 /  2) in 'Data.Text.Internal.Functions'
 100% (  3 /  3) in 'Data.Text.Internal.Unsafe'
 100% ( 16 / 16) in 'Data.Text.Array'
  33% (  2 /  6) in 'Data.Text.Internal.Unsafe.Char'
  95% ( 19 / 20) in 'Data.Text.Internal'
  38% (  5 / 13) in 'Data.Text.Internal.Fusion.Size'
  50% (  5 / 10) in 'Data.Text.Internal.Fusion.Types'
   0% (  0 /  5) in 'Data.Text.Internal.Fusion.CaseMapping'
  89% ( 64 / 72) in 'Data.Text.Internal.Fusion.Common'
  93% ( 13 / 14) in 'Data.Text.Unsafe'
  33% (  1 /  3) in 'Data.Text.Internal.Private'
  86% ( 19 / 22) in 'Data.Text.Internal.Fusion'
  33% (  2 /  6) in 'Data.Text.Internal.Encoding.Fusion.Common'
  17% (  2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
  91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Search'
 100% (125 /125) in 'Data.Text'
 100% ( 33 / 33) in 'Data.Text.Encoding'
 100% ( 18 / 18) in 'Data.Text.Foreign'
 100% (  3 /  3) in 'Data.Text.Internal.IO'
 100% ( 20 / 20) in 'Data.Text.IO'
  93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
 100% (  8 /  8) in 'Data.Text.Internal.Lazy.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Lazy.Search'
 100% (  2 /  2) in 'Data.Text.Lazy.Internal'
  99% (124 /125) in 'Data.Text.Lazy'
  94% ( 16 / 17) in 'Data.Text.Internal.Builder'
 100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
 100% (  3 /  3) in 'Data.Text.Internal.Builder.Functions'
   0% (  0 /  3) in 'Data.Text.Lazy.Builder.Int'
 100% ( 19 / 19) in 'Data.Text.Lazy.IO'
 100% (  7 /  7) in 'Data.Text.Lazy.Read'
  75% (  3 /  4) in 'Data.Text.Lazy.Builder.RealFloat'
  89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
 100% (  7 /  7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
    Data.Text.Internal.Fusion.Common.findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
    GHC.IO.bracket
Warning: Data.Text: could not find link destinations for:
    Data.Text.replicateChar Data.Text.countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
    GHC.IO.Handle.Types.Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
    Data.Text.Lazy.replicateChar Data.Text.Lazy.dropWords Data.Text.Lazy.splitAtWord Data.Text.Lazy.countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
    Data.Text.Internal.Builder.empty Data.Text.Internal.Builder.append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
    Data.Text.Lazy.Builder.RealFloat.floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file: /tmp/pkgConf-text-1.2.031550.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/text-1.2.0.4
Registering text-1.2.0.4...
Installed text-1.2.0.4
Configuring GLURaw-1.4.0.2...
Building GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
[1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o )
[3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.4.0.2...
Running Haddock for GLURaw-1.4.0.2...
Running hscolour for GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
Haddock coverage:
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
  80% (  4 /  5) in 'Graphics.Rendering.GLU.Raw.APIEntry'
  13% (  8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.Types'
   1% (  1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
   2% (  1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
 100% (  5 /  5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file: /tmp/pkgConf-GLURaw-1.4.031550.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/GLURaw-1.4.0.2
Registering GLURaw-1.4.0.2...
Installed GLURaw-1.4.0.2
Configuring OpenGL-2.10.0.1...
Building OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
[  1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
[  2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[  3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[  4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[  5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[  6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[  7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[  8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[  9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.StateVar ( src/Graphics/Rendering/OpenGL/GL/StateVar.hs, dist/build/Graphics/Rendering/OpenGL/GL/StateVar.o )
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.ObjectName ( src/Graphics/Rendering/OpenGL/GL/ObjectName.hs, dist/build/Graphics/Rendering/OpenGL/GL/ObjectName.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.10.0.1...
Running Haddock for OpenGL-2.10.0.1...
Running hscolour for OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
Haddock coverage:
  80% (  8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.IOState'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.DataType'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Face'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
   8% (  2 / 26) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
   9% (  1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.GL.Exception'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
   5% (  2 / 40) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Domain'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.GL.StateVar'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.Capability'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.GL.ByteString'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Hints'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
  94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
  48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
  77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
  18% (  6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
  14% (  6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
   7% (  1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
  80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
  30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
  40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
   6% (  1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
  27% (  6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
   5% (  1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
   8% (  1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
  19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
   3% (  1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
  89% (  8 /  9) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
  77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.GL.ObjectName'
  29% (  4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
  19% (  7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
  42% (  8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
  33% (  4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
  69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
  24% (  4 / 17) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
  26% (  5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GLU'
 100% ( 50 / 50) in 'Graphics.Rendering.OpenGL.GL'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.CoordTrans.getMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadTransposeMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.multMatrix_ Graphics.Rendering.OpenGL.GL.CoordTrans.multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.normal3 Graphics.Rendering.OpenGL.GL.VertexSpec.normal3v Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.color3 Graphics.Rendering.OpenGL.GL.VertexSpec.color4 Graphics.Rendering.OpenGL.GL.VertexSpec.color3v Graphics.Rendering.OpenGL.GL.VertexSpec.color4v Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3 Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3v Graphics.Rendering.OpenGL.GL.VertexSpec.index1 Graphics.Rendering.OpenGL.GL.VertexSpec.index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Domain.glMap1 Graphics.Rendering.OpenGL.GL.Domain.glMap2 Graphics.Rendering.OpenGL.GL.Domain.glGetMapv Graphics.Rendering.OpenGL.GL.Domain.glMapGrid1 Graphics.Rendering.OpenGL.GL.Domain.glMapGrid2 Graphics.Rendering.OpenGL.GL.Domain.get2 Graphics.Rendering.OpenGL.GL.Domain.get4 Graphics.Rendering.OpenGL.GL.ControlPoint.map1Target Graphics.Rendering.OpenGL.GL.ControlPoint.map2Target Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap1 Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap2 Graphics.Rendering.OpenGL.GL.ControlPoint.numComponents Graphics.Rendering.OpenGL.GL.ControlPoint.peekControlPoint Graphics.Rendering.OpenGL.GL.ControlPoint.pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.getPixelMapv Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTargetPName1I Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetProxy Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetEnableCap Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalOneDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalTwoDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalThreeDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalQueryableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.PixellikeObject.marshalPixellikeOT Graphics.Rendering.OpenGL.GL.PixellikeObject.pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
    Graphics.Rendering.OpenGL.GLU.NURBS.trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.QueryObjects.getQueryObjectv
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.getUniform Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4v
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file: /tmp/pkgConf-OpenGL-2.10.031550.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGL-2.10.0.1
Registering OpenGL-2.10.0.1...
Installed OpenGL-2.10.0.1

Test log

No test log was submitted for this report.