{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.DesaturateEffect
(
DesaturateEffect(..) ,
IsDesaturateEffect ,
toDesaturateEffect ,
#if defined(ENABLE_OVERLOADING)
ResolveDesaturateEffectMethod ,
#endif
#if defined(ENABLE_OVERLOADING)
DesaturateEffectGetFactorMethodInfo ,
#endif
desaturateEffectGetFactor ,
desaturateEffectNew ,
#if defined(ENABLE_OVERLOADING)
DesaturateEffectSetFactorMethodInfo ,
#endif
desaturateEffectSetFactor ,
#if defined(ENABLE_OVERLOADING)
DesaturateEffectFactorPropertyInfo ,
#endif
constructDesaturateEffectFactor ,
#if defined(ENABLE_OVERLOADING)
desaturateEffectFactor ,
#endif
getDesaturateEffectFactor ,
setDesaturateEffectFactor ,
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.Kind as DK
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
import qualified Data.Word as DW
import qualified Data.Int as DI
import qualified System.Posix.Types as SPT
import qualified Foreign.C.Types as FCT
#if MIN_VERSION_base(4,18,0)
import qualified GI.Atk.Interfaces.ImplementorIface as Atk.ImplementorIface
import qualified GI.Atk.Objects.Object as Atk.Object
import qualified GI.Cairo.Structs.FontOptions as Cairo.FontOptions
import qualified GI.Cairo.Structs.RectangleInt as Cairo.RectangleInt
import qualified GI.Clutter.Callbacks as Clutter.Callbacks
import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Flags as Clutter.Flags
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Animatable as Clutter.Animatable
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Container as Clutter.Container
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Content as Clutter.Content
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Scriptable as Clutter.Scriptable
import {-# SOURCE #-} qualified GI.Clutter.Objects.Action as Clutter.Action
import {-# SOURCE #-} qualified GI.Clutter.Objects.Actor as Clutter.Actor
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Alpha as Clutter.Alpha
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animation as Clutter.Animation
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animator as Clutter.Animator
import {-# SOURCE #-} qualified GI.Clutter.Objects.Backend as Clutter.Backend
import {-# SOURCE #-} qualified GI.Clutter.Objects.ChildMeta as Clutter.ChildMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Constraint as Clutter.Constraint
import {-# SOURCE #-} qualified GI.Clutter.Objects.DeviceManager as Clutter.DeviceManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Group as Clutter.Group
import {-# SOURCE #-} qualified GI.Clutter.Objects.InputDevice as Clutter.InputDevice
import {-# SOURCE #-} qualified GI.Clutter.Objects.Interval as Clutter.Interval
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutManager as Clutter.LayoutManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutMeta as Clutter.LayoutMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Script as Clutter.Script
import {-# SOURCE #-} qualified GI.Clutter.Objects.Shader as Clutter.Shader
import {-# SOURCE #-} qualified GI.Clutter.Objects.Stage as Clutter.Stage
import {-# SOURCE #-} qualified GI.Clutter.Objects.State as Clutter.State
import {-# SOURCE #-} qualified GI.Clutter.Objects.Timeline as Clutter.Timeline
import {-# SOURCE #-} qualified GI.Clutter.Objects.Transition as Clutter.Transition
import {-# SOURCE #-} qualified GI.Clutter.Structs.ActorBox as Clutter.ActorBox
import {-# SOURCE #-} qualified GI.Clutter.Structs.AnimatorKey as Clutter.AnimatorKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.ButtonEvent as Clutter.ButtonEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Color as Clutter.Color
import {-# SOURCE #-} qualified GI.Clutter.Structs.CrossingEvent as Clutter.CrossingEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.EventSequence as Clutter.EventSequence
import {-# SOURCE #-} qualified GI.Clutter.Structs.Fog as Clutter.Fog
import {-# SOURCE #-} qualified GI.Clutter.Structs.Geometry as Clutter.Geometry
import {-# SOURCE #-} qualified GI.Clutter.Structs.KeyEvent as Clutter.KeyEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Margin as Clutter.Margin
import {-# SOURCE #-} qualified GI.Clutter.Structs.Matrix as Clutter.Matrix
import {-# SOURCE #-} qualified GI.Clutter.Structs.MotionEvent as Clutter.MotionEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.PaintVolume as Clutter.PaintVolume
import {-# SOURCE #-} qualified GI.Clutter.Structs.Perspective as Clutter.Perspective
import {-# SOURCE #-} qualified GI.Clutter.Structs.Point as Clutter.Point
import {-# SOURCE #-} qualified GI.Clutter.Structs.Rect as Clutter.Rect
import {-# SOURCE #-} qualified GI.Clutter.Structs.ScrollEvent as Clutter.ScrollEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Size as Clutter.Size
import {-# SOURCE #-} qualified GI.Clutter.Structs.StateKey as Clutter.StateKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.Vertex as Clutter.Vertex
import {-# SOURCE #-} qualified GI.Clutter.Unions.Event as Clutter.Event
import qualified GI.Cogl.Structs.Material as Cogl.Material
import qualified GI.GLib.Callbacks as GLib.Callbacks
import qualified GI.GObject.Objects.Object as GObject.Object
import qualified GI.GObject.Structs.ObjectClass as GObject.ObjectClass
import qualified GI.Gio.Interfaces.ListModel as Gio.ListModel
import qualified GI.Json.Structs.Node as Json.Node
import qualified GI.Pango.Objects.Context as Pango.Context
import qualified GI.Pango.Objects.Layout as Pango.Layout
#else
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import qualified GI.GObject.Objects.Object as GObject.Object
#endif
newtype DesaturateEffect = DesaturateEffect (SP.ManagedPtr DesaturateEffect)
deriving (DesaturateEffect -> DesaturateEffect -> Bool
(DesaturateEffect -> DesaturateEffect -> Bool)
-> (DesaturateEffect -> DesaturateEffect -> Bool)
-> Eq DesaturateEffect
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: DesaturateEffect -> DesaturateEffect -> Bool
== :: DesaturateEffect -> DesaturateEffect -> Bool
$c/= :: DesaturateEffect -> DesaturateEffect -> Bool
/= :: DesaturateEffect -> DesaturateEffect -> Bool
Eq)
instance SP.ManagedPtrNewtype DesaturateEffect where
toManagedPtr :: DesaturateEffect -> ManagedPtr DesaturateEffect
toManagedPtr (DesaturateEffect ManagedPtr DesaturateEffect
p) = ManagedPtr DesaturateEffect
p
foreign import ccall "clutter_desaturate_effect_get_type"
c_clutter_desaturate_effect_get_type :: IO B.Types.GType
instance B.Types.TypedObject DesaturateEffect where
glibType :: IO GType
glibType = IO GType
c_clutter_desaturate_effect_get_type
instance B.Types.GObject DesaturateEffect
class (SP.GObject o, O.IsDescendantOf DesaturateEffect o) => IsDesaturateEffect o
instance (SP.GObject o, O.IsDescendantOf DesaturateEffect o) => IsDesaturateEffect o
instance O.HasParentTypes DesaturateEffect
type instance O.ParentTypes DesaturateEffect = '[Clutter.OffscreenEffect.OffscreenEffect, Clutter.Effect.Effect, Clutter.ActorMeta.ActorMeta, GObject.Object.Object]
toDesaturateEffect :: (MIO.MonadIO m, IsDesaturateEffect o) => o -> m DesaturateEffect
toDesaturateEffect :: forall (m :: * -> *) o.
(MonadIO m, IsDesaturateEffect o) =>
o -> m DesaturateEffect
toDesaturateEffect = IO DesaturateEffect -> m DesaturateEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO DesaturateEffect -> m DesaturateEffect)
-> (o -> IO DesaturateEffect) -> o -> m DesaturateEffect
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr DesaturateEffect -> DesaturateEffect)
-> o -> IO DesaturateEffect
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr DesaturateEffect -> DesaturateEffect
DesaturateEffect
instance B.GValue.IsGValue (Maybe DesaturateEffect) where
gvalueGType_ :: IO GType
gvalueGType_ = IO GType
c_clutter_desaturate_effect_get_type
gvalueSet_ :: Ptr GValue -> Maybe DesaturateEffect -> IO ()
gvalueSet_ Ptr GValue
gv Maybe DesaturateEffect
P.Nothing = Ptr GValue -> Ptr DesaturateEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv (Ptr DesaturateEffect
forall a. Ptr a
FP.nullPtr :: FP.Ptr DesaturateEffect)
gvalueSet_ Ptr GValue
gv (P.Just DesaturateEffect
obj) = DesaturateEffect -> (Ptr DesaturateEffect -> IO ()) -> IO ()
forall a c.
(HasCallStack, ManagedPtrNewtype a) =>
a -> (Ptr a -> IO c) -> IO c
B.ManagedPtr.withManagedPtr DesaturateEffect
obj (Ptr GValue -> Ptr DesaturateEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv)
gvalueGet_ :: Ptr GValue -> IO (Maybe DesaturateEffect)
gvalueGet_ Ptr GValue
gv = do
Ptr DesaturateEffect
ptr <- Ptr GValue -> IO (Ptr DesaturateEffect)
forall a. GObject a => Ptr GValue -> IO (Ptr a)
B.GValue.get_object Ptr GValue
gv :: IO (FP.Ptr DesaturateEffect)
if Ptr DesaturateEffect
ptr Ptr DesaturateEffect -> Ptr DesaturateEffect -> Bool
forall a. Eq a => a -> a -> Bool
/= Ptr DesaturateEffect
forall a. Ptr a
FP.nullPtr
then DesaturateEffect -> Maybe DesaturateEffect
forall a. a -> Maybe a
P.Just (DesaturateEffect -> Maybe DesaturateEffect)
-> IO DesaturateEffect -> IO (Maybe DesaturateEffect)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (ManagedPtr DesaturateEffect -> DesaturateEffect)
-> Ptr DesaturateEffect -> IO DesaturateEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
B.ManagedPtr.newObject ManagedPtr DesaturateEffect -> DesaturateEffect
DesaturateEffect Ptr DesaturateEffect
ptr
else Maybe DesaturateEffect -> IO (Maybe DesaturateEffect)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe DesaturateEffect
forall a. Maybe a
P.Nothing
#if defined(ENABLE_OVERLOADING)
type family ResolveDesaturateEffectMethod (t :: Symbol) (o :: DK.Type) :: DK.Type where
ResolveDesaturateEffectMethod "bindProperty" o = GObject.Object.ObjectBindPropertyMethodInfo
ResolveDesaturateEffectMethod "bindPropertyFull" o = GObject.Object.ObjectBindPropertyFullMethodInfo
ResolveDesaturateEffectMethod "createTexture" o = Clutter.OffscreenEffect.OffscreenEffectCreateTextureMethodInfo
ResolveDesaturateEffectMethod "forceFloating" o = GObject.Object.ObjectForceFloatingMethodInfo
ResolveDesaturateEffectMethod "freezeNotify" o = GObject.Object.ObjectFreezeNotifyMethodInfo
ResolveDesaturateEffectMethod "getv" o = GObject.Object.ObjectGetvMethodInfo
ResolveDesaturateEffectMethod "isFloating" o = GObject.Object.ObjectIsFloatingMethodInfo
ResolveDesaturateEffectMethod "notify" o = GObject.Object.ObjectNotifyMethodInfo
ResolveDesaturateEffectMethod "notifyByPspec" o = GObject.Object.ObjectNotifyByPspecMethodInfo
ResolveDesaturateEffectMethod "paintTarget" o = Clutter.OffscreenEffect.OffscreenEffectPaintTargetMethodInfo
ResolveDesaturateEffectMethod "queueRepaint" o = Clutter.Effect.EffectQueueRepaintMethodInfo
ResolveDesaturateEffectMethod "ref" o = GObject.Object.ObjectRefMethodInfo
ResolveDesaturateEffectMethod "refSink" o = GObject.Object.ObjectRefSinkMethodInfo
ResolveDesaturateEffectMethod "runDispose" o = GObject.Object.ObjectRunDisposeMethodInfo
ResolveDesaturateEffectMethod "stealData" o = GObject.Object.ObjectStealDataMethodInfo
ResolveDesaturateEffectMethod "stealQdata" o = GObject.Object.ObjectStealQdataMethodInfo
ResolveDesaturateEffectMethod "thawNotify" o = GObject.Object.ObjectThawNotifyMethodInfo
ResolveDesaturateEffectMethod "unref" o = GObject.Object.ObjectUnrefMethodInfo
ResolveDesaturateEffectMethod "watchClosure" o = GObject.Object.ObjectWatchClosureMethodInfo
ResolveDesaturateEffectMethod "getActor" o = Clutter.ActorMeta.ActorMetaGetActorMethodInfo
ResolveDesaturateEffectMethod "getData" o = GObject.Object.ObjectGetDataMethodInfo
ResolveDesaturateEffectMethod "getEnabled" o = Clutter.ActorMeta.ActorMetaGetEnabledMethodInfo
ResolveDesaturateEffectMethod "getFactor" o = DesaturateEffectGetFactorMethodInfo
ResolveDesaturateEffectMethod "getName" o = Clutter.ActorMeta.ActorMetaGetNameMethodInfo
ResolveDesaturateEffectMethod "getProperty" o = GObject.Object.ObjectGetPropertyMethodInfo
ResolveDesaturateEffectMethod "getQdata" o = GObject.Object.ObjectGetQdataMethodInfo
ResolveDesaturateEffectMethod "getTarget" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetMethodInfo
ResolveDesaturateEffectMethod "getTargetRect" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetRectMethodInfo
ResolveDesaturateEffectMethod "getTargetSize" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetSizeMethodInfo
ResolveDesaturateEffectMethod "getTexture" o = Clutter.OffscreenEffect.OffscreenEffectGetTextureMethodInfo
ResolveDesaturateEffectMethod "setData" o = GObject.Object.ObjectSetDataMethodInfo
ResolveDesaturateEffectMethod "setDataFull" o = GObject.Object.ObjectSetDataFullMethodInfo
ResolveDesaturateEffectMethod "setEnabled" o = Clutter.ActorMeta.ActorMetaSetEnabledMethodInfo
ResolveDesaturateEffectMethod "setFactor" o = DesaturateEffectSetFactorMethodInfo
ResolveDesaturateEffectMethod "setName" o = Clutter.ActorMeta.ActorMetaSetNameMethodInfo
ResolveDesaturateEffectMethod "setProperty" o = GObject.Object.ObjectSetPropertyMethodInfo
ResolveDesaturateEffectMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveDesaturateEffectMethod t DesaturateEffect, O.OverloadedMethod info DesaturateEffect p) => OL.IsLabel t (DesaturateEffect -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveDesaturateEffectMethod t DesaturateEffect, O.OverloadedMethod info DesaturateEffect p, R.HasField t DesaturateEffect p) => R.HasField t DesaturateEffect p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveDesaturateEffectMethod t DesaturateEffect, O.OverloadedMethodInfo info DesaturateEffect) => OL.IsLabel t (O.MethodProxy info DesaturateEffect) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
getDesaturateEffectFactor :: (MonadIO m, IsDesaturateEffect o) => o -> m Double
getDesaturateEffectFactor :: forall (m :: * -> *) o.
(MonadIO m, IsDesaturateEffect o) =>
o -> m Double
getDesaturateEffectFactor o
obj = IO Double -> m Double
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO Double -> m Double) -> IO Double -> m Double
forall a b. (a -> b) -> a -> b
$ o -> String -> IO Double
forall a. GObject a => a -> String -> IO Double
B.Properties.getObjectPropertyDouble o
obj String
"factor"
setDesaturateEffectFactor :: (MonadIO m, IsDesaturateEffect o) => o -> Double -> m ()
setDesaturateEffectFactor :: forall (m :: * -> *) o.
(MonadIO m, IsDesaturateEffect o) =>
o -> Double -> m ()
setDesaturateEffectFactor o
obj Double
val = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
o -> String -> Double -> IO ()
forall a. GObject a => a -> String -> Double -> IO ()
B.Properties.setObjectPropertyDouble o
obj String
"factor" Double
val
constructDesaturateEffectFactor :: (IsDesaturateEffect o, MIO.MonadIO m) => Double -> m (GValueConstruct o)
constructDesaturateEffectFactor :: forall o (m :: * -> *).
(IsDesaturateEffect o, MonadIO m) =>
Double -> m (GValueConstruct o)
constructDesaturateEffectFactor Double
val = IO (GValueConstruct o) -> m (GValueConstruct o)
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> m (GValueConstruct o))
-> IO (GValueConstruct o) -> m (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ do
IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> IO (GValueConstruct o))
-> IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ String -> Double -> IO (GValueConstruct o)
forall o. String -> Double -> IO (GValueConstruct o)
B.Properties.constructObjectPropertyDouble String
"factor" Double
val
#if defined(ENABLE_OVERLOADING)
data DesaturateEffectFactorPropertyInfo
instance AttrInfo DesaturateEffectFactorPropertyInfo where
type AttrAllowedOps DesaturateEffectFactorPropertyInfo = '[ 'AttrSet, 'AttrConstruct, 'AttrGet]
type AttrBaseTypeConstraint DesaturateEffectFactorPropertyInfo = IsDesaturateEffect
type AttrSetTypeConstraint DesaturateEffectFactorPropertyInfo = (~) Double
type AttrTransferTypeConstraint DesaturateEffectFactorPropertyInfo = (~) Double
type AttrTransferType DesaturateEffectFactorPropertyInfo = Double
type AttrGetType DesaturateEffectFactorPropertyInfo = Double
type AttrLabel DesaturateEffectFactorPropertyInfo = "factor"
type AttrOrigin DesaturateEffectFactorPropertyInfo = DesaturateEffect
attrGet = getDesaturateEffectFactor
attrSet = setDesaturateEffectFactor
attrTransfer _ v = do
return v
attrConstruct = constructDesaturateEffectFactor
attrClear = undefined
dbgAttrInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.DesaturateEffect.factor"
, O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-DesaturateEffect.html#g:attr:factor"
})
#endif
#if defined(ENABLE_OVERLOADING)
instance O.HasAttributeList DesaturateEffect
type instance O.AttributeList DesaturateEffect = DesaturateEffectAttributeList
type DesaturateEffectAttributeList = ('[ '("actor", Clutter.ActorMeta.ActorMetaActorPropertyInfo), '("enabled", Clutter.ActorMeta.ActorMetaEnabledPropertyInfo), '("factor", DesaturateEffectFactorPropertyInfo), '("name", Clutter.ActorMeta.ActorMetaNamePropertyInfo)] :: [(Symbol, DK.Type)])
#endif
#if defined(ENABLE_OVERLOADING)
desaturateEffectFactor :: AttrLabelProxy "factor"
desaturateEffectFactor = AttrLabelProxy
#endif
#if defined(ENABLE_OVERLOADING)
type instance O.SignalList DesaturateEffect = DesaturateEffectSignalList
type DesaturateEffectSignalList = ('[ '("notify", GObject.Object.ObjectNotifySignalInfo)] :: [(Symbol, DK.Type)])
#endif
foreign import ccall "clutter_desaturate_effect_new" clutter_desaturate_effect_new ::
CDouble ->
IO (Ptr DesaturateEffect)
desaturateEffectNew ::
(B.CallStack.HasCallStack, MonadIO m) =>
Double
-> m DesaturateEffect
desaturateEffectNew :: forall (m :: * -> *).
(HasCallStack, MonadIO m) =>
Double -> m DesaturateEffect
desaturateEffectNew Double
factor = IO DesaturateEffect -> m DesaturateEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO DesaturateEffect -> m DesaturateEffect)
-> IO DesaturateEffect -> m DesaturateEffect
forall a b. (a -> b) -> a -> b
$ do
let factor' :: CDouble
factor' = Double -> CDouble
forall a b. (Real a, Fractional b) => a -> b
realToFrac Double
factor
Ptr DesaturateEffect
result <- CDouble -> IO (Ptr DesaturateEffect)
clutter_desaturate_effect_new CDouble
factor'
Text -> Ptr DesaturateEffect -> IO ()
forall a. HasCallStack => Text -> Ptr a -> IO ()
checkUnexpectedReturnNULL Text
"desaturateEffectNew" Ptr DesaturateEffect
result
DesaturateEffect
result' <- ((ManagedPtr DesaturateEffect -> DesaturateEffect)
-> Ptr DesaturateEffect -> IO DesaturateEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
newObject ManagedPtr DesaturateEffect -> DesaturateEffect
DesaturateEffect) Ptr DesaturateEffect
result
DesaturateEffect -> IO DesaturateEffect
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return DesaturateEffect
result'
#if defined(ENABLE_OVERLOADING)
#endif
foreign import ccall "clutter_desaturate_effect_get_factor" clutter_desaturate_effect_get_factor ::
Ptr DesaturateEffect ->
IO CDouble
desaturateEffectGetFactor ::
(B.CallStack.HasCallStack, MonadIO m, IsDesaturateEffect a) =>
a
-> m Double
desaturateEffectGetFactor :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsDesaturateEffect a) =>
a -> m Double
desaturateEffectGetFactor a
effect = IO Double -> m Double
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Double -> m Double) -> IO Double -> m Double
forall a b. (a -> b) -> a -> b
$ do
Ptr DesaturateEffect
effect' <- a -> IO (Ptr DesaturateEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
CDouble
result <- Ptr DesaturateEffect -> IO CDouble
clutter_desaturate_effect_get_factor Ptr DesaturateEffect
effect'
let result' :: Double
result' = CDouble -> Double
forall a b. (Real a, Fractional b) => a -> b
realToFrac CDouble
result
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
Double -> IO Double
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Double
result'
#if defined(ENABLE_OVERLOADING)
data DesaturateEffectGetFactorMethodInfo
instance (signature ~ (m Double), MonadIO m, IsDesaturateEffect a) => O.OverloadedMethod DesaturateEffectGetFactorMethodInfo a signature where
overloadedMethod = desaturateEffectGetFactor
instance O.OverloadedMethodInfo DesaturateEffectGetFactorMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.DesaturateEffect.desaturateEffectGetFactor",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-DesaturateEffect.html#v:desaturateEffectGetFactor"
})
#endif
foreign import ccall "clutter_desaturate_effect_set_factor" clutter_desaturate_effect_set_factor ::
Ptr DesaturateEffect ->
CDouble ->
IO ()
desaturateEffectSetFactor ::
(B.CallStack.HasCallStack, MonadIO m, IsDesaturateEffect a) =>
a
-> Double
-> m ()
desaturateEffectSetFactor :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsDesaturateEffect a) =>
a -> Double -> m ()
desaturateEffectSetFactor a
effect Double
factor = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
Ptr DesaturateEffect
effect' <- a -> IO (Ptr DesaturateEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
let factor' :: CDouble
factor' = Double -> CDouble
forall a b. (Real a, Fractional b) => a -> b
realToFrac Double
factor
Ptr DesaturateEffect -> CDouble -> IO ()
clutter_desaturate_effect_set_factor Ptr DesaturateEffect
effect' CDouble
factor'
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
() -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
#if defined(ENABLE_OVERLOADING)
data DesaturateEffectSetFactorMethodInfo
instance (signature ~ (Double -> m ()), MonadIO m, IsDesaturateEffect a) => O.OverloadedMethod DesaturateEffectSetFactorMethodInfo a signature where
overloadedMethod = desaturateEffectSetFactor
instance O.OverloadedMethodInfo DesaturateEffectSetFactorMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.DesaturateEffect.desaturateEffectSetFactor",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-DesaturateEffect.html#v:desaturateEffectSetFactor"
})
#endif