{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.ShaderEffect
(
ShaderEffect(..) ,
IsShaderEffect ,
toShaderEffect ,
#if defined(ENABLE_OVERLOADING)
ResolveShaderEffectMethod ,
#endif
#if defined(ENABLE_OVERLOADING)
ShaderEffectGetProgramMethodInfo ,
#endif
shaderEffectGetProgram ,
#if defined(ENABLE_OVERLOADING)
ShaderEffectGetShaderMethodInfo ,
#endif
shaderEffectGetShader ,
shaderEffectNew ,
#if defined(ENABLE_OVERLOADING)
ShaderEffectSetShaderSourceMethodInfo ,
#endif
shaderEffectSetShaderSource ,
#if defined(ENABLE_OVERLOADING)
ShaderEffectSetUniformValueMethodInfo ,
#endif
shaderEffectSetUniformValue ,
#if defined(ENABLE_OVERLOADING)
ShaderEffectShaderTypePropertyInfo ,
#endif
constructShaderEffectShaderType ,
#if defined(ENABLE_OVERLOADING)
shaderEffectShaderType ,
#endif
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.Kind as DK
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
import qualified Data.Word as DW
import qualified Data.Int as DI
import qualified System.Posix.Types as SPT
import qualified Foreign.C.Types as FCT
#if MIN_VERSION_base(4,18,0)
import qualified GI.Atk.Interfaces.ImplementorIface as Atk.ImplementorIface
import qualified GI.Atk.Objects.Object as Atk.Object
import qualified GI.Cairo.Structs.FontOptions as Cairo.FontOptions
import qualified GI.Cairo.Structs.RectangleInt as Cairo.RectangleInt
import qualified GI.Clutter.Callbacks as Clutter.Callbacks
import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Flags as Clutter.Flags
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Animatable as Clutter.Animatable
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Container as Clutter.Container
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Content as Clutter.Content
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Scriptable as Clutter.Scriptable
import {-# SOURCE #-} qualified GI.Clutter.Objects.Action as Clutter.Action
import {-# SOURCE #-} qualified GI.Clutter.Objects.Actor as Clutter.Actor
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Alpha as Clutter.Alpha
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animation as Clutter.Animation
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animator as Clutter.Animator
import {-# SOURCE #-} qualified GI.Clutter.Objects.Backend as Clutter.Backend
import {-# SOURCE #-} qualified GI.Clutter.Objects.ChildMeta as Clutter.ChildMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Constraint as Clutter.Constraint
import {-# SOURCE #-} qualified GI.Clutter.Objects.DeviceManager as Clutter.DeviceManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Group as Clutter.Group
import {-# SOURCE #-} qualified GI.Clutter.Objects.InputDevice as Clutter.InputDevice
import {-# SOURCE #-} qualified GI.Clutter.Objects.Interval as Clutter.Interval
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutManager as Clutter.LayoutManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutMeta as Clutter.LayoutMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import {-# SOURCE #-} qualified GI.Clutter.Objects.Script as Clutter.Script
import {-# SOURCE #-} qualified GI.Clutter.Objects.Shader as Clutter.Shader
import {-# SOURCE #-} qualified GI.Clutter.Objects.Stage as Clutter.Stage
import {-# SOURCE #-} qualified GI.Clutter.Objects.State as Clutter.State
import {-# SOURCE #-} qualified GI.Clutter.Objects.Timeline as Clutter.Timeline
import {-# SOURCE #-} qualified GI.Clutter.Objects.Transition as Clutter.Transition
import {-# SOURCE #-} qualified GI.Clutter.Structs.ActorBox as Clutter.ActorBox
import {-# SOURCE #-} qualified GI.Clutter.Structs.AnimatorKey as Clutter.AnimatorKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.ButtonEvent as Clutter.ButtonEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Color as Clutter.Color
import {-# SOURCE #-} qualified GI.Clutter.Structs.CrossingEvent as Clutter.CrossingEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.EventSequence as Clutter.EventSequence
import {-# SOURCE #-} qualified GI.Clutter.Structs.Fog as Clutter.Fog
import {-# SOURCE #-} qualified GI.Clutter.Structs.Geometry as Clutter.Geometry
import {-# SOURCE #-} qualified GI.Clutter.Structs.KeyEvent as Clutter.KeyEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Margin as Clutter.Margin
import {-# SOURCE #-} qualified GI.Clutter.Structs.Matrix as Clutter.Matrix
import {-# SOURCE #-} qualified GI.Clutter.Structs.MotionEvent as Clutter.MotionEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.PaintVolume as Clutter.PaintVolume
import {-# SOURCE #-} qualified GI.Clutter.Structs.Perspective as Clutter.Perspective
import {-# SOURCE #-} qualified GI.Clutter.Structs.Point as Clutter.Point
import {-# SOURCE #-} qualified GI.Clutter.Structs.Rect as Clutter.Rect
import {-# SOURCE #-} qualified GI.Clutter.Structs.ScrollEvent as Clutter.ScrollEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Size as Clutter.Size
import {-# SOURCE #-} qualified GI.Clutter.Structs.StateKey as Clutter.StateKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.Vertex as Clutter.Vertex
import {-# SOURCE #-} qualified GI.Clutter.Unions.Event as Clutter.Event
import qualified GI.Cogl.Structs.Material as Cogl.Material
import qualified GI.GLib.Callbacks as GLib.Callbacks
import qualified GI.GObject.Objects.Object as GObject.Object
import qualified GI.GObject.Structs.ObjectClass as GObject.ObjectClass
import qualified GI.Gio.Interfaces.ListModel as Gio.ListModel
import qualified GI.Json.Structs.Node as Json.Node
import qualified GI.Pango.Objects.Context as Pango.Context
import qualified GI.Pango.Objects.Layout as Pango.Layout
#else
import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import qualified GI.GObject.Objects.Object as GObject.Object
#endif
newtype ShaderEffect = ShaderEffect (SP.ManagedPtr ShaderEffect)
deriving (ShaderEffect -> ShaderEffect -> Bool
(ShaderEffect -> ShaderEffect -> Bool)
-> (ShaderEffect -> ShaderEffect -> Bool) -> Eq ShaderEffect
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShaderEffect -> ShaderEffect -> Bool
== :: ShaderEffect -> ShaderEffect -> Bool
$c/= :: ShaderEffect -> ShaderEffect -> Bool
/= :: ShaderEffect -> ShaderEffect -> Bool
Eq)
instance SP.ManagedPtrNewtype ShaderEffect where
toManagedPtr :: ShaderEffect -> ManagedPtr ShaderEffect
toManagedPtr (ShaderEffect ManagedPtr ShaderEffect
p) = ManagedPtr ShaderEffect
p
foreign import ccall "clutter_shader_effect_get_type"
c_clutter_shader_effect_get_type :: IO B.Types.GType
instance B.Types.TypedObject ShaderEffect where
glibType :: IO GType
glibType = IO GType
c_clutter_shader_effect_get_type
instance B.Types.GObject ShaderEffect
class (SP.GObject o, O.IsDescendantOf ShaderEffect o) => IsShaderEffect o
instance (SP.GObject o, O.IsDescendantOf ShaderEffect o) => IsShaderEffect o
instance O.HasParentTypes ShaderEffect
type instance O.ParentTypes ShaderEffect = '[Clutter.OffscreenEffect.OffscreenEffect, Clutter.Effect.Effect, Clutter.ActorMeta.ActorMeta, GObject.Object.Object]
toShaderEffect :: (MIO.MonadIO m, IsShaderEffect o) => o -> m ShaderEffect
toShaderEffect :: forall (m :: * -> *) o.
(MonadIO m, IsShaderEffect o) =>
o -> m ShaderEffect
toShaderEffect = IO ShaderEffect -> m ShaderEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO ShaderEffect -> m ShaderEffect)
-> (o -> IO ShaderEffect) -> o -> m ShaderEffect
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr ShaderEffect -> ShaderEffect) -> o -> IO ShaderEffect
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect
instance B.GValue.IsGValue (Maybe ShaderEffect) where
gvalueGType_ :: IO GType
gvalueGType_ = IO GType
c_clutter_shader_effect_get_type
gvalueSet_ :: Ptr GValue -> Maybe ShaderEffect -> IO ()
gvalueSet_ Ptr GValue
gv Maybe ShaderEffect
P.Nothing = Ptr GValue -> Ptr ShaderEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv (Ptr ShaderEffect
forall a. Ptr a
FP.nullPtr :: FP.Ptr ShaderEffect)
gvalueSet_ Ptr GValue
gv (P.Just ShaderEffect
obj) = ShaderEffect -> (Ptr ShaderEffect -> IO ()) -> IO ()
forall a c.
(HasCallStack, ManagedPtrNewtype a) =>
a -> (Ptr a -> IO c) -> IO c
B.ManagedPtr.withManagedPtr ShaderEffect
obj (Ptr GValue -> Ptr ShaderEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv)
gvalueGet_ :: Ptr GValue -> IO (Maybe ShaderEffect)
gvalueGet_ Ptr GValue
gv = do
Ptr ShaderEffect
ptr <- Ptr GValue -> IO (Ptr ShaderEffect)
forall a. GObject a => Ptr GValue -> IO (Ptr a)
B.GValue.get_object Ptr GValue
gv :: IO (FP.Ptr ShaderEffect)
if Ptr ShaderEffect
ptr Ptr ShaderEffect -> Ptr ShaderEffect -> Bool
forall a. Eq a => a -> a -> Bool
/= Ptr ShaderEffect
forall a. Ptr a
FP.nullPtr
then ShaderEffect -> Maybe ShaderEffect
forall a. a -> Maybe a
P.Just (ShaderEffect -> Maybe ShaderEffect)
-> IO ShaderEffect -> IO (Maybe ShaderEffect)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (ManagedPtr ShaderEffect -> ShaderEffect)
-> Ptr ShaderEffect -> IO ShaderEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
B.ManagedPtr.newObject ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect Ptr ShaderEffect
ptr
else Maybe ShaderEffect -> IO (Maybe ShaderEffect)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe ShaderEffect
forall a. Maybe a
P.Nothing
#if defined(ENABLE_OVERLOADING)
type family ResolveShaderEffectMethod (t :: Symbol) (o :: DK.Type) :: DK.Type where
ResolveShaderEffectMethod "bindProperty" o = GObject.Object.ObjectBindPropertyMethodInfo
ResolveShaderEffectMethod "bindPropertyFull" o = GObject.Object.ObjectBindPropertyFullMethodInfo
ResolveShaderEffectMethod "createTexture" o = Clutter.OffscreenEffect.OffscreenEffectCreateTextureMethodInfo
ResolveShaderEffectMethod "forceFloating" o = GObject.Object.ObjectForceFloatingMethodInfo
ResolveShaderEffectMethod "freezeNotify" o = GObject.Object.ObjectFreezeNotifyMethodInfo
ResolveShaderEffectMethod "getv" o = GObject.Object.ObjectGetvMethodInfo
ResolveShaderEffectMethod "isFloating" o = GObject.Object.ObjectIsFloatingMethodInfo
ResolveShaderEffectMethod "notify" o = GObject.Object.ObjectNotifyMethodInfo
ResolveShaderEffectMethod "notifyByPspec" o = GObject.Object.ObjectNotifyByPspecMethodInfo
ResolveShaderEffectMethod "paintTarget" o = Clutter.OffscreenEffect.OffscreenEffectPaintTargetMethodInfo
ResolveShaderEffectMethod "queueRepaint" o = Clutter.Effect.EffectQueueRepaintMethodInfo
ResolveShaderEffectMethod "ref" o = GObject.Object.ObjectRefMethodInfo
ResolveShaderEffectMethod "refSink" o = GObject.Object.ObjectRefSinkMethodInfo
ResolveShaderEffectMethod "runDispose" o = GObject.Object.ObjectRunDisposeMethodInfo
ResolveShaderEffectMethod "stealData" o = GObject.Object.ObjectStealDataMethodInfo
ResolveShaderEffectMethod "stealQdata" o = GObject.Object.ObjectStealQdataMethodInfo
ResolveShaderEffectMethod "thawNotify" o = GObject.Object.ObjectThawNotifyMethodInfo
ResolveShaderEffectMethod "unref" o = GObject.Object.ObjectUnrefMethodInfo
ResolveShaderEffectMethod "watchClosure" o = GObject.Object.ObjectWatchClosureMethodInfo
ResolveShaderEffectMethod "getActor" o = Clutter.ActorMeta.ActorMetaGetActorMethodInfo
ResolveShaderEffectMethod "getData" o = GObject.Object.ObjectGetDataMethodInfo
ResolveShaderEffectMethod "getEnabled" o = Clutter.ActorMeta.ActorMetaGetEnabledMethodInfo
ResolveShaderEffectMethod "getName" o = Clutter.ActorMeta.ActorMetaGetNameMethodInfo
ResolveShaderEffectMethod "getProgram" o = ShaderEffectGetProgramMethodInfo
ResolveShaderEffectMethod "getProperty" o = GObject.Object.ObjectGetPropertyMethodInfo
ResolveShaderEffectMethod "getQdata" o = GObject.Object.ObjectGetQdataMethodInfo
ResolveShaderEffectMethod "getShader" o = ShaderEffectGetShaderMethodInfo
ResolveShaderEffectMethod "getTarget" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetMethodInfo
ResolveShaderEffectMethod "getTargetRect" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetRectMethodInfo
ResolveShaderEffectMethod "getTargetSize" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetSizeMethodInfo
ResolveShaderEffectMethod "getTexture" o = Clutter.OffscreenEffect.OffscreenEffectGetTextureMethodInfo
ResolveShaderEffectMethod "setData" o = GObject.Object.ObjectSetDataMethodInfo
ResolveShaderEffectMethod "setDataFull" o = GObject.Object.ObjectSetDataFullMethodInfo
ResolveShaderEffectMethod "setEnabled" o = Clutter.ActorMeta.ActorMetaSetEnabledMethodInfo
ResolveShaderEffectMethod "setName" o = Clutter.ActorMeta.ActorMetaSetNameMethodInfo
ResolveShaderEffectMethod "setProperty" o = GObject.Object.ObjectSetPropertyMethodInfo
ResolveShaderEffectMethod "setShaderSource" o = ShaderEffectSetShaderSourceMethodInfo
ResolveShaderEffectMethod "setUniformValue" o = ShaderEffectSetUniformValueMethodInfo
ResolveShaderEffectMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethod info ShaderEffect p) => OL.IsLabel t (ShaderEffect -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethod info ShaderEffect p, R.HasField t ShaderEffect p) => R.HasField t ShaderEffect p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethodInfo info ShaderEffect) => OL.IsLabel t (O.MethodProxy info ShaderEffect) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
constructShaderEffectShaderType :: (IsShaderEffect o, MIO.MonadIO m) => Clutter.Enums.ShaderType -> m (GValueConstruct o)
constructShaderEffectShaderType :: forall o (m :: * -> *).
(IsShaderEffect o, MonadIO m) =>
ShaderType -> m (GValueConstruct o)
constructShaderEffectShaderType ShaderType
val = IO (GValueConstruct o) -> m (GValueConstruct o)
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> m (GValueConstruct o))
-> IO (GValueConstruct o) -> m (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ do
IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> IO (GValueConstruct o))
-> IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ String -> ShaderType -> IO (GValueConstruct o)
forall a o.
(Enum a, BoxedEnum a) =>
String -> a -> IO (GValueConstruct o)
B.Properties.constructObjectPropertyEnum String
"shader-type" ShaderType
val
#if defined(ENABLE_OVERLOADING)
data ShaderEffectShaderTypePropertyInfo
instance AttrInfo ShaderEffectShaderTypePropertyInfo where
type AttrAllowedOps ShaderEffectShaderTypePropertyInfo = '[ 'AttrConstruct]
type AttrBaseTypeConstraint ShaderEffectShaderTypePropertyInfo = IsShaderEffect
type AttrSetTypeConstraint ShaderEffectShaderTypePropertyInfo = (~) Clutter.Enums.ShaderType
type AttrTransferTypeConstraint ShaderEffectShaderTypePropertyInfo = (~) Clutter.Enums.ShaderType
type AttrTransferType ShaderEffectShaderTypePropertyInfo = Clutter.Enums.ShaderType
type AttrGetType ShaderEffectShaderTypePropertyInfo = ()
type AttrLabel ShaderEffectShaderTypePropertyInfo = "shader-type"
type AttrOrigin ShaderEffectShaderTypePropertyInfo = ShaderEffect
attrGet = undefined
attrSet = undefined
attrTransfer _ v = do
return v
attrConstruct = constructShaderEffectShaderType
attrClear = undefined
dbgAttrInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderType"
, O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-ShaderEffect.html#g:attr:shaderType"
})
#endif
#if defined(ENABLE_OVERLOADING)
instance O.HasAttributeList ShaderEffect
type instance O.AttributeList ShaderEffect = ShaderEffectAttributeList
type ShaderEffectAttributeList = ('[ '("actor", Clutter.ActorMeta.ActorMetaActorPropertyInfo), '("enabled", Clutter.ActorMeta.ActorMetaEnabledPropertyInfo), '("name", Clutter.ActorMeta.ActorMetaNamePropertyInfo), '("shaderType", ShaderEffectShaderTypePropertyInfo)] :: [(Symbol, DK.Type)])
#endif
#if defined(ENABLE_OVERLOADING)
shaderEffectShaderType :: AttrLabelProxy "shaderType"
shaderEffectShaderType = AttrLabelProxy
#endif
#if defined(ENABLE_OVERLOADING)
type instance O.SignalList ShaderEffect = ShaderEffectSignalList
type ShaderEffectSignalList = ('[ '("notify", GObject.Object.ObjectNotifySignalInfo)] :: [(Symbol, DK.Type)])
#endif
foreign import ccall "clutter_shader_effect_new" clutter_shader_effect_new ::
CUInt ->
IO (Ptr ShaderEffect)
shaderEffectNew ::
(B.CallStack.HasCallStack, MonadIO m) =>
Clutter.Enums.ShaderType
-> m ShaderEffect
shaderEffectNew :: forall (m :: * -> *).
(HasCallStack, MonadIO m) =>
ShaderType -> m ShaderEffect
shaderEffectNew ShaderType
shaderType = IO ShaderEffect -> m ShaderEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO ShaderEffect -> m ShaderEffect)
-> IO ShaderEffect -> m ShaderEffect
forall a b. (a -> b) -> a -> b
$ do
let shaderType' :: CUInt
shaderType' = (Int -> CUInt
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int -> CUInt) -> (ShaderType -> Int) -> ShaderType -> CUInt
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ShaderType -> Int
forall a. Enum a => a -> Int
fromEnum) ShaderType
shaderType
Ptr ShaderEffect
result <- CUInt -> IO (Ptr ShaderEffect)
clutter_shader_effect_new CUInt
shaderType'
Text -> Ptr ShaderEffect -> IO ()
forall a. HasCallStack => Text -> Ptr a -> IO ()
checkUnexpectedReturnNULL Text
"shaderEffectNew" Ptr ShaderEffect
result
ShaderEffect
result' <- ((ManagedPtr ShaderEffect -> ShaderEffect)
-> Ptr ShaderEffect -> IO ShaderEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
newObject ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect) Ptr ShaderEffect
result
ShaderEffect -> IO ShaderEffect
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ShaderEffect
result'
#if defined(ENABLE_OVERLOADING)
#endif
foreign import ccall "clutter_shader_effect_get_program" clutter_shader_effect_get_program ::
Ptr ShaderEffect ->
IO (Ptr ())
shaderEffectGetProgram ::
(B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
a
-> m (Ptr ())
shaderEffectGetProgram :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> m (Ptr ())
shaderEffectGetProgram a
effect = IO (Ptr ()) -> m (Ptr ())
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO (Ptr ()) -> m (Ptr ())) -> IO (Ptr ()) -> m (Ptr ())
forall a b. (a -> b) -> a -> b
$ do
Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
Ptr ()
result <- Ptr ShaderEffect -> IO (Ptr ())
clutter_shader_effect_get_program Ptr ShaderEffect
effect'
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
Ptr () -> IO (Ptr ())
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Ptr ()
result
#if defined(ENABLE_OVERLOADING)
data ShaderEffectGetProgramMethodInfo
instance (signature ~ (m (Ptr ())), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectGetProgramMethodInfo a signature where
overloadedMethod = shaderEffectGetProgram
instance O.OverloadedMethodInfo ShaderEffectGetProgramMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectGetProgram",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectGetProgram"
})
#endif
foreign import ccall "clutter_shader_effect_get_shader" clutter_shader_effect_get_shader ::
Ptr ShaderEffect ->
IO (Ptr ())
shaderEffectGetShader ::
(B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
a
-> m (Ptr ())
shaderEffectGetShader :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> m (Ptr ())
shaderEffectGetShader a
effect = IO (Ptr ()) -> m (Ptr ())
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO (Ptr ()) -> m (Ptr ())) -> IO (Ptr ()) -> m (Ptr ())
forall a b. (a -> b) -> a -> b
$ do
Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
Ptr ()
result <- Ptr ShaderEffect -> IO (Ptr ())
clutter_shader_effect_get_shader Ptr ShaderEffect
effect'
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
Ptr () -> IO (Ptr ())
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Ptr ()
result
#if defined(ENABLE_OVERLOADING)
data ShaderEffectGetShaderMethodInfo
instance (signature ~ (m (Ptr ())), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectGetShaderMethodInfo a signature where
overloadedMethod = shaderEffectGetShader
instance O.OverloadedMethodInfo ShaderEffectGetShaderMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectGetShader",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectGetShader"
})
#endif
foreign import ccall "clutter_shader_effect_set_shader_source" clutter_shader_effect_set_shader_source ::
Ptr ShaderEffect ->
CString ->
IO CInt
shaderEffectSetShaderSource ::
(B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
a
-> T.Text
-> m Bool
shaderEffectSetShaderSource :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> Text -> m Bool
shaderEffectSetShaderSource a
effect Text
source = IO Bool -> m Bool
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Bool -> m Bool) -> IO Bool -> m Bool
forall a b. (a -> b) -> a -> b
$ do
Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
CString
source' <- Text -> IO CString
textToCString Text
source
CInt
result <- Ptr ShaderEffect -> CString -> IO CInt
clutter_shader_effect_set_shader_source Ptr ShaderEffect
effect' CString
source'
let result' :: Bool
result' = (CInt -> CInt -> Bool
forall a. Eq a => a -> a -> Bool
/= CInt
0) CInt
result
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
CString -> IO ()
forall a. Ptr a -> IO ()
freeMem CString
source'
Bool -> IO Bool
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Bool
result'
#if defined(ENABLE_OVERLOADING)
data ShaderEffectSetShaderSourceMethodInfo
instance (signature ~ (T.Text -> m Bool), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectSetShaderSourceMethodInfo a signature where
overloadedMethod = shaderEffectSetShaderSource
instance O.OverloadedMethodInfo ShaderEffectSetShaderSourceMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectSetShaderSource",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectSetShaderSource"
})
#endif
foreign import ccall "clutter_shader_effect_set_uniform_value" clutter_shader_effect_set_uniform_value ::
Ptr ShaderEffect ->
CString ->
Ptr GValue ->
IO ()
shaderEffectSetUniformValue ::
(B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
a
-> T.Text
-> GValue
-> m ()
shaderEffectSetUniformValue :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> Text -> GValue -> m ()
shaderEffectSetUniformValue a
effect Text
name GValue
value = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
CString
name' <- Text -> IO CString
textToCString Text
name
Ptr GValue
value' <- GValue -> IO (Ptr GValue)
forall a. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr a)
unsafeManagedPtrGetPtr GValue
value
Ptr ShaderEffect -> CString -> Ptr GValue -> IO ()
clutter_shader_effect_set_uniform_value Ptr ShaderEffect
effect' CString
name' Ptr GValue
value'
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
GValue -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr GValue
value
CString -> IO ()
forall a. Ptr a -> IO ()
freeMem CString
name'
() -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
#if defined(ENABLE_OVERLOADING)
data ShaderEffectSetUniformValueMethodInfo
instance (signature ~ (T.Text -> GValue -> m ()), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectSetUniformValueMethodInfo a signature where
overloadedMethod = shaderEffectSetUniformValue
instance O.OverloadedMethodInfo ShaderEffectSetUniformValueMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectSetUniformValue",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectSetUniformValue"
})
#endif