The SVGFonts package

[Tags: bsd3, library]

This format is easy to parse and was therefore chosen for a font library completely written in Haskell

You can convert your own font to SVG with http://fontforge.sourceforge.net/ or use the included LinLibertine, Bitstream

Features

XML speed issues can be solved by trimming the svg file to only those characters that are used (or maybe binary xml one day)


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Properties

Versions0.1, 0.2, 0.3, 0.4, 1.0, 1.1, 1.1.1, 1.1.2, 1.2, 1.2.1, 1.3, 1.3.0.1, 1.3.0.2, 1.4, 1.4.0.1, 1.4.0.2, 1.4.0.3, 1.5.0.0
Change logNone available
Dependenciesarray, attoparsec-text, base (==4.*), bytestring (==0.9.1.*), collada-output (>=0.6), collada-types (>=0.3), containers (==0.4.*), directory (>=1.0 && <1.2), GLUT (>=2.1.2.1), haskell98, OpenGL (>=2.2.3.0), parsec (>=2.1 && <=3.2), split (==0.1.*), SVGPath (==1.1), text, tga (>=0.2), triangulation (>=0.3), tuple, vector, xml (==1.3.*) [details]
LicenseBSD3
AuthorTillmann Vogt
Maintainertillk.vogt@googlemail.com
CategoryGraphics
ExecutablesFonts
UploadedMon Jul 25 10:30:55 UTC 2011 by TillmannVogt
DistributionsLTSHaskell:1.5.0.0, NixOS:1.5.0.0, Stackage:1.5.0.0
Downloads5315 total (222 in last 30 days)
Votes
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StatusDocs uploaded by user
Build status unknown [no reports yet]

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For package maintainers and hackage trustees

Readme for SVGFonts-1.0

SVGFonts

Usage:
  Convert your favourite font (i.e.  .ttf) into a .svg file with fontforge (the menu item under
  "Save All"). If a font converted on your own doesn't work, try the repair options, and if this still
  doens't work edit the file by hand or tell me.
  Remember that a lot of fonts are not allowed to be distributed freely.

Example:
  src/Test/Font.hs generates a Collada file that can be read with tools like blender.
  Textures currently don't work with blenders new native collada import.
  But one can see them in Scenixviewer from nvidia.
  The data that is passed to genCollada is represented with a data type that I use for all my libraries
  to allow easy combination.