| Copyright | Will Thompson and Iñaki García Etxebarria | 
|---|---|
| License | LGPL-2.1 | 
| Maintainer | Iñaki García Etxebarria | 
| Safe Haskell | Safe-Inferred | 
| Language | Haskell2010 | 
GI.Gtk.Objects.Snapshot
Contents
- Exported types
 - Methods
- appendBorder
 - appendCairo
 - appendColor
 - appendConicGradient
 - appendInsetShadow
 - appendLayout
 - appendLinearGradient
 - appendNode
 - appendOutsetShadow
 - appendRadialGradient
 - appendRepeatingLinearGradient
 - appendRepeatingRadialGradient
 - appendTexture
 - glShaderPopTexture
 - new
 - perspective
 - pop
 - pushBlend
 - pushBlur
 - pushClip
 - pushColorMatrix
 - pushCrossFade
 - pushGlShader
 - pushOpacity
 - pushRepeat
 - pushRoundedClip
 - pushShadow
 - renderBackground
 - renderFocus
 - renderFrame
 - renderInsertionCursor
 - renderLayout
 - restore
 - rotate
 - rotate3d
 - save
 - scale
 - scale3d
 - toNode
 - toPaintable
 - transform
 - transformMatrix
 - translate
 - translate3d
 
 
Description
GtkSnapshot assists in creating RenderNodes for widgets.
It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.
The node at the top of the stack is the one that gtk_snapshot_append_…()
 functions operate on. Use the gtk_snapshot_push_…() functions and
 [methodsnapshot.pop] to change the current node.
The typical way to obtain a GtkSnapshot object is as an argument to
 the Widget.snapshot() vfunc. If you need to create your own
 GtkSnapshot, use snapshotNew.
Synopsis
- newtype Snapshot = Snapshot (ManagedPtr Snapshot)
 - class (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o
 - toSnapshot :: (MonadIO m, IsSnapshot o) => o -> m Snapshot
 - snapshotAppendBorder :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> [Float] -> [RGBA] -> m ()
 - snapshotAppendCairo :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> m Context
 - snapshotAppendColor :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RGBA -> Rect -> m ()
 - snapshotAppendConicGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> [ColorStop] -> m ()
 - snapshotAppendInsetShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> RGBA -> Float -> Float -> Float -> Float -> m ()
 - snapshotAppendLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsLayout b) => a -> b -> RGBA -> m ()
 - snapshotAppendLinearGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Point -> [ColorStop] -> m ()
 - snapshotAppendNode :: (HasCallStack, MonadIO m, IsSnapshot a, IsRenderNode b) => a -> b -> m ()
 - snapshotAppendOutsetShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> RGBA -> Float -> Float -> Float -> Float -> m ()
 - snapshotAppendRadialGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> Float -> Float -> Float -> [ColorStop] -> m ()
 - snapshotAppendRepeatingLinearGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Point -> [ColorStop] -> m ()
 - snapshotAppendRepeatingRadialGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> Float -> Float -> Float -> [ColorStop] -> m ()
 - snapshotAppendTexture :: (HasCallStack, MonadIO m, IsSnapshot a, IsTexture b) => a -> b -> Rect -> m ()
 - snapshotGlShaderPopTexture :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
 - snapshotNew :: (HasCallStack, MonadIO m) => m Snapshot
 - snapshotPerspective :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> m ()
 - snapshotPop :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
 - snapshotPushBlend :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> BlendMode -> m ()
 - snapshotPushBlur :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
 - snapshotPushClip :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> m ()
 - snapshotPushColorMatrix :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Matrix -> Vec4 -> m ()
 - snapshotPushCrossFade :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
 - snapshotPushGlShader :: (HasCallStack, MonadIO m, IsSnapshot a, IsGLShader b) => a -> b -> Rect -> Bytes -> m ()
 - snapshotPushOpacity :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
 - snapshotPushRepeat :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Maybe Rect -> m ()
 - snapshotPushRoundedClip :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> m ()
 - snapshotPushShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> [Shadow] -> m ()
 - snapshotRenderBackground :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
 - snapshotRenderFocus :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
 - snapshotRenderFrame :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
 - snapshotRenderInsertionCursor :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) => a -> b -> Double -> Double -> c -> Int32 -> Direction -> m ()
 - snapshotRenderLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) => a -> b -> Double -> Double -> c -> m ()
 - snapshotRestore :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
 - snapshotRotate :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> m ()
 - snapshotRotate3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Vec3 -> m ()
 - snapshotSave :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
 - snapshotScale :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Float -> m ()
 - snapshotScale3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Float -> Float -> m ()
 - snapshotToNode :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m (Maybe RenderNode)
 - snapshotToPaintable :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Maybe Size -> m (Maybe Paintable)
 - snapshotTransform :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Maybe Transform -> m ()
 - snapshotTransformMatrix :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Matrix -> m ()
 - snapshotTranslate :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Point -> m ()
 - snapshotTranslate3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Point3D -> m ()
 
Exported types
Memory-managed wrapper type.
Instances
| Eq Snapshot Source # | |
| GObject Snapshot Source # | |
Defined in GI.Gtk.Objects.Snapshot  | |
| ManagedPtrNewtype Snapshot Source # | |
Defined in GI.Gtk.Objects.Snapshot Methods toManagedPtr :: Snapshot -> ManagedPtr Snapshot  | |
| TypedObject Snapshot Source # | |
Defined in GI.Gtk.Objects.Snapshot  | |
| HasParentTypes Snapshot Source # | |
Defined in GI.Gtk.Objects.Snapshot  | |
| IsGValue (Maybe Snapshot) Source # | Convert   | 
Defined in GI.Gtk.Objects.Snapshot Methods gvalueGType_ :: IO GType gvalueSet_ :: Ptr GValue -> Maybe Snapshot -> IO () gvalueGet_ :: Ptr GValue -> IO (Maybe Snapshot)  | |
| type ParentTypes Snapshot Source # | |
Defined in GI.Gtk.Objects.Snapshot type ParentTypes Snapshot = '[Snapshot, Object]  | |
class (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o Source #
Type class for types which can be safely cast to Snapshot, for instance with toSnapshot.
Instances
| (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o Source # | |
Defined in GI.Gtk.Objects.Snapshot  | |
toSnapshot :: (MonadIO m, IsSnapshot o) => o -> m Snapshot Source #
Methods
Click to display all available methods, including inherited ones
Methods
appendBorder, appendCairo, appendColor, appendConicGradient, appendInsetShadow, appendLayout, appendLinearGradient, appendNode, appendOutsetShadow, appendRadialGradient, appendRepeatingLinearGradient, appendRepeatingRadialGradient, appendTexture, bindProperty, bindPropertyFull, forceFloating, freezeNotify, getv, glShaderPopTexture, isFloating, notify, notifyByPspec, perspective, pop, pushBlend, pushBlur, pushClip, pushColorMatrix, pushCrossFade, pushGlShader, pushOpacity, pushRepeat, pushRoundedClip, pushShadow, ref, refSink, renderBackground, renderFocus, renderFrame, renderInsertionCursor, renderLayout, restore, rotate, rotate3d, runDispose, save, scale, scale3d, stealData, stealQdata, thawNotify, toNode, toPaintable, transform, transformMatrix, translate, translate3d, unref, watchClosure.
Getters
getData, getProperty, getQdata.
Setters
appendBorder
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> RoundedRect | 
  | 
| -> [Float] | 
  | 
| -> [RGBA] | 
  | 
| -> m () | 
Appends a stroked border rectangle inside the given outline.
The four sides of the border can have different widths and colors.
appendCairo
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> m Context | Returns: a   | 
Creates a new CairoNode and appends it to the current
 render node of snapshot, without changing the current node.
appendColor
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> RGBA | 
  | 
| -> Rect | 
  | 
| -> m () | 
Creates a new render node drawing the color into the
 given bounds and appends it to the current render node
 of snapshot.
You should try to avoid calling this function if
 color is transparent.
appendConicGradient
snapshotAppendConicGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Point | 
  | 
| -> Float | 
  | 
| -> [ColorStop] | 
  | 
| -> m () | 
Appends a conic gradient node with the given stops to snapshot.
appendInsetShadow
snapshotAppendInsetShadow Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> RoundedRect | 
  | 
| -> RGBA | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> m () | 
Appends an inset shadow into the box given by outline.
appendLayout
snapshotAppendLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsLayout b) => a -> b -> RGBA -> m () Source #
No description available in the introspection data.
appendLinearGradient
snapshotAppendLinearGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Point | 
  | 
| -> Point | 
  | 
| -> [ColorStop] | 
  | 
| -> m () | 
Appends a linear gradient node with the given stops to snapshot.
appendNode
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsRenderNode b) | |
| => a | 
  | 
| -> b | 
  | 
| -> m () | 
Appends node to the current render node of snapshot,
 without changing the current node.
If snapshot does not have a current node yet, node
 will become the initial node.
appendOutsetShadow
snapshotAppendOutsetShadow Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> RoundedRect | 
  | 
| -> RGBA | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> m () | 
Appends an outset shadow node around the box given by outline.
appendRadialGradient
snapshotAppendRadialGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Point | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> [ColorStop] | 
  | 
| -> m () | 
Appends a radial gradient node with the given stops to snapshot.
appendRepeatingLinearGradient
snapshotAppendRepeatingLinearGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Point | 
  | 
| -> Point | 
  | 
| -> [ColorStop] | 
  | 
| -> m () | 
Appends a repeating linear gradient node with the given stops to snapshot.
appendRepeatingRadialGradient
snapshotAppendRepeatingRadialGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Point | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> [ColorStop] | 
  | 
| -> m () | 
Appends a repeating radial gradient node with the given stops to snapshot.
appendTexture
snapshotAppendTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsTexture b) | |
| => a | 
  | 
| -> b | 
  | 
| -> Rect | 
  | 
| -> m () | 
Creates a new render node drawing the texture
 into the given bounds and appends it to the
 current render node of snapshot.
glShaderPopTexture
snapshotGlShaderPopTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> m () | 
Removes the top element from the stack of render nodes and
 adds it to the nearest GLShaderNode below it.
This must be called the same number of times as the number
 of textures is needed for the shader in
 snapshotPushGlShader.
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m Snapshot | Returns: a newly-allocated   | 
Creates a new GtkSnapshot.
perspective
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Float | 
  | 
| -> m () | 
Applies a perspective projection transform.
See transformPerspective for a discussion on the details.
pop
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> m () | 
Removes the top element from the stack of render nodes, and appends it to the node underneath it.
pushBlend
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> BlendMode | 
  | 
| -> m () | 
Blends together two images with the given blend mode.
Until the first call to snapshotPop, the
 bottom image for the blend operation will be recorded.
 After that call, the top image to be blended will be
 recorded until the second call to snapshotPop.
Calling this function requires two subsequent calls
 to snapshotPop.
pushBlur
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Double | 
  | 
| -> m () | 
Blurs an image.
The image is recorded until the next call to snapshotPop.
pushClip
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> m () | 
Clips an image to a rectangle.
The image is recorded until the next call to snapshotPop.
pushColorMatrix
snapshotPushColorMatrix Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Matrix | 
  | 
| -> Vec4 | 
  | 
| -> m () | 
Modifies the colors of an image by applying an affine transformation in RGB space.
The image is recorded until the next call to snapshotPop.
pushCrossFade
snapshotPushCrossFade Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Double | 
  | 
| -> m () | 
Snapshots a cross-fade operation between two images with the
 given progress.
Until the first call to snapshotPop, the start image
 will be snapshot. After that call, the end image will be recorded
 until the second call to snapshotPop.
Calling this function requires two subsequent calls
 to snapshotPop.
pushGlShader
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsGLShader b) | |
| => a | 
  | 
| -> b | 
  | 
| -> Rect | 
  | 
| -> Bytes | 
  | 
| -> m () | 
Push a GLShaderNode.
The node uses the given GLShader and uniform values
 Additionally this takes a list of nChildren other nodes
 which will be passed to the GLShaderNode.
The takeArgs argument is a block of data to use for uniform
 arguments, as per types and offsets defined by the shader.
 Normally this is generated by GLShader.format_args()
 or [structgsk.ShaderArgsBuilder].
The snapshotter takes ownership of takeArgs, so the caller should
 not free it after this.
If the renderer doesn't support GL shaders, or if there is any
 problem when compiling the shader, then the node will draw pink.
 You should use gLShaderCompile to ensure the shader
 will work for the renderer before using it.
If the shader requires textures (see gLShaderGetNTextures),
 then it is expected that you call snapshotGlShaderPopTexture
 the number of times that are required. Each of these calls will generate
 a node that is added as a child to the GskGLShaderNode, which in turn
 will render these offscreen and pass as a texture to the shader.
Once all textures (if any) are pop:ed, you must call the regular
 snapshotPop.
If you want to use pre-existing textures as input to the shader rather
 than rendering new ones, use snapshotAppendTexture to
 push a texture node. These will be used directly rather than being
 re-rendered.
For details on how to write shaders, see GLShader.
pushOpacity
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Double | 
  | 
| -> m () | 
Modifies the opacity of an image.
The image is recorded until the next call to snapshotPop.
pushRepeat
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Rect | 
  | 
| -> Maybe Rect | 
  | 
| -> m () | 
Creates a node that repeats the child node.
The child is recorded until the next call to snapshotPop.
pushRoundedClip
snapshotPushRoundedClip Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> RoundedRect | 
  | 
| -> m () | 
Clips an image to a rounded rectangle.
The image is recorded until the next call to snapshotPop.
pushShadow
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> [Shadow] | 
  | 
| -> m () | 
Applies a shadow to an image.
The image is recorded until the next call to snapshotPop.
renderBackground
snapshotRenderBackground Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
  | 
| -> b | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> m () | 
Creates a render node for the CSS background according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderFocus
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
  | 
| -> b | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> m () | 
Creates a render node for the focus outline according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderFrame
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
  | 
| -> b | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> m () | 
Creates a render node for the CSS border according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderInsertionCursor
snapshotRenderInsertionCursor Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) | |
| => a | 
  | 
| -> b | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> c | 
  | 
| -> Int32 | 
  | 
| -> Direction | 
  | 
| -> m () | 
Draws a text caret using snapshot at the specified index of layout.
renderLayout
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) | |
| => a | 
  | 
| -> b | 
  | 
| -> Double | 
  | 
| -> Double | 
  | 
| -> c | 
  | 
| -> m () | 
Creates a render node for rendering layout according to the style
 information in context, and appends it to the current node of snapshot,
 without changing the current node.
restore
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> m () | 
Restores snapshot to the state saved by a preceding call to
 [methodsnapshot.save] and removes that state from the stack of
 saved states.
rotate
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Float | 
  | 
| -> m () | 
Rotates @snapshot's coordinate system by angle degrees in 2D space -
 or in 3D speak, rotates around the Z axis.
To rotate around other axes, use transformRotate3d.
rotate3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Float | 
  | 
| -> Vec3 | 
  | 
| -> m () | 
Rotates snapshot's coordinate system by angle degrees around axis.
For a rotation in 2D space, use transformRotate.
save
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> m () | 
Makes a copy of the current state of snapshot and saves it
 on an internal stack.
When snapshotRestore is called, snapshot will
 be restored to the saved state. Multiple calls to
 [methodsnapshot.save] and Snapshot.restore can be nested;
 each call to gtk_snapshot_restore() restores the state from
 the matching paired gtk_snapshot_save().
It is necessary to clear all saved states with corresponding
 calls to gtk_snapshot_restore().
scale
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> m () | 
Scales snapshot's coordinate system in 2-dimensional space by
 the given factors.
Use snapshotScale3d to scale in all 3 dimensions.
scale3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> m () | 
Scales snapshot's coordinate system by the given factors.
toNode
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> m (Maybe RenderNode) | Returns: the constructed   | 
Returns the render node that was constructed
 by snapshot.
After calling this function, it is no longer possible to
 add more nodes to snapshot. The only function that should
 be called after this is objectUnref.
toPaintable
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Maybe Size | 
  | 
| -> m (Maybe Paintable) | Returns: a new   | 
Returns a paintable encapsulating the render node
 that was constructed by snapshot.
After calling this function, it is no longer possible to
 add more nodes to snapshot. The only function that should
 be called after this is objectUnref.
transform
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Maybe Transform | 
  | 
| -> m () | 
Transforms snapshot's coordinate system with the given transform.
transformMatrix
snapshotTransformMatrix Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Matrix | 
  | 
| -> m () | 
Transforms snapshot's coordinate system with the given matrix.
translate
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Point | 
  | 
| -> m () | 
Translates snapshot's coordinate system by point in 2-dimensional space.
translate3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
  | 
| -> Point3D | 
  | 
| -> m () | 
Translates snapshot's coordinate system by point.