algebra-driven-design-0.1.0.1: Companion library for the book Algebra-Driven Design by Sandy Maguire

Index

above 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
alphaChannel 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Always 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
always 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
AndThenADD.Games.Basic
andThen 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
behind 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
beside 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
bingo 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
bingo_game 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
blueChannel 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Both 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
both 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
bottom 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
ccw 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
ChooseADD.Games.Basic
chooseADD.Games.Basic
Color 
1 (Type/Class)ADD.Tiles.Basic
2 (Data Constructor)ADD.Tiles.Basic
3 (Type/Class)ADD.Tiles.Functor
4 (Data Constructor)ADD.Tiles.Functor
color 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
cols 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
comeback 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
cw 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
decayArbitrary 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
Defeat 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
defeat 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
EitherGADD.Games.Basic
eitherG 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
EitherWADD.Games.Correct
empty 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Event 
1 (Type/Class)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Basic
3 (Type/Class)ADD.Games.Correct
4 (Data Constructor)ADD.Games.Correct
EventFilter 
1 (Type/Class)ADD.Games.Basic
2 (Type/Class)ADD.Games.Correct
Exactly 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
flipH 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
flipV 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
fooADD.Games.Correct
Game 
1 (Type/Class)ADD.Games.Basic
2 (Type/Class)ADD.Games.Correct
gate 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
GiveRewardADD.Games.Basic
greenChannel 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
haskell 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
invert 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Lose 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
lose 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
mask 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
matches 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
MultigateADD.Games.Correct
multigateADD.Games.Correct
Never 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
never 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
nona 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
over 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
quad 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
quadsADD.Tiles.Functor
quickspec_laws'ADD.Games.Correct
Race 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
race 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
rasterize 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
rasterize' 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
redChannel 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Result 
1 (Type/Class)ADD.Games.Basic
2 (Type/Class)ADD.Games.Correct
Reward 
1 (Type/Class)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Basic
3 (Type/Class)ADD.Games.Correct
4 (Data Constructor)ADD.Games.Correct
reward 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
RewardThenADD.Games.Correct
rewardThenADD.Games.Correct
rows 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
runGame 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sandy 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
sig_filters 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sig_games_core 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sig_games_ext 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sig_options 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sig_results 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
sig_types 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
Subgame 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
subgame 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
swirl 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Tile 
1 (Type/Class)ADD.Tiles.Basic
2 (Type/Class)ADD.Tiles.Functor
toImage 
1 (Function)ADD.Tiles.Basic
2 (Function)ADD.Tiles.Functor
Victory 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
victory 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
Win 
1 (Data Constructor)ADD.Games.Basic
2 (Data Constructor)ADD.Games.Correct
win 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
_runGame 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
_stepGame 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct
_toResult 
1 (Function)ADD.Games.Basic
2 (Function)ADD.Games.Correct