| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
ADD.Games.Correct
Documentation
Instances
| Eq Event Source # | |
| Data Event Source # | |
Defined in ADD.Games.Correct Methods gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Event -> c Event # gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Event # dataTypeOf :: Event -> DataType # dataCast1 :: Typeable t => (forall d. Data d => c (t d)) -> Maybe (c Event) # dataCast2 :: Typeable t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Event) # gmapT :: (forall b. Data b => b -> b) -> Event -> Event # gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r # gmapQr :: forall r r'. (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r # gmapQ :: (forall d. Data d => d -> u) -> Event -> [u] # gmapQi :: Int -> (forall d. Data d => d -> u) -> Event -> u # gmapM :: Monad m => (forall d. Data d => d -> m d) -> Event -> m Event # gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event # gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event # | |
| Ord Event Source # | |
| Show Event Source # | |
| Generic Event Source # | |
| Arbitrary Event Source # | |
| Observe [Event] (Set Reward, Maybe Result) Game Source # | |
| type Rep Event Source # | |
Defined in ADD.Games.Correct | |
data EventFilter Source #
Instances
always :: EventFilter Source #
never :: EventFilter Source #
sig_filters :: Sig Source #
Instances
| Eq Reward Source # | |
| Data Reward Source # | |
Defined in ADD.Games.Correct Methods gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Reward -> c Reward # gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Reward # toConstr :: Reward -> Constr # dataTypeOf :: Reward -> DataType # dataCast1 :: Typeable t => (forall d. Data d => c (t d)) -> Maybe (c Reward) # dataCast2 :: Typeable t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Reward) # gmapT :: (forall b. Data b => b -> b) -> Reward -> Reward # gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Reward -> r # gmapQr :: forall r r'. (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Reward -> r # gmapQ :: (forall d. Data d => d -> u) -> Reward -> [u] # gmapQi :: Int -> (forall d. Data d => d -> u) -> Reward -> u # gmapM :: Monad m => (forall d. Data d => d -> m d) -> Reward -> m Reward # gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Reward -> m Reward # gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Reward -> m Reward # | |
| Ord Reward Source # | |
| Show Reward Source # | |
| Generic Reward Source # | |
| Arbitrary Reward Source # | |
| Observe [Event] (Set Reward, Maybe Result) Game Source # | |
| type Rep Reward Source # | |
Defined in ADD.Games.Correct | |
Instances
| Eq Result Source # | |
| Data Result Source # | |
Defined in ADD.Games.Correct Methods gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Result -> c Result # gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Result # toConstr :: Result -> Constr # dataTypeOf :: Result -> DataType # dataCast1 :: Typeable t => (forall d. Data d => c (t d)) -> Maybe (c Result) # dataCast2 :: Typeable t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Result) # gmapT :: (forall b. Data b => b -> b) -> Result -> Result # gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Result -> r # gmapQr :: forall r r'. (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Result -> r # gmapQ :: (forall d. Data d => d -> u) -> Result -> [u] # gmapQi :: Int -> (forall d. Data d => d -> u) -> Result -> u # gmapM :: Monad m => (forall d. Data d => d -> m d) -> Result -> m Result # gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Result -> m Result # gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Result -> m Result # | |
| Ord Result Source # | |
| Show Result Source # | |
| Generic Result Source # | |
| Arbitrary Result Source # | |
| Observe [Event] (Set Reward, Maybe Result) Game Source # | |
| type Rep Result Source # | |
sig_results :: Sig Source #
Constructors
| Win | |
| Lose | |
| RewardThen Reward Game | |
| Subgame Game Game Game | |
| EitherW Game Game | |
| Both Game Game | |
| Race Game Game | |
| Multigate [(EventFilter, Game)] |
Instances
sig_games_core :: Sig Source #
sig_games_ext :: Sig Source #
bingo_game :: Game Source #
sig_options :: Sig Source #
quickspec_laws' :: [(String, Property)] Source #