| Copyright | (c) Andrey Mokhov 2016-2018 |
|---|---|
| License | MIT (see the file LICENSE) |
| Maintainer | andrey.mokhov@gmail.com |
| Stability | experimental |
| Safe Haskell | None |
| Language | Haskell2010 |
Algebra.Graph.AdjacencyIntMap
Contents
Description
Alga is a library for algebraic construction and manipulation of graphs in Haskell. See this paper for the motivation behind the library, the underlying theory, and implementation details.
This module defines the AdjacencyIntMap data type, as well as associated
operations and algorithms. AdjacencyIntMap is an instance of the Graph
type class, which can be used for polymorphic graph construction
and manipulation. See Algebra.Graph.AdjacencyMap for graphs with
non-Int vertices.
Synopsis
- data AdjacencyIntMap
- adjacencyIntMap :: AdjacencyIntMap -> IntMap IntSet
- empty :: AdjacencyIntMap
- vertex :: Int -> AdjacencyIntMap
- edge :: Int -> Int -> AdjacencyIntMap
- overlay :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap
- connect :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap
- vertices :: [Int] -> AdjacencyIntMap
- edges :: [(Int, Int)] -> AdjacencyIntMap
- overlays :: [AdjacencyIntMap] -> AdjacencyIntMap
- connects :: [AdjacencyIntMap] -> AdjacencyIntMap
- isSubgraphOf :: AdjacencyIntMap -> AdjacencyIntMap -> Bool
- isEmpty :: AdjacencyIntMap -> Bool
- hasVertex :: Int -> AdjacencyIntMap -> Bool
- hasEdge :: Int -> Int -> AdjacencyIntMap -> Bool
- vertexCount :: AdjacencyIntMap -> Int
- edgeCount :: AdjacencyIntMap -> Int
- vertexList :: AdjacencyIntMap -> [Int]
- edgeList :: AdjacencyIntMap -> [(Int, Int)]
- adjacencyList :: AdjacencyIntMap -> [(Int, [Int])]
- vertexIntSet :: AdjacencyIntMap -> IntSet
- edgeSet :: AdjacencyIntMap -> Set (Int, Int)
- preIntSet :: Int -> AdjacencyIntMap -> IntSet
- postIntSet :: Int -> AdjacencyIntMap -> IntSet
- path :: [Int] -> AdjacencyIntMap
- circuit :: [Int] -> AdjacencyIntMap
- clique :: [Int] -> AdjacencyIntMap
- biclique :: [Int] -> [Int] -> AdjacencyIntMap
- star :: Int -> [Int] -> AdjacencyIntMap
- stars :: [(Int, [Int])] -> AdjacencyIntMap
- tree :: Tree Int -> AdjacencyIntMap
- forest :: Forest Int -> AdjacencyIntMap
- removeVertex :: Int -> AdjacencyIntMap -> AdjacencyIntMap
- removeEdge :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- replaceVertex :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- mergeVertices :: (Int -> Bool) -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- transpose :: AdjacencyIntMap -> AdjacencyIntMap
- gmap :: (Int -> Int) -> AdjacencyIntMap -> AdjacencyIntMap
- induce :: (Int -> Bool) -> AdjacencyIntMap -> AdjacencyIntMap
- dfsForest :: AdjacencyIntMap -> Forest Int
- dfsForestFrom :: [Int] -> AdjacencyIntMap -> Forest Int
- dfs :: [Int] -> AdjacencyIntMap -> [Int]
- reachable :: Int -> AdjacencyIntMap -> [Int]
- topSort :: AdjacencyIntMap -> Maybe [Int]
- isAcyclic :: AdjacencyIntMap -> Bool
- isDfsForestOf :: Forest Int -> AdjacencyIntMap -> Bool
- isTopSortOf :: [Int] -> AdjacencyIntMap -> Bool
Data structure
data AdjacencyIntMap Source #
The AdjacencyIntMap data type represents a graph by a map of vertices to
their adjacency sets. We define a Num instance as a convenient notation for
working with graphs:
0 == vertex 0 1 + 2 == overlay (vertex 1) (vertex 2) 1 * 2 == connect (vertex 1) (vertex 2) 1 + 2 * 3 == overlay (vertex 1) (connect (vertex 2) (vertex 3)) 1 * (2 + 3) == connect (vertex 1) (overlay (vertex 2) (vertex 3))
The Show instance is defined using basic graph construction primitives:
show (empty :: AdjacencyIntMap Int) == "empty" show (1 :: AdjacencyIntMap Int) == "vertex 1" show (1 + 2 :: AdjacencyIntMap Int) == "vertices [1,2]" show (1 * 2 :: AdjacencyIntMap Int) == "edge 1 2" show (1 * 2 * 3 :: AdjacencyIntMap Int) == "edges [(1,2),(1,3),(2,3)]" show (1 * 2 + 3 :: AdjacencyIntMap Int) == "overlay (vertex 3) (edge 1 2)"
The Eq instance satisfies all axioms of algebraic graphs:
overlayis commutative and associative:x + y == y + x x + (y + z) == (x + y) + z
connectis associative and hasemptyas the identity:x * empty == x empty * x == x x * (y * z) == (x * y) * z
connectdistributes overoverlay:x * (y + z) == x * y + x * z (x + y) * z == x * z + y * z
connectcan be decomposed:x * y * z == x * y + x * z + y * z
The following useful theorems can be proved from the above set of axioms.
overlayhasemptyas the identity and is idempotent:x + empty == x empty + x == x x + x == xAbsorption and saturation of
connect:x * y + x + y == x * y x * x * x == x * x
When specifying the time and memory complexity of graph algorithms, n and m will denote the number of vertices and edges in the graph, respectively.
Instances
adjacencyIntMap :: AdjacencyIntMap -> IntMap IntSet Source #
The adjacency map of the graph: each vertex is associated with a set of its direct successors. Complexity: O(1) time and memory.
adjacencyIntMapempty== IntMap.emptyadjacencyIntMap (vertexx) == IntMap.singletonx IntSet.emptyadjacencyIntMap (edge1 1) == IntMap.singleton1 (IntSet.singleton1) adjacencyIntMap (edge1 2) == IntMap.fromList[(1,IntSet.singleton2), (2,IntSet.empty)]
Basic graph construction primitives
empty :: AdjacencyIntMap Source #
Construct the empty graph. Complexity: O(1) time and memory.
isEmptyempty == TruehasVertexx empty == FalsevertexCountempty == 0edgeCountempty == 0
vertex :: Int -> AdjacencyIntMap Source #
Construct the graph comprising a single isolated vertex. Complexity: O(1) time and memory.
isEmpty(vertex x) == FalsehasVertexx (vertex x) == TruevertexCount(vertex x) == 1edgeCount(vertex x) == 0
edge :: Int -> Int -> AdjacencyIntMap Source #
Construct the graph comprising a single edge. Complexity: O(1) time, memory.
edge x y ==connect(vertexx) (vertexy)hasEdgex y (edge x y) == TrueedgeCount(edge x y) == 1vertexCount(edge 1 1) == 1vertexCount(edge 1 2) == 2
overlay :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap Source #
Overlay two graphs. This is a commutative, associative and idempotent
operation with the identity empty.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
isEmpty(overlay x y) ==isEmptyx &&isEmptyyhasVertexz (overlay x y) ==hasVertexz x ||hasVertexz yvertexCount(overlay x y) >=vertexCountxvertexCount(overlay x y) <=vertexCountx +vertexCountyedgeCount(overlay x y) >=edgeCountxedgeCount(overlay x y) <=edgeCountx +edgeCountyvertexCount(overlay 1 2) == 2edgeCount(overlay 1 2) == 0
connect :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap Source #
Connect two graphs. This is an associative operation with the identity
empty, which distributes over overlay and obeys the decomposition axiom.
Complexity: O((n + m) * log(n)) time and O(n + m) memory. Note that the
number of edges in the resulting graph is quadratic with respect to the number
of vertices of the arguments: m = O(m1 + m2 + n1 * n2).
isEmpty(connect x y) ==isEmptyx &&isEmptyyhasVertexz (connect x y) ==hasVertexz x ||hasVertexz yvertexCount(connect x y) >=vertexCountxvertexCount(connect x y) <=vertexCountx +vertexCountyedgeCount(connect x y) >=edgeCountxedgeCount(connect x y) >=edgeCountyedgeCount(connect x y) >=vertexCountx *vertexCountyedgeCount(connect x y) <=vertexCountx *vertexCounty +edgeCountx +edgeCountyvertexCount(connect 1 2) == 2edgeCount(connect 1 2) == 1
vertices :: [Int] -> AdjacencyIntMap Source #
Construct the graph comprising a given list of isolated vertices. Complexity: O(L * log(L)) time and O(L) memory, where L is the length of the given list.
vertices [] ==emptyvertices [x] ==vertexxhasVertexx . vertices ==elemxvertexCount. vertices ==length.nubvertexIntSet. vertices == IntSet.fromList
overlays :: [AdjacencyIntMap] -> AdjacencyIntMap Source #
connects :: [AdjacencyIntMap] -> AdjacencyIntMap Source #
Relations on graphs
isSubgraphOf :: AdjacencyIntMap -> AdjacencyIntMap -> Bool Source #
The isSubgraphOf function takes two graphs and returns True if the
first graph is a subgraph of the second.
Complexity: O((n + m) * log(n)) time.
isSubgraphOfemptyx == True isSubgraphOf (vertexx)empty== False isSubgraphOf x (overlayx y) == True isSubgraphOf (overlayx y) (connectx y) == True isSubgraphOf (pathxs) (circuitxs) == True
Graph properties
isEmpty :: AdjacencyIntMap -> Bool Source #
Check if a graph is empty. Complexity: O(1) time.
isEmptyempty== True isEmpty (overlayemptyempty) == True isEmpty (vertexx) == False isEmpty (removeVertexx $vertexx) == True isEmpty (removeEdgex y $edgex y) == False
hasVertex :: Int -> AdjacencyIntMap -> Bool Source #
Check if a graph contains a given vertex. Complexity: O(log(n)) time.
hasVertex xempty== False hasVertex x (vertexx) == True hasVertex 1 (vertex2) == False hasVertex x .removeVertexx == const False
vertexCount :: AdjacencyIntMap -> Int Source #
The number of vertices in a graph. Complexity: O(1) time.
vertexCountempty== 0 vertexCount (vertexx) == 1 vertexCount ==length.vertexList
edgeCount :: AdjacencyIntMap -> Int Source #
vertexList :: AdjacencyIntMap -> [Int] Source #
adjacencyList :: AdjacencyIntMap -> [(Int, [Int])] Source #
vertexIntSet :: AdjacencyIntMap -> IntSet Source #
postIntSet :: Int -> AdjacencyIntMap -> IntSet Source #
Standard families of graphs
path :: [Int] -> AdjacencyIntMap Source #
circuit :: [Int] -> AdjacencyIntMap Source #
clique :: [Int] -> AdjacencyIntMap Source #
stars :: [(Int, [Int])] -> AdjacencyIntMap Source #
The stars formed by overlaying a list of stars. An inverse of
adjacencyList.
Complexity: O(L * log(n)) time, memory and size, where L is the total
size of the input.
stars [] ==emptystars [(x, [])] ==vertexx stars [(x, [y])] ==edgex y stars [(x, ys)] ==starx ys stars ==overlays. map (uncurrystar) stars .adjacencyList== idoverlay(stars xs) (stars ys) == stars (xs ++ ys)
tree :: Tree Int -> AdjacencyIntMap Source #
The tree graph constructed from a given Tree data structure.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
tree (Node x []) ==vertexx tree (Node x [Node y [Node z []]]) ==path[x,y,z] tree (Node x [Node y [], Node z []]) ==starx [y,z] tree (Node 1 [Node 2 [], Node 3 [Node 4 [], Node 5 []]]) ==edges[(1,2), (1,3), (3,4), (3,5)]
Graph transformation
removeVertex :: Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
removeEdge :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
Remove an edge from a given graph. Complexity: O(log(n)) time.
removeEdge x y (edgex y) ==vertices[x,y] removeEdge x y . removeEdge x y == removeEdge x y removeEdge x y .removeVertexx ==removeVertexx removeEdge 1 1 (1 * 1 * 2 * 2) == 1 * 2 * 2 removeEdge 1 2 (1 * 1 * 2 * 2) == 1 * 1 + 2 * 2
replaceVertex :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
The function replaces vertex replaceVertex x yx with vertex y in a
given AdjacencyIntMap. If y already exists, x and y will be merged.
Complexity: O((n + m) * log(n)) time.
replaceVertex x x == id replaceVertex x y (vertexx) ==vertexy replaceVertex x y ==mergeVertices(== x) y
mergeVertices :: (Int -> Bool) -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
Merge vertices satisfying a given predicate into a given vertex. Complexity: O((n + m) * log(n)) time, assuming that the predicate takes O(1) to be evaluated.
mergeVertices (const False) x == id
mergeVertices (== x) y == replaceVertex x y
mergeVertices even 1 (0 * 2) == 1 * 1
mergeVertices odd 1 (3 + 4 * 5) == 4 * 1
gmap :: (Int -> Int) -> AdjacencyIntMap -> AdjacencyIntMap Source #
Transform a graph by applying a function to each of its vertices. This is
similar to Functor's fmap but can be used with non-fully-parametric
AdjacencyIntMap.
Complexity: O((n + m) * log(n)) time.
gmap fempty==emptygmap f (vertexx) ==vertex(f x) gmap f (edgex y) ==edge(f x) (f y) gmap id == id gmap f . gmap g == gmap (f . g)
induce :: (Int -> Bool) -> AdjacencyIntMap -> AdjacencyIntMap Source #
Construct the induced subgraph of a given graph by removing the vertices that do not satisfy a given predicate. Complexity: O(m) time, assuming that the predicate takes O(1) to be evaluated.
induce (const True ) x == x induce (const False) x ==emptyinduce (/= x) ==removeVertexx induce p . induce q == induce (\x -> p x && q x)isSubgraphOf(induce p x) x == True
Algorithms
dfsForest :: AdjacencyIntMap -> Forest Int Source #
Compute the depth-first search forest of a graph that corresponds to
searching from each of the graph vertices in the Ord a order.
dfsForestempty== []forest(dfsForest $edge1 1) ==vertex1forest(dfsForest $edge1 2) ==edge1 2forest(dfsForest $edge2 1) ==vertices[1,2]isSubgraphOf(forest$ dfsForest x) x == TrueisDfsForestOf(dfsForest x) x == True dfsForest .forest. dfsForest == dfsForest dfsForest (verticesvs) == map (\v -> Node v []) (nub$sortvs)dfsForestFrom(vertexListx) x == dfsForest x dfsForest $ 3 * (1 + 4) * (1 + 5) == [ Node { rootLabel = 1 , subForest = [ Node { rootLabel = 5 , subForest = [] }]} , Node { rootLabel = 3 , subForest = [ Node { rootLabel = 4 , subForest = [] }]}]
dfsForestFrom :: [Int] -> AdjacencyIntMap -> Forest Int Source #
Compute the depth-first search forest of a graph, searching from each of the given vertices in order. Note that the resulting forest does not necessarily span the whole graph, as some vertices may be unreachable.
dfsForestFrom vsempty== []forest(dfsForestFrom [1] $edge1 1) ==vertex1forest(dfsForestFrom [1] $edge1 2) ==edge1 2forest(dfsForestFrom [2] $edge1 2) ==vertex2forest(dfsForestFrom [3] $edge1 2) ==emptyforest(dfsForestFrom [2,1] $edge1 2) ==vertices[1,2]isSubgraphOf(forest$ dfsForestFrom vs x) x == TrueisDfsForestOf(dfsForestFrom (vertexListx) x) x == True dfsForestFrom (vertexListx) x ==dfsForestx dfsForestFrom vs (verticesvs) == map (\v -> Node v []) (nubvs) dfsForestFrom [] x == [] dfsForestFrom [1,4] $ 3 * (1 + 4) * (1 + 5) == [ Node { rootLabel = 1 , subForest = [ Node { rootLabel = 5 , subForest = [] } , Node { rootLabel = 4 , subForest = [] }]
dfs :: [Int] -> AdjacencyIntMap -> [Int] Source #
Compute the list of vertices visited by the depth-first search in a graph, when searching from each of the given vertices in order.
dfs vs $empty== [] dfs [1] $edge1 1 == [1] dfs [1] $edge1 2 == [1,2] dfs [2] $edge1 2 == [2] dfs [3] $edge1 2 == [] dfs [1,2] $edge1 2 == [1,2] dfs [2,1] $edge1 2 == [2,1] dfs [] $ x == [] dfs [1,4] $ 3 * (1 + 4) * (1 + 5) == [1,5,4]isSubgraphOf(vertices$ dfs vs x) x == True
reachable :: Int -> AdjacencyIntMap -> [Int] Source #
Compute the list of vertices that are reachable from a given source vertex in a graph. The vertices in the resulting list appear in the depth-first order.
reachable x $empty== [] reachable 1 $vertex1 == [1] reachable 1 $vertex2 == [] reachable 1 $edge1 1 == [1] reachable 1 $edge1 2 == [1,2] reachable 4 $path[1..8] == [4..8] reachable 4 $circuit[1..8] == [4..8] ++ [1..3] reachable 8 $clique[8,7..1] == [8] ++ [1..7]isSubgraphOf(vertices$ reachable x y) y == True
topSort :: AdjacencyIntMap -> Maybe [Int] Source #
Compute the topological sort of a graph or return Nothing if the graph
is cyclic.
topSort (1 * 2 + 3 * 1) == Just [3,1,2] topSort (1 * 2 + 2 * 1) == Nothing fmap (flipisTopSortOfx) (topSort x) /= Just FalseisJust. topSort ==isAcyclic
isAcyclic :: AdjacencyIntMap -> Bool Source #
Correctness properties
isDfsForestOf :: Forest Int -> AdjacencyIntMap -> Bool Source #
Check if a given forest is a correct depth-first search forest of a graph. The implementation is based on the paper "Depth-First Search and Strong Connectivity in Coq" by François Pottier.
isDfsForestOf []empty== True isDfsForestOf [] (vertex1) == False isDfsForestOf [Node 1 []] (vertex1) == True isDfsForestOf [Node 1 []] (vertex2) == False isDfsForestOf [Node 1 [], Node 1 []] (vertex1) == False isDfsForestOf [Node 1 []] (edge1 1) == True isDfsForestOf [Node 1 []] (edge1 2) == False isDfsForestOf [Node 1 [], Node 2 []] (edge1 2) == False isDfsForestOf [Node 2 [], Node 1 []] (edge1 2) == True isDfsForestOf [Node 1 [Node 2 []]] (edge1 2) == True isDfsForestOf [Node 1 [], Node 2 []] (vertices[1,2]) == True isDfsForestOf [Node 2 [], Node 1 []] (vertices[1,2]) == True isDfsForestOf [Node 1 [Node 2 []]] (vertices[1,2]) == False isDfsForestOf [Node 1 [Node 2 [Node 3 []]]] (path[1,2,3]) == True isDfsForestOf [Node 1 [Node 3 [Node 2 []]]] (path[1,2,3]) == False isDfsForestOf [Node 3 [], Node 1 [Node 2 []]] (path[1,2,3]) == True isDfsForestOf [Node 2 [Node 3 []], Node 1 []] (path[1,2,3]) == True isDfsForestOf [Node 1 [], Node 2 [Node 3 []]] (path[1,2,3]) == False
isTopSortOf :: [Int] -> AdjacencyIntMap -> Bool Source #
Check if a given list of vertices is a correct topological sort of a graph.
isTopSortOf [3,1,2] (1 * 2 + 3 * 1) == True isTopSortOf [1,2,3] (1 * 2 + 3 * 1) == False isTopSortOf [] (1 * 2 + 3 * 1) == False isTopSortOf []empty== True isTopSortOf [x] (vertexx) == True isTopSortOf [x] (edgex x) == False