fwgl: Game engine

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FWGL is a library for interactive 2D and 3D applications and games. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with FWGL, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). FWGL is aimed at functional reactive programming (with Yampa), but provides a non-reactive interface as well. There are two backends: fwgl-glfw and fwgl-javascript.


Change logNone available
Dependenciesbase (>=4.7 && <4.9), hashable (==1.2.*), transformers, unordered-containers (==0.2.*), vect, vector (>=0.10 && <0.12), Yampa (==0.9.*) [details]
AuthorLuca "ziocroc" Prezzavento
CategoryGame, Game Engine, Javascript
Home pagehttps://github.com/ziocroc/FWGL
UploadedMon Aug 17 20:25:38 UTC 2015 by ZioCrocifisso




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