Copyright | (c) Sven Panne 2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetATIVertexArrayObject :: MonadIO m => m Bool
- gl_ATI_vertex_array_object :: Bool
- pattern GL_ARRAY_OBJECT_BUFFER_ATI :: GLenum
- pattern GL_ARRAY_OBJECT_OFFSET_ATI :: GLenum
- pattern GL_DISCARD_ATI :: GLenum
- pattern GL_DYNAMIC_ATI :: GLenum
- pattern GL_OBJECT_BUFFER_SIZE_ATI :: GLenum
- pattern GL_OBJECT_BUFFER_USAGE_ATI :: GLenum
- pattern GL_PRESERVE_ATI :: GLenum
- pattern GL_STATIC_ATI :: GLenum
- glArrayObjectATI :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> m ()
- glFreeObjectBufferATI :: MonadIO m => GLuint -> m ()
- glGetArrayObjectfvATI :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
- glGetArrayObjectivATI :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetObjectBufferfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetObjectBufferivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVariantArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVariantArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glIsObjectBufferATI :: MonadIO m => GLuint -> m GLboolean
- glNewObjectBufferATI :: MonadIO m => GLsizei -> Ptr a -> GLenum -> m GLuint
- glUpdateObjectBufferATI :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> m ()
- glVariantArrayObjectATI :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> m ()
Extension Support
glGetATIVertexArrayObject :: MonadIO m => m Bool Source #
Is the ATI_vertex_array_object extension supported?
gl_ATI_vertex_array_object :: Bool Source #
Is the ATI_vertex_array_object extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetATIVertexArrayObject
in those cases instead.
Enums
pattern GL_ARRAY_OBJECT_BUFFER_ATI :: GLenum Source #
pattern GL_ARRAY_OBJECT_OFFSET_ATI :: GLenum Source #
pattern GL_DISCARD_ATI :: GLenum Source #
pattern GL_DYNAMIC_ATI :: GLenum Source #
pattern GL_OBJECT_BUFFER_SIZE_ATI :: GLenum Source #
pattern GL_OBJECT_BUFFER_USAGE_ATI :: GLenum Source #
pattern GL_PRESERVE_ATI :: GLenum Source #
pattern GL_STATIC_ATI :: GLenum Source #