The SVGFonts package

[Tags:bsd3, library]

This format is easy to parse and was therefore chosen for a font library completely written in Haskell

You can convert your own font to SVG with or use the included LinLibertine, Bitstream


XML speed issues can be solved by trimming the svg file to only those characters that are used (or maybe binary xml one day)

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Versions 0.1, 0.2, 0.3, 0.4, 1.0, 1.1, 1.1.1, 1.1.2, 1.2, 1.2.1, 1.3,,, 1.4,,,,,,,
Dependencies array, attoparsec-text, base (==4.*), bytestring (==0.9.1.*), collada-output (>=0.6), collada-types (>=0.3), containers (==0.4.*), directory (>=1.0 && <1.2), GLUT (>=, haskell98, OpenGL (>=, parsec (>=2.1 && <=3.2), split (==0.1.*), SVGPath (==1.1), text, tga (>=0.2), triangulation (>=0.3), tuple, vector, xml (==1.3.*) [details]
License BSD3
Author Tillmann Vogt
Stability Unknown
Category Graphics
Uploaded Mon Jul 25 10:30:55 UTC 2011 by TillmannVogt
Distributions LTSHaskell:, NixOS:, Stackage:, Tumbleweed:
Downloads 6959 total (32 in the last 30 days)
0 []
Status Docs uploaded by user
Build status unknown [no reports yet]




Maintainer's Corner

For package maintainers and hackage trustees

Readme for SVGFonts

Readme for SVGFonts-1.0


  Convert your favourite font (i.e.  .ttf) into a .svg file with fontforge (the menu item under
  "Save All"). If a font converted on your own doesn't work, try the repair options, and if this still
  doens't work edit the file by hand or tell me.
  Remember that a lot of fonts are not allowed to be distributed freely.

  src/Test/Font.hs generates a Collada file that can be read with tools like blender.
  Textures currently don't work with blenders new native collada import.
  But one can see them in Scenixviewer from nvidia.
  The data that is passed to genCollada is represented with a data type that I use for all my libraries
  to allow easy combination.