| Copyright | Will Thompson and Iñaki García Etxebarria |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria |
| Safe Haskell | None |
| Language | Haskell2010 |
GI.Gdk.Objects.GLTextureBuilder
Contents
Description
GdkGLTextureBuilder is a builder used to construct Texture objects from
GL textures.
The operation is quite simple: Create a texture builder, set all the necessary
properties - keep in mind that the properties GLTextureBuilder:context,
GLTextureBuilder:id, GLTextureBuilder:width, and
GLTextureBuilder:height are mandatory - and then call
gLTextureBuilderBuild to create the new texture.
GdkGLTextureBuilder can be used for quick one-shot construction of
textures as well as kept around and reused to construct multiple textures.
Since: 4.12
Synopsis
- newtype GLTextureBuilder = GLTextureBuilder (ManagedPtr GLTextureBuilder)
- class (GObject o, IsDescendantOf GLTextureBuilder o) => IsGLTextureBuilder o
- toGLTextureBuilder :: (MonadIO m, IsGLTextureBuilder o) => o -> m GLTextureBuilder
- gLTextureBuilderBuild :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Maybe DestroyNotify -> Ptr () -> m Texture
- gLTextureBuilderGetContext :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m (Maybe GLContext)
- gLTextureBuilderGetFormat :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m MemoryFormat
- gLTextureBuilderGetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Bool
- gLTextureBuilderGetHeight :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Int32
- gLTextureBuilderGetId :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Word32
- gLTextureBuilderGetSync :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m (Ptr ())
- gLTextureBuilderGetUpdateRegion :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m (Maybe Region)
- gLTextureBuilderGetUpdateTexture :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m (Maybe Texture)
- gLTextureBuilderGetWidth :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Int32
- gLTextureBuilderNew :: (HasCallStack, MonadIO m) => m GLTextureBuilder
- gLTextureBuilderSetContext :: (HasCallStack, MonadIO m, IsGLTextureBuilder a, IsGLContext b) => a -> Maybe b -> m ()
- gLTextureBuilderSetFormat :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> MemoryFormat -> m ()
- gLTextureBuilderSetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Bool -> m ()
- gLTextureBuilderSetHeight :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Int32 -> m ()
- gLTextureBuilderSetId :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Word32 -> m ()
- gLTextureBuilderSetSync :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Ptr () -> m ()
- gLTextureBuilderSetUpdateRegion :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Maybe Region -> m ()
- gLTextureBuilderSetUpdateTexture :: (HasCallStack, MonadIO m, IsGLTextureBuilder a, IsTexture b) => a -> Maybe b -> m ()
- gLTextureBuilderSetWidth :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Int32 -> m ()
- clearGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o) => o -> m ()
- constructGLTextureBuilderContext :: (IsGLTextureBuilder o, MonadIO m, IsGLContext a) => a -> m (GValueConstruct o)
- getGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe GLContext)
- setGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o, IsGLContext a) => o -> a -> m ()
- constructGLTextureBuilderFormat :: (IsGLTextureBuilder o, MonadIO m) => MemoryFormat -> m (GValueConstruct o)
- getGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> m MemoryFormat
- setGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> MemoryFormat -> m ()
- constructGLTextureBuilderHasMipmap :: (IsGLTextureBuilder o, MonadIO m) => Bool -> m (GValueConstruct o)
- getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Bool
- setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()
- constructGLTextureBuilderHeight :: (IsGLTextureBuilder o, MonadIO m) => Int32 -> m (GValueConstruct o)
- getGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> m Int32
- setGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m ()
- constructGLTextureBuilderId :: (IsGLTextureBuilder o, MonadIO m) => Word32 -> m (GValueConstruct o)
- getGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> m Word32
- setGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> Word32 -> m ()
- constructGLTextureBuilderSync :: (IsGLTextureBuilder o, MonadIO m) => Ptr () -> m (GValueConstruct o)
- getGLTextureBuilderSync :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Ptr ())
- setGLTextureBuilderSync :: (MonadIO m, IsGLTextureBuilder o) => o -> Ptr () -> m ()
- clearGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> m ()
- constructGLTextureBuilderUpdateRegion :: (IsGLTextureBuilder o, MonadIO m) => Region -> m (GValueConstruct o)
- getGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe Region)
- setGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> Region -> m ()
- clearGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o) => o -> m ()
- constructGLTextureBuilderUpdateTexture :: (IsGLTextureBuilder o, MonadIO m, IsTexture a) => a -> m (GValueConstruct o)
- getGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe Texture)
- setGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o, IsTexture a) => o -> a -> m ()
- constructGLTextureBuilderWidth :: (IsGLTextureBuilder o, MonadIO m) => Int32 -> m (GValueConstruct o)
- getGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> m Int32
- setGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m ()
Exported types
newtype GLTextureBuilder Source #
Memory-managed wrapper type.
Constructors
| GLTextureBuilder (ManagedPtr GLTextureBuilder) |
Instances
class (GObject o, IsDescendantOf GLTextureBuilder o) => IsGLTextureBuilder o Source #
Type class for types which can be safely cast to GLTextureBuilder, for instance with toGLTextureBuilder.
Instances
| (GObject o, IsDescendantOf GLTextureBuilder o) => IsGLTextureBuilder o Source # | |
Defined in GI.Gdk.Objects.GLTextureBuilder | |
toGLTextureBuilder :: (MonadIO m, IsGLTextureBuilder o) => o -> m GLTextureBuilder Source #
Cast to GLTextureBuilder, for types for which this is known to be safe. For general casts, use castTo.
Methods
Click to display all available methods, including inherited ones
Methods
bindProperty, bindPropertyFull, build, forceFloating, freezeNotify, getv, isFloating, notify, notifyByPspec, ref, refSink, runDispose, stealData, stealQdata, thawNotify, unref, watchClosure.
Getters
getContext, getData, getFormat, getHasMipmap, getHeight, getId, getProperty, getQdata, getSync, getUpdateRegion, getUpdateTexture, getWidth.
Setters
setContext, setData, setDataFull, setFormat, setHasMipmap, setHeight, setId, setProperty, setSync, setUpdateRegion, setUpdateTexture, setWidth.
build
gLTextureBuilderBuild Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Maybe DestroyNotify |
|
| -> Ptr () |
|
| -> m Texture | Returns: a newly built |
Builds a new GdkTexture with the values set up in the builder.
The destroy function gets called when the returned texture gets released;
either when the texture is finalized or by an explicit call to
gLTextureRelease. It should release all GL resources associated
with the texture, such as the GLTextureBuilder:id and the
GLTextureBuilder:sync.
Note that it is a programming error to call this function if any mandatory property has not been set.
It is possible to call this function multiple times to create multiple textures, possibly with changing properties in between.
Since: 4.12
getContext
gLTextureBuilderGetContext Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m (Maybe GLContext) | Returns: The context |
Gets the context previously set via gLTextureBuilderSetContext or
Nothing if none was set.
Since: 4.12
getFormat
gLTextureBuilderGetFormat Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m MemoryFormat | Returns: The format |
Gets the format previously set via gLTextureBuilderSetFormat.
Since: 4.12
getHasMipmap
gLTextureBuilderGetHasMipmap Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m Bool | Returns: Whether the texture has a mipmap |
Gets whether the texture has a mipmap.
Since: 4.12
getHeight
gLTextureBuilderGetHeight Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m Int32 | Returns: The height |
Gets the height previously set via gLTextureBuilderSetHeight or
0 if the height wasn't set.
Since: 4.12
getId
gLTextureBuilderGetId Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m Word32 | Returns: The id |
Gets the texture id previously set via gLTextureBuilderSetId or
0 if the id wasn't set.
Since: 4.12
getSync
gLTextureBuilderGetSync Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m (Ptr ()) | Returns: the |
Gets the GLsync previously set via gLTextureBuilderSetSync.
Since: 4.12
getUpdateRegion
gLTextureBuilderGetUpdateRegion Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m (Maybe Region) | Returns: The region |
Gets the region previously set via gLTextureBuilderSetUpdateRegion or
Nothing if none was set.
Since: 4.12
getUpdateTexture
gLTextureBuilderGetUpdateTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m (Maybe Texture) | Returns: The texture |
Gets the texture previously set via gLTextureBuilderSetUpdateTexture or
Nothing if none was set.
Since: 4.12
getWidth
gLTextureBuilderGetWidth Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> m Int32 | Returns: The width |
Gets the width previously set via gLTextureBuilderSetWidth or
0 if the width wasn't set.
Since: 4.12
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m GLTextureBuilder | Returns: the new |
Creates a new texture builder.
Since: 4.12
setContext
gLTextureBuilderSetContext Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a, IsGLContext b) | |
| => a |
|
| -> Maybe b |
|
| -> m () |
Sets the context to be used for the texture. This is the context that owns the texture.
The context must be set before calling gLTextureBuilderBuild.
Since: 4.12
setFormat
gLTextureBuilderSetFormat Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> MemoryFormat |
|
| -> m () |
Sets the format of the texture. The default is GDK_MEMORY_R8G8B8A8_PREMULTIPLIED.
The format is the preferred format the texture data should be downloaded to. The format must be supported by the GL version of GLTextureBuilder:context.
GDK's texture download code assumes that the format corresponds to the storage
parameters of the GL texture in an obvious way. For example, a format of
GDK_MEMORY_R16G16B16A16_PREMULTIPLIED is expected to be stored as GL_RGBA16
texture, and GDK_MEMORY_G8A8 is expected to be stored as GL_RG8 texture.
Setting the right format is particularly useful when using high bit depth textures to preserve the bit depth, to set the correct value for unpremultiplied textures and to make sure opaque textures are treated as such.
Non-RGBA textures need to have swizzling parameters set up properly to be usable in GSK's shaders.
Since: 4.12
setHasMipmap
gLTextureBuilderSetHasMipmap Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Bool |
|
| -> m () |
Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling.
Typically, the glGenerateMipmap function is used to generate a mimap.
Since: 4.12
setHeight
gLTextureBuilderSetHeight Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Int32 |
|
| -> m () |
Sets the height of the texture.
The height must be set before calling gLTextureBuilderBuild.
Since: 4.12
setId
gLTextureBuilderSetId Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Word32 |
|
| -> m () |
Sets the texture id of the texture. The texture id must remain unmodified
until the texture was finalized. See gLTextureBuilderBuild
for a longer discussion.
The id must be set before calling gLTextureBuilderBuild.
Since: 4.12
setSync
gLTextureBuilderSetSync Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Ptr () |
|
| -> m () |
Sets the GLSync object to use for the texture.
GTK will wait on this object before using the created GdkTexture.
The destroy function that is passed to gLTextureBuilderBuild
is responsible for freeing the sync object when it is no longer needed.
The texture builder does not destroy it and it is the callers
responsibility to make sure it doesn't leak.
Since: 4.12
setUpdateRegion
gLTextureBuilderSetUpdateRegion Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Maybe Region |
|
| -> m () |
Sets the region to be updated by this texture. Together with GLTextureBuilder:updateTexture this describes an update of a previous texture.
When rendering animations of large textures, it is possible that consecutive textures are only updating contents in parts of the texture. It is then possible to describe this update via these two properties, so that GTK can avoid rerendering parts that did not change.
An example would be a screen recording where only the mouse pointer moves.
Since: 4.12
setUpdateTexture
gLTextureBuilderSetUpdateTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a, IsTexture b) | |
| => a |
|
| -> Maybe b |
|
| -> m () |
Sets the texture to be updated by this texture. See
gLTextureBuilderSetUpdateRegion for an explanation.
Since: 4.12
setWidth
gLTextureBuilderSetWidth Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) | |
| => a |
|
| -> Int32 |
|
| -> m () |
Sets the width of the texture.
The width must be set before calling gLTextureBuilderBuild.
Since: 4.12
Properties
context
The context owning the texture.
Since: 4.12
clearGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o) => o -> m () Source #
Set the value of the “context” property to Nothing.
When overloading is enabled, this is equivalent to
clear #context
constructGLTextureBuilderContext :: (IsGLTextureBuilder o, MonadIO m, IsGLContext a) => a -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “context” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe GLContext) Source #
Get the value of the “context” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #context
setGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o, IsGLContext a) => o -> a -> m () Source #
Set the value of the “context” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #context:=value ]
format
The format when downloading the texture.
Since: 4.12
constructGLTextureBuilderFormat :: (IsGLTextureBuilder o, MonadIO m) => MemoryFormat -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “format” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> m MemoryFormat Source #
Get the value of the “format” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #format
setGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> MemoryFormat -> m () Source #
Set the value of the “format” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #format:=value ]
hasMipmap
If the texture has a mipmap.
Since: 4.12
constructGLTextureBuilderHasMipmap :: (IsGLTextureBuilder o, MonadIO m) => Bool -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “has-mipmap” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Bool Source #
Get the value of the “has-mipmap” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #hasMipmap
setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m () Source #
Set the value of the “has-mipmap” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #hasMipmap:=value ]
height
The height of the texture.
Since: 4.12
constructGLTextureBuilderHeight :: (IsGLTextureBuilder o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “height” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> m Int32 Source #
Get the value of the “height” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #height
setGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m () Source #
Set the value of the “height” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #height:=value ]
id
The texture ID to use.
Since: 4.12
constructGLTextureBuilderId :: (IsGLTextureBuilder o, MonadIO m) => Word32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “id” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> m Word32 Source #
Get the value of the “id” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #id
setGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> Word32 -> m () Source #
Set the value of the “id” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #id:=value ]
sync
An optional GLSync object.
If this is set, GTK will wait on it before using the texture.
Since: 4.12
constructGLTextureBuilderSync :: (IsGLTextureBuilder o, MonadIO m) => Ptr () -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “sync” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderSync :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Ptr ()) Source #
Get the value of the “sync” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #sync
setGLTextureBuilderSync :: (MonadIO m, IsGLTextureBuilder o) => o -> Ptr () -> m () Source #
Set the value of the “sync” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #sync:=value ]
updateRegion
The update region for GLTextureBuilder:updateTexture.
Since: 4.12
clearGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> m () Source #
Set the value of the “update-region” property to Nothing.
When overloading is enabled, this is equivalent to
clear #updateRegion
constructGLTextureBuilderUpdateRegion :: (IsGLTextureBuilder o, MonadIO m) => Region -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “update-region” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe Region) Source #
Get the value of the “update-region” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #updateRegion
setGLTextureBuilderUpdateRegion :: (MonadIO m, IsGLTextureBuilder o) => o -> Region -> m () Source #
Set the value of the “update-region” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #updateRegion:=value ]
updateTexture
The texture GLTextureBuilder:updateRegion is an update for.
Since: 4.12
clearGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o) => o -> m () Source #
Set the value of the “update-texture” property to Nothing.
When overloading is enabled, this is equivalent to
clear #updateTexture
constructGLTextureBuilderUpdateTexture :: (IsGLTextureBuilder o, MonadIO m, IsTexture a) => a -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “update-texture” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o) => o -> m (Maybe Texture) Source #
Get the value of the “update-texture” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #updateTexture
setGLTextureBuilderUpdateTexture :: (MonadIO m, IsGLTextureBuilder o, IsTexture a) => o -> a -> m () Source #
Set the value of the “update-texture” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #updateTexture:=value ]
width
The width of the texture.
Since: 4.12
constructGLTextureBuilderWidth :: (IsGLTextureBuilder o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “width” property. This is rarely needed directly, but it is used by new.
getGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> m Int32 Source #
Get the value of the “width” property.
When overloading is enabled, this is equivalent to
get gLTextureBuilder #width
setGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m () Source #
Set the value of the “width” property.
When overloading is enabled, this is equivalent to
setgLTextureBuilder [ #width:=value ]