| depthBits | SFML.Window.ContextSettings, SFML.Window |
| destroy | SFML.SFResource, SFML.Window.Context, SFML.Window.Window, SFML.System.Clock, SFML.System, SFML.Window, SFML.Graphics.Texture, SFML.Graphics.View, SFML.Graphics.Font, SFML.Graphics.Image, SFML.Graphics.ConvexShape, SFML.Graphics.RectangleShape, SFML.Graphics.Shader, SFML.Graphics.Shape, SFML.Graphics.Text, SFML.Graphics.VertexArray, SFML.Graphics.CircleShape, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics.Sprite, SFML.Graphics, SFML.Audio.Sound, SFML.Audio.SoundStream, SFML.Audio.SoundBuffer, SFML.Audio.SoundBufferRecorder, SFML.Audio.SoundRecorder, SFML.Audio.Music, SFML.Audio |
| display | SFML.SFDisplayable, SFML.Window.Window, SFML.Window, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| draw | SFML.Graphics.SFDrawable, SFML.Graphics |
| drawCircle | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawConvexShape | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawPrimitives | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawPrimitives' | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawRectangle | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawShape | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawSprite | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawText | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |
| drawVertexArray | SFML.Graphics.SFRenderTarget, SFML.Graphics.RenderTexture, SFML.Graphics.RenderWindow, SFML.Graphics |