easytensor-1.0.1.0: Pure, type-indexed haskell vector, matrix, and tensor library.

Copyright(c) Artem Chirkin
LicenseBSD3
Maintainerchirkin@arch.ethz.ch
Safe HaskellNone
LanguageHaskell2010

Numeric.Matrix

Contents

Description

 
Synopsis

Documentation

class MatrixTranspose t (n :: k) (m :: k) where Source #

Methods

transpose :: Matrix t n m -> Matrix t m n Source #

Transpose Mat

Instances
MatrixTranspose (t :: Type) (xn :: XNat) (xm :: XNat) Source # 
Instance details

Defined in Numeric.Matrix

Methods

transpose :: Matrix t xn xm -> Matrix t xm xn Source #

(KnownDim n, KnownDim m, PrimArray t (Matrix t n m), PrimArray t (Matrix t m n)) => MatrixTranspose (t :: Type) (n :: Nat) (m :: Nat) Source # 
Instance details

Defined in Numeric.Matrix

Methods

transpose :: Matrix t n m -> Matrix t m n Source #

class SquareMatrix t (n :: Nat) where Source #

Methods

eye :: Matrix t n n Source #

Mat with 1 on diagonal and 0 elsewhere

diag :: Scalar t -> Matrix t n n Source #

Put the same value on the Mat diagonal, 0 otherwise

trace :: Matrix t n n -> Scalar t Source #

Sum of diagonal elements

Instances
(KnownDim n, PrimArray t (Matrix t n n), Num t) => SquareMatrix t n Source # 
Instance details

Defined in Numeric.Matrix

Methods

eye :: Matrix t n n Source #

diag :: Scalar t -> Matrix t n n Source #

trace :: Matrix t n n -> Scalar t Source #

class MatrixDeterminant t (n :: Nat) where Source #

Methods

det :: Matrix t n n -> Scalar t Source #

Determinant of Mat

Instances
(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n)) => MatrixDeterminant t n Source # 
Instance details

Defined in Numeric.Matrix

Methods

det :: Matrix t n n -> Scalar t Source #

class MatrixInverse t (n :: Nat) where Source #

Methods

inverse :: Matrix t n n -> Matrix t n n Source #

Matrix inverse

Instances
(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n), PrimArray t (Vector t n), PrimBytes (Vector t n), PrimBytes (Matrix t n n)) => MatrixInverse (t :: Type) n Source # 
Instance details

Defined in Numeric.Matrix

Methods

inverse :: Matrix t n n -> Matrix t n n Source #

class MatrixLU t (n :: Nat) where Source #

Methods

lu :: Matrix t n n -> LUFact t n Source #

Compute LU factorization with Partial Pivoting

Instances
(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n)) => MatrixLU t n Source # 
Instance details

Defined in Numeric.Matrix

Methods

lu :: Matrix t n n -> LUFact t n Source #

data LUFact t n Source #

Result of LU factorization with Partial Pivoting PA = LU .

Constructors

LUFact 

Fields

Instances
(Eq (Matrix t n n), Eq t) => Eq (LUFact t n) Source # 
Instance details

Defined in Numeric.Matrix.Class

Methods

(==) :: LUFact t n -> LUFact t n -> Bool #

(/=) :: LUFact t n -> LUFact t n -> Bool #

(Show (Matrix t n n), Show t) => Show (LUFact t n) Source # 
Instance details

Defined in Numeric.Matrix.Class

Methods

showsPrec :: Int -> LUFact t n -> ShowS #

show :: LUFact t n -> String #

showList :: [LUFact t n] -> ShowS #

type Matrix (t :: l) (n :: k) (m :: k) = DataFrame t '[n, m] Source #

Alias for DataFrames of rank 2

class HomTransform4 t where Source #

Operations on 4x4 transformation matrices and vectors in homogeneous coordinates. All angles are specified in radians.

Methods

translate4 :: Vector t 4 -> Matrix t 4 4 Source #

Create a translation matrix from a vector. The 4th coordinate is ignored.

translate3 :: Vector t 3 -> Matrix t 4 4 Source #

Create a translation matrix from a vector.

rotateX :: t -> Matrix t 4 4 Source #

Rotation matrix for a rotation around the X axis, angle is given in radians.

rotateY :: t -> Matrix t 4 4 Source #

Rotation matrix for a rotation around the Y axis, angle is given in radians.

rotateZ :: t -> Matrix t 4 4 Source #

Rotation matrix for a rotation around the Z axis, angle is given in radians.

rotate :: Vector t 3 -> t -> Matrix t 4 4 Source #

Rotation matrix for a rotation around an arbitrary normalized vector

rotateEuler Source #

Arguments

:: t

pitch (axis X'')

-> t

yaw (axis Y')

-> t

roll (axis Z)

-> Matrix t 4 4 

Rotation matrix from the Euler angles roll (axis Z), yaw (axis Y'), and pitch (axis X''). This order is known as Tait-Bryan angles (Z-Y'-X'' intrinsic rotations), or nautical angles, or Cardan angles.

rotateEuler pitch yaw roll == rotateX pitch %* rotateY yaw %* rotateZ roll

https://en.wikipedia.org/wiki/Euler_angles#Conventions_2

lookAt Source #

Arguments

:: Vector t 3

The up direction, not necessary unit length or perpendicular to the view vector

-> Vector t 3

The viewers position

-> Vector t 3

The point to look at

-> Matrix t 4 4 

Create a transform matrix using up direction, camera position and a point to look at. Just the same as GluLookAt.

perspective Source #

Arguments

:: t

Near plane clipping distance (always positive)

-> t

Far plane clipping distance (always positive)

-> t

Field of view of the y axis, in radians

-> t

Aspect ratio, i.e. screen's width/height

-> Matrix t 4 4 

A perspective symmetric projection matrix. Right-handed coordinate system. (x - right, y - top) http://en.wikibooks.org/wiki/GLSL_Programming/Vertex_Transformations

orthogonal Source #

Arguments

:: t

Near plane clipping distance

-> t

Far plane clipping distance

-> t

width

-> t

height

-> Matrix t 4 4 

An orthogonal symmetric projection matrix. Right-handed coordinate system. (x - right, y - top) http://en.wikibooks.org/wiki/GLSL_Programming/Vertex_Transformations

toHomPoint :: Vector t 3 -> Vector t 4 Source #

Add one more dimension and set it to 1.

toHomVector :: Vector t 3 -> Vector t 4 Source #

Add one more dimension and set it to 0.

fromHom :: Vector t 4 -> Vector t 3 Source #

Transform a homogenous vector or point into a normal 3D vector. If the last coordinate is not zero, divide the rest by it.

Instances
HomTransform4 Double Source # 
Instance details

Defined in Numeric.Matrix.Mat44d

HomTransform4 Float Source # 
Instance details

Defined in Numeric.Matrix.Mat44f

mat22 :: (PrimBytes (Vector (t :: Type) 2), PrimBytes (Matrix t 2 2)) => Vector t 2 -> Vector t 2 -> Matrix t 2 2 Source #

Compose a 2x2D matrix

mat33 :: (PrimBytes (t :: Type), PrimBytes (Vector t 3), PrimBytes (Matrix t 3 3)) => Vector t 3 -> Vector t 3 -> Vector t 3 -> Matrix t 3 3 Source #

Compose a 3x3D matrix

mat44 :: forall (t :: Type). (PrimBytes t, PrimBytes (Vector t (4 :: Nat)), PrimBytes (Matrix t (4 :: Nat) (4 :: Nat))) => Vector t (4 :: Nat) -> Vector t (4 :: Nat) -> Vector t (4 :: Nat) -> Vector t (4 :: Nat) -> Matrix t (4 :: Nat) (4 :: Nat) Source #

Compose a 4x4D matrix

(%*) :: (ConcatList as bs (as ++ bs), Contraction t as bs asbs, KnownDim m, PrimArray t (DataFrame t (as +: m)), PrimArray t (DataFrame t (m :+ bs)), PrimArray t (DataFrame t (as ++ bs))) => DataFrame t (as +: m) -> DataFrame t (m :+ bs) -> DataFrame t (as ++ bs) infixl 7 Source #

Tensor contraction. In particular: 1. matrix-matrix product 2. matrix-vector or vector-matrix product 3. dot product of two vectors.

pivotMat :: forall (t :: Type) (n :: k). (KnownDim n, PrimArray t (Matrix t n n), Ord t, Num t) => Matrix t n n -> (Matrix t n n, Matrix t n n, Scalar t) Source #

Permute rows that the largest magnitude elements in columns are on diagonals.

Invariants of result matrix: * forall j >= i: |M[i,i]| >= M[j,i] * if M[i,i] == 0 then forall j >= i: |M[i+1,i+1]| >= M[j,i+1]

luSolve :: forall (t :: Type) (n :: Nat). (KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n), PrimArray t (Vector t n)) => LUFact t n -> Vector t n -> Vector t n Source #

Solve Ax = b problem given LU decomposition of A.

Orphan instances

(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n)) => MatrixLU t n Source # 
Instance details

Methods

lu :: Matrix t n n -> LUFact t n Source #

(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n)) => MatrixDeterminant t n Source # 
Instance details

Methods

det :: Matrix t n n -> Scalar t Source #

(KnownDim n, PrimArray t (Matrix t n n), Num t) => SquareMatrix t n Source # 
Instance details

Methods

eye :: Matrix t n n Source #

diag :: Scalar t -> Matrix t n n Source #

trace :: Matrix t n n -> Scalar t Source #

MatrixTranspose (t :: Type) (xn :: XNat) (xm :: XNat) Source # 
Instance details

Methods

transpose :: Matrix t xn xm -> Matrix t xm xn Source #

(KnownDim n, Ord t, Fractional t, PrimBytes t, PrimArray t (Matrix t n n), PrimArray t (Vector t n), PrimBytes (Vector t n), PrimBytes (Matrix t n n)) => MatrixInverse (t :: Type) n Source # 
Instance details

Methods

inverse :: Matrix t n n -> Matrix t n n Source #

(KnownDim n, KnownDim m, PrimArray t (Matrix t n m), PrimArray t (Matrix t m n)) => MatrixTranspose (t :: Type) (n :: Nat) (m :: Nat) Source # 
Instance details

Methods

transpose :: Matrix t n m -> Matrix t m n Source #