{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.BlurEffect
(
BlurEffect(..) ,
IsBlurEffect ,
toBlurEffect ,
#if defined(ENABLE_OVERLOADING)
ResolveBlurEffectMethod ,
#endif
blurEffectNew ,
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.Kind as DK
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
import qualified Data.Word as DW
import qualified Data.Int as DI
import qualified System.Posix.Types as SPT
import qualified Foreign.C.Types as FCT
#if MIN_VERSION_base(4,18,0)
import qualified GI.Atk.Interfaces.ImplementorIface as Atk.ImplementorIface
import qualified GI.Atk.Objects.Object as Atk.Object
import qualified GI.Cairo.Structs.FontOptions as Cairo.FontOptions
import qualified GI.Cairo.Structs.RectangleInt as Cairo.RectangleInt
import qualified GI.Clutter.Callbacks as Clutter.Callbacks
import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Flags as Clutter.Flags
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Animatable as Clutter.Animatable
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Container as Clutter.Container
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Content as Clutter.Content
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Scriptable as Clutter.Scriptable
import {-# SOURCE #-} qualified GI.Clutter.Objects.Action as Clutter.Action
import {-# SOURCE #-} qualified GI.Clutter.Objects.Actor as Clutter.Actor
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Alpha as Clutter.Alpha
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animation as Clutter.Animation
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animator as Clutter.Animator
import {-# SOURCE #-} qualified GI.Clutter.Objects.Backend as Clutter.Backend
import {-# SOURCE #-} qualified GI.Clutter.Objects.ChildMeta as Clutter.ChildMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Constraint as Clutter.Constraint
import {-# SOURCE #-} qualified GI.Clutter.Objects.DeviceManager as Clutter.DeviceManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Group as Clutter.Group
import {-# SOURCE #-} qualified GI.Clutter.Objects.InputDevice as Clutter.InputDevice
import {-# SOURCE #-} qualified GI.Clutter.Objects.Interval as Clutter.Interval
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutManager as Clutter.LayoutManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutMeta as Clutter.LayoutMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Script as Clutter.Script
import {-# SOURCE #-} qualified GI.Clutter.Objects.Shader as Clutter.Shader
import {-# SOURCE #-} qualified GI.Clutter.Objects.Stage as Clutter.Stage
import {-# SOURCE #-} qualified GI.Clutter.Objects.State as Clutter.State
import {-# SOURCE #-} qualified GI.Clutter.Objects.Timeline as Clutter.Timeline
import {-# SOURCE #-} qualified GI.Clutter.Objects.Transition as Clutter.Transition
import {-# SOURCE #-} qualified GI.Clutter.Structs.ActorBox as Clutter.ActorBox
import {-# SOURCE #-} qualified GI.Clutter.Structs.AnimatorKey as Clutter.AnimatorKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.ButtonEvent as Clutter.ButtonEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Color as Clutter.Color
import {-# SOURCE #-} qualified GI.Clutter.Structs.CrossingEvent as Clutter.CrossingEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.EventSequence as Clutter.EventSequence
import {-# SOURCE #-} qualified GI.Clutter.Structs.Fog as Clutter.Fog
import {-# SOURCE #-} qualified GI.Clutter.Structs.Geometry as Clutter.Geometry
import {-# SOURCE #-} qualified GI.Clutter.Structs.KeyEvent as Clutter.KeyEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Margin as Clutter.Margin
import {-# SOURCE #-} qualified GI.Clutter.Structs.Matrix as Clutter.Matrix
import {-# SOURCE #-} qualified GI.Clutter.Structs.MotionEvent as Clutter.MotionEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.PaintVolume as Clutter.PaintVolume
import {-# SOURCE #-} qualified GI.Clutter.Structs.Perspective as Clutter.Perspective
import {-# SOURCE #-} qualified GI.Clutter.Structs.Point as Clutter.Point
import {-# SOURCE #-} qualified GI.Clutter.Structs.Rect as Clutter.Rect
import {-# SOURCE #-} qualified GI.Clutter.Structs.ScrollEvent as Clutter.ScrollEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Size as Clutter.Size
import {-# SOURCE #-} qualified GI.Clutter.Structs.StateKey as Clutter.StateKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.Vertex as Clutter.Vertex
import {-# SOURCE #-} qualified GI.Clutter.Unions.Event as Clutter.Event
import qualified GI.Cogl.Structs.Material as Cogl.Material
import qualified GI.GLib.Callbacks as GLib.Callbacks
import qualified GI.GObject.Objects.Object as GObject.Object
import qualified GI.GObject.Structs.ObjectClass as GObject.ObjectClass
import qualified GI.Gio.Interfaces.ListModel as Gio.ListModel
import qualified GI.Json.Structs.Node as Json.Node
import qualified GI.Pango.Objects.Context as Pango.Context
import qualified GI.Pango.Objects.Layout as Pango.Layout
#else
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import qualified GI.GObject.Objects.Object as GObject.Object
#endif
newtype BlurEffect = BlurEffect (SP.ManagedPtr BlurEffect)
deriving (BlurEffect -> BlurEffect -> Bool
(BlurEffect -> BlurEffect -> Bool)
-> (BlurEffect -> BlurEffect -> Bool) -> Eq BlurEffect
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: BlurEffect -> BlurEffect -> Bool
== :: BlurEffect -> BlurEffect -> Bool
$c/= :: BlurEffect -> BlurEffect -> Bool
/= :: BlurEffect -> BlurEffect -> Bool
Eq)
instance SP.ManagedPtrNewtype BlurEffect where
toManagedPtr :: BlurEffect -> ManagedPtr BlurEffect
toManagedPtr (BlurEffect ManagedPtr BlurEffect
p) = ManagedPtr BlurEffect
p
foreign import ccall "clutter_blur_effect_get_type"
c_clutter_blur_effect_get_type :: IO B.Types.GType
instance B.Types.TypedObject BlurEffect where
glibType :: IO GType
glibType = IO GType
c_clutter_blur_effect_get_type
instance B.Types.GObject BlurEffect
class (SP.GObject o, O.IsDescendantOf BlurEffect o) => IsBlurEffect o
instance (SP.GObject o, O.IsDescendantOf BlurEffect o) => IsBlurEffect o
instance O.HasParentTypes BlurEffect
type instance O.ParentTypes BlurEffect = '[Clutter.OffscreenEffect.OffscreenEffect, Clutter.Effect.Effect, Clutter.ActorMeta.ActorMeta, GObject.Object.Object]
toBlurEffect :: (MIO.MonadIO m, IsBlurEffect o) => o -> m BlurEffect
toBlurEffect :: forall (m :: * -> *) o.
(MonadIO m, IsBlurEffect o) =>
o -> m BlurEffect
toBlurEffect = IO BlurEffect -> m BlurEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO BlurEffect -> m BlurEffect)
-> (o -> IO BlurEffect) -> o -> m BlurEffect
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr BlurEffect -> BlurEffect) -> o -> IO BlurEffect
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr BlurEffect -> BlurEffect
BlurEffect
instance B.GValue.IsGValue (Maybe BlurEffect) where
gvalueGType_ :: IO GType
gvalueGType_ = IO GType
c_clutter_blur_effect_get_type
gvalueSet_ :: Ptr GValue -> Maybe BlurEffect -> IO ()
gvalueSet_ Ptr GValue
gv Maybe BlurEffect
P.Nothing = Ptr GValue -> Ptr BlurEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv (Ptr BlurEffect
forall a. Ptr a
FP.nullPtr :: FP.Ptr BlurEffect)
gvalueSet_ Ptr GValue
gv (P.Just BlurEffect
obj) = BlurEffect -> (Ptr BlurEffect -> IO ()) -> IO ()
forall a c.
(HasCallStack, ManagedPtrNewtype a) =>
a -> (Ptr a -> IO c) -> IO c
B.ManagedPtr.withManagedPtr BlurEffect
obj (Ptr GValue -> Ptr BlurEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv)
gvalueGet_ :: Ptr GValue -> IO (Maybe BlurEffect)
gvalueGet_ Ptr GValue
gv = do
Ptr BlurEffect
ptr <- Ptr GValue -> IO (Ptr BlurEffect)
forall a. GObject a => Ptr GValue -> IO (Ptr a)
B.GValue.get_object Ptr GValue
gv :: IO (FP.Ptr BlurEffect)
if Ptr BlurEffect
ptr Ptr BlurEffect -> Ptr BlurEffect -> Bool
forall a. Eq a => a -> a -> Bool
/= Ptr BlurEffect
forall a. Ptr a
FP.nullPtr
then BlurEffect -> Maybe BlurEffect
forall a. a -> Maybe a
P.Just (BlurEffect -> Maybe BlurEffect)
-> IO BlurEffect -> IO (Maybe BlurEffect)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (ManagedPtr BlurEffect -> BlurEffect)
-> Ptr BlurEffect -> IO BlurEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
B.ManagedPtr.newObject ManagedPtr BlurEffect -> BlurEffect
BlurEffect Ptr BlurEffect
ptr
else Maybe BlurEffect -> IO (Maybe BlurEffect)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe BlurEffect
forall a. Maybe a
P.Nothing
#if defined(ENABLE_OVERLOADING)
type family ResolveBlurEffectMethod (t :: Symbol) (o :: DK.Type) :: DK.Type where
ResolveBlurEffectMethod "bindProperty" o = GObject.Object.ObjectBindPropertyMethodInfo
ResolveBlurEffectMethod "bindPropertyFull" o = GObject.Object.ObjectBindPropertyFullMethodInfo
ResolveBlurEffectMethod "createTexture" o = Clutter.OffscreenEffect.OffscreenEffectCreateTextureMethodInfo
ResolveBlurEffectMethod "forceFloating" o = GObject.Object.ObjectForceFloatingMethodInfo
ResolveBlurEffectMethod "freezeNotify" o = GObject.Object.ObjectFreezeNotifyMethodInfo
ResolveBlurEffectMethod "getv" o = GObject.Object.ObjectGetvMethodInfo
ResolveBlurEffectMethod "isFloating" o = GObject.Object.ObjectIsFloatingMethodInfo
ResolveBlurEffectMethod "notify" o = GObject.Object.ObjectNotifyMethodInfo
ResolveBlurEffectMethod "notifyByPspec" o = GObject.Object.ObjectNotifyByPspecMethodInfo
ResolveBlurEffectMethod "paintTarget" o = Clutter.OffscreenEffect.OffscreenEffectPaintTargetMethodInfo
ResolveBlurEffectMethod "queueRepaint" o = Clutter.Effect.EffectQueueRepaintMethodInfo
ResolveBlurEffectMethod "ref" o = GObject.Object.ObjectRefMethodInfo
ResolveBlurEffectMethod "refSink" o = GObject.Object.ObjectRefSinkMethodInfo
ResolveBlurEffectMethod "runDispose" o = GObject.Object.ObjectRunDisposeMethodInfo
ResolveBlurEffectMethod "stealData" o = GObject.Object.ObjectStealDataMethodInfo
ResolveBlurEffectMethod "stealQdata" o = GObject.Object.ObjectStealQdataMethodInfo
ResolveBlurEffectMethod "thawNotify" o = GObject.Object.ObjectThawNotifyMethodInfo
ResolveBlurEffectMethod "unref" o = GObject.Object.ObjectUnrefMethodInfo
ResolveBlurEffectMethod "watchClosure" o = GObject.Object.ObjectWatchClosureMethodInfo
ResolveBlurEffectMethod "getActor" o = Clutter.ActorMeta.ActorMetaGetActorMethodInfo
ResolveBlurEffectMethod "getData" o = GObject.Object.ObjectGetDataMethodInfo
ResolveBlurEffectMethod "getEnabled" o = Clutter.ActorMeta.ActorMetaGetEnabledMethodInfo
ResolveBlurEffectMethod "getName" o = Clutter.ActorMeta.ActorMetaGetNameMethodInfo
ResolveBlurEffectMethod "getProperty" o = GObject.Object.ObjectGetPropertyMethodInfo
ResolveBlurEffectMethod "getQdata" o = GObject.Object.ObjectGetQdataMethodInfo
ResolveBlurEffectMethod "getTarget" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetMethodInfo
ResolveBlurEffectMethod "getTargetRect" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetRectMethodInfo
ResolveBlurEffectMethod "getTargetSize" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetSizeMethodInfo
ResolveBlurEffectMethod "getTexture" o = Clutter.OffscreenEffect.OffscreenEffectGetTextureMethodInfo
ResolveBlurEffectMethod "setData" o = GObject.Object.ObjectSetDataMethodInfo
ResolveBlurEffectMethod "setDataFull" o = GObject.Object.ObjectSetDataFullMethodInfo
ResolveBlurEffectMethod "setEnabled" o = Clutter.ActorMeta.ActorMetaSetEnabledMethodInfo
ResolveBlurEffectMethod "setName" o = Clutter.ActorMeta.ActorMetaSetNameMethodInfo
ResolveBlurEffectMethod "setProperty" o = GObject.Object.ObjectSetPropertyMethodInfo
ResolveBlurEffectMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveBlurEffectMethod t BlurEffect, O.OverloadedMethod info BlurEffect p) => OL.IsLabel t (BlurEffect -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveBlurEffectMethod t BlurEffect, O.OverloadedMethod info BlurEffect p, R.HasField t BlurEffect p) => R.HasField t BlurEffect p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveBlurEffectMethod t BlurEffect, O.OverloadedMethodInfo info BlurEffect) => OL.IsLabel t (O.MethodProxy info BlurEffect) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
#if defined(ENABLE_OVERLOADING)
instance O.HasAttributeList BlurEffect
type instance O.AttributeList BlurEffect = BlurEffectAttributeList
type BlurEffectAttributeList = ('[ '("actor", Clutter.ActorMeta.ActorMetaActorPropertyInfo), '("enabled", Clutter.ActorMeta.ActorMetaEnabledPropertyInfo), '("name", Clutter.ActorMeta.ActorMetaNamePropertyInfo)] :: [(Symbol, DK.Type)])
#endif
#if defined(ENABLE_OVERLOADING)
#endif
#if defined(ENABLE_OVERLOADING)
type instance O.SignalList BlurEffect = BlurEffectSignalList
type BlurEffectSignalList = ('[ '("notify", GObject.Object.ObjectNotifySignalInfo)] :: [(Symbol, DK.Type)])
#endif
foreign import ccall "clutter_blur_effect_new" clutter_blur_effect_new ::
IO (Ptr BlurEffect)
blurEffectNew ::
(B.CallStack.HasCallStack, MonadIO m) =>
m BlurEffect
blurEffectNew :: forall (m :: * -> *). (HasCallStack, MonadIO m) => m BlurEffect
blurEffectNew = IO BlurEffect -> m BlurEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO BlurEffect -> m BlurEffect) -> IO BlurEffect -> m BlurEffect
forall a b. (a -> b) -> a -> b
$ do
Ptr BlurEffect
result <- IO (Ptr BlurEffect)
clutter_blur_effect_new
Text -> Ptr BlurEffect -> IO ()
forall a. HasCallStack => Text -> Ptr a -> IO ()
checkUnexpectedReturnNULL Text
"blurEffectNew" Ptr BlurEffect
result
BlurEffect
result' <- ((ManagedPtr BlurEffect -> BlurEffect)
-> Ptr BlurEffect -> IO BlurEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
newObject ManagedPtr BlurEffect -> BlurEffect
BlurEffect) Ptr BlurEffect
result
BlurEffect -> IO BlurEffect
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return BlurEffect
result'
#if defined(ENABLE_OVERLOADING)
#endif