| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Core32
Contents
- glActiveTexture :: MonadIO m => GLenum -> m ()
- glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m ()
- glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()
- glBeginTransformFeedback :: MonadIO m => GLenum -> m ()
- glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
- glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
- glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
- glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
- glBindVertexArray :: MonadIO m => GLuint -> m ()
- glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glBlendEquation :: MonadIO m => GLenum -> m ()
- glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
- glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()
- glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
- glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
- glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum
- glClampColor :: MonadIO m => GLenum -> GLenum -> m ()
- glClear :: MonadIO m => GLbitfield -> m ()
- glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m ()
- glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m ()
- glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m ()
- glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()
- glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glClearDepth :: MonadIO m => GLdouble -> m ()
- glClearStencil :: MonadIO m => GLint -> m ()
- glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum
- glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
- glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
- glCompileShader :: MonadIO m => GLuint -> m ()
- glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()
- glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m ()
- glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()
- glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
- glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCreateProgram :: MonadIO m => m GLuint
- glCreateShader :: MonadIO m => GLenum -> m GLuint
- glCullFace :: MonadIO m => GLenum -> m ()
- glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteProgram :: MonadIO m => GLuint -> m ()
- glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteShader :: MonadIO m => GLuint -> m ()
- glDeleteSync :: MonadIO m => GLsync -> m ()
- glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDepthFunc :: MonadIO m => GLenum -> m ()
- glDepthMask :: MonadIO m => GLboolean -> m ()
- glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m ()
- glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glDisable :: MonadIO m => GLenum -> m ()
- glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glDisablei :: MonadIO m => GLenum -> GLuint -> m ()
- glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
- glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
- glDrawBuffer :: MonadIO m => GLenum -> m ()
- glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
- glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
- glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
- glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
- glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()
- glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()
- glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
- glEnable :: MonadIO m => GLenum -> m ()
- glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glEnablei :: MonadIO m => GLenum -> GLuint -> m ()
- glEndConditionalRender :: MonadIO m => m ()
- glEndQuery :: MonadIO m => GLenum -> m ()
- glEndTransformFeedback :: MonadIO m => m ()
- glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync
- glFinish :: MonadIO m => m ()
- glFlush :: MonadIO m => m ()
- glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m ()
- glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
- glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glFrontFace :: MonadIO m => GLenum -> m ()
- glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenerateMipmap :: MonadIO m => GLenum -> m ()
- glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()
- glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()
- glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()
- glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m ()
- glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()
- glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
- glGetError :: MonadIO m => m GLenum
- glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
- glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m ()
- glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m ()
- glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
- glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)
- glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte)
- glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()
- glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
- glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m ()
- glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
- glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
- glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
- glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()
- glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()
- glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m ()
- glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glHint :: MonadIO m => GLenum -> GLenum -> m ()
- glIsBuffer :: MonadIO m => GLuint -> m GLboolean
- glIsEnabled :: MonadIO m => GLenum -> m GLboolean
- glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean
- glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean
- glIsProgram :: MonadIO m => GLuint -> m GLboolean
- glIsQuery :: MonadIO m => GLuint -> m GLboolean
- glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean
- glIsShader :: MonadIO m => GLuint -> m GLboolean
- glIsSync :: MonadIO m => GLsync -> m GLboolean
- glIsTexture :: MonadIO m => GLuint -> m GLboolean
- glIsVertexArray :: MonadIO m => GLuint -> m GLboolean
- glLineWidth :: MonadIO m => GLfloat -> m ()
- glLinkProgram :: MonadIO m => GLuint -> m ()
- glLogicOp :: MonadIO m => GLenum -> m ()
- glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())
- glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())
- glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m ()
- glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m ()
- glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m ()
- glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m ()
- glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()
- glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m ()
- glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glPointParameteri :: MonadIO m => GLenum -> GLint -> m ()
- glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glPointSize :: MonadIO m => GLfloat -> m ()
- glPolygonMode :: MonadIO m => GLenum -> GLenum -> m ()
- glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
- glPrimitiveRestartIndex :: MonadIO m => GLuint -> m ()
- glProvokingVertex :: MonadIO m => GLenum -> m ()
- glReadBuffer :: MonadIO m => GLenum -> m ()
- glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
- glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
- glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()
- glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()
- glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()
- glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
- glStencilMask :: MonadIO m => GLuint -> m ()
- glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
- glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()
- glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
- glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
- glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
- glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
- glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
- glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
- glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()
- glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
- glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform1i :: MonadIO m => GLint -> GLint -> m ()
- glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform1ui :: MonadIO m => GLint -> GLuint -> m ()
- glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
- glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
- glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
- glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m ()
- glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
- glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
- glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m ()
- glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
- glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean
- glUseProgram :: MonadIO m => GLuint -> m ()
- glValidateProgram :: MonadIO m => GLuint -> m ()
- glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m ()
- glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m ()
- glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
- glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
- glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
- glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m ()
- pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a
- pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a
- pattern GL_ALPHA :: (Num a, Eq a) => a
- pattern GL_ALREADY_SIGNALED :: (Num a, Eq a) => a
- pattern GL_ALWAYS :: (Num a, Eq a) => a
- pattern GL_AND :: (Num a, Eq a) => a
- pattern GL_AND_INVERTED :: (Num a, Eq a) => a
- pattern GL_AND_REVERSE :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a
- pattern GL_BACK :: (Num a, Eq a) => a
- pattern GL_BACK_LEFT :: (Num a, Eq a) => a
- pattern GL_BACK_RIGHT :: (Num a, Eq a) => a
- pattern GL_BGR :: (Num a, Eq a) => a
- pattern GL_BGRA :: (Num a, Eq a) => a
- pattern GL_BGRA_INTEGER :: (Num a, Eq a) => a
- pattern GL_BGR_INTEGER :: (Num a, Eq a) => a
- pattern GL_BLEND :: (Num a, Eq a) => a
- pattern GL_BLEND_COLOR :: (Num a, Eq a) => a
- pattern GL_BLEND_DST :: (Num a, Eq a) => a
- pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a
- pattern GL_BLEND_SRC :: (Num a, Eq a) => a
- pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a
- pattern GL_BLUE :: (Num a, Eq a) => a
- pattern GL_BLUE_INTEGER :: (Num a, Eq a) => a
- pattern GL_BOOL :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a
- pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a
- pattern GL_BUFFER_ACCESS_FLAGS :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAP_LENGTH :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAP_OFFSET :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a
- pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a
- pattern GL_BYTE :: (Num a, Eq a) => a
- pattern GL_CCW :: (Num a, Eq a) => a
- pattern GL_CLAMP_READ_COLOR :: (Num a, Eq a) => a
- pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a
- pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a
- pattern GL_CLEAR :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE0 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE1 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE2 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE3 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE4 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE5 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE6 :: (Num a, Eq a) => a
- pattern GL_CLIP_DISTANCE7 :: (Num a, Eq a) => a
- pattern GL_COLOR :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT1 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT10 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT11 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT12 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT13 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT14 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT15 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT2 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT3 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT4 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT5 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT6 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT7 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT8 :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT9 :: (Num a, Eq a) => a
- pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a
- pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_COMPARE_REF_TO_TEXTURE :: (Num a, Eq a) => a
- pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RED :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RED_RGTC1 :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RG :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RG_RGTC2 :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_CONDITION_SATISFIED :: (Num a, Eq a) => a
- pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a
- pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a
- pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: (Num a, Eq a) => a
- pattern GL_CONTEXT_CORE_PROFILE_BIT :: (Num a, Eq a) => a
- pattern GL_CONTEXT_FLAGS :: (Num a, Eq a) => a
- pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: (Num a, Eq a) => a
- pattern GL_CONTEXT_PROFILE_MASK :: (Num a, Eq a) => a
- pattern GL_COPY :: (Num a, Eq a) => a
- pattern GL_COPY_INVERTED :: (Num a, Eq a) => a
- pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a
- pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a
- pattern GL_CULL_FACE :: (Num a, Eq a) => a
- pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a
- pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a
- pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a
- pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a
- pattern GL_CW :: (Num a, Eq a) => a
- pattern GL_DECR :: (Num a, Eq a) => a
- pattern GL_DECR_WRAP :: (Num a, Eq a) => a
- pattern GL_DELETE_STATUS :: (Num a, Eq a) => a
- pattern GL_DEPTH :: (Num a, Eq a) => a
- pattern GL_DEPTH24_STENCIL8 :: (Num a, Eq a) => a
- pattern GL_DEPTH32F_STENCIL8 :: (Num a, Eq a) => a
- pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_DEPTH_CLAMP :: (Num a, Eq a) => a
- pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT24 :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT32 :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT32F :: (Num a, Eq a) => a
- pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a
- pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a
- pattern GL_DEPTH_STENCIL :: (Num a, Eq a) => a
- pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_DEPTH_TEST :: (Num a, Eq a) => a
- pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_DITHER :: (Num a, Eq a) => a
- pattern GL_DONT_CARE :: (Num a, Eq a) => a
- pattern GL_DOUBLE :: (Num a, Eq a) => a
- pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a
- pattern GL_DRAW_FRAMEBUFFER :: (Num a, Eq a) => a
- pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_DST_COLOR :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_EQUAL :: (Num a, Eq a) => a
- pattern GL_EQUIV :: (Num a, Eq a) => a
- pattern GL_EXTENSIONS :: (Num a, Eq a) => a
- pattern GL_FALSE :: (Num a, Eq a) => a
- pattern GL_FASTEST :: (Num a, Eq a) => a
- pattern GL_FILL :: (Num a, Eq a) => a
- pattern GL_FIRST_VERTEX_CONVENTION :: (Num a, Eq a) => a
- pattern GL_FIXED_ONLY :: (Num a, Eq a) => a
- pattern GL_FLOAT :: (Num a, Eq a) => a
- pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_DEFAULT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_SRGB :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_UNDEFINED :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a
- pattern GL_FRONT :: (Num a, Eq a) => a
- pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a
- pattern GL_FRONT_FACE :: (Num a, Eq a) => a
- pattern GL_FRONT_LEFT :: (Num a, Eq a) => a
- pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a
- pattern GL_FUNC_ADD :: (Num a, Eq a) => a
- pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a
- pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_INPUT_TYPE :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_OUTPUT_TYPE :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_SHADER :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_VERTICES_OUT :: (Num a, Eq a) => a
- pattern GL_GEQUAL :: (Num a, Eq a) => a
- pattern GL_GREATER :: (Num a, Eq a) => a
- pattern GL_GREEN :: (Num a, Eq a) => a
- pattern GL_GREEN_INTEGER :: (Num a, Eq a) => a
- pattern GL_HALF_FLOAT :: (Num a, Eq a) => a
- pattern GL_INCR :: (Num a, Eq a) => a
- pattern GL_INCR_WRAP :: (Num a, Eq a) => a
- pattern GL_INDEX :: (Num a, Eq a) => a
- pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a
- pattern GL_INT :: (Num a, Eq a) => a
- pattern GL_INTERLEAVED_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_1D :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_3D :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_CUBE :: (Num a, Eq a) => a
- pattern GL_INT_VEC2 :: (Num a, Eq a) => a
- pattern GL_INT_VEC3 :: (Num a, Eq a) => a
- pattern GL_INT_VEC4 :: (Num a, Eq a) => a
- pattern GL_INVALID_ENUM :: (Num a, Eq a) => a
- pattern GL_INVALID_FRAMEBUFFER_OPERATION :: (Num a, Eq a) => a
- pattern GL_INVALID_INDEX :: (Num a, Eq a) => a
- pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a
- pattern GL_INVALID_VALUE :: (Num a, Eq a) => a
- pattern GL_INVERT :: (Num a, Eq a) => a
- pattern GL_KEEP :: (Num a, Eq a) => a
- pattern GL_LAST_VERTEX_CONVENTION :: (Num a, Eq a) => a
- pattern GL_LEFT :: (Num a, Eq a) => a
- pattern GL_LEQUAL :: (Num a, Eq a) => a
- pattern GL_LESS :: (Num a, Eq a) => a
- pattern GL_LINE :: (Num a, Eq a) => a
- pattern GL_LINEAR :: (Num a, Eq a) => a
- pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a
- pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a
- pattern GL_LINES :: (Num a, Eq a) => a
- pattern GL_LINES_ADJACENCY :: (Num a, Eq a) => a
- pattern GL_LINE_LOOP :: (Num a, Eq a) => a
- pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a
- pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a
- pattern GL_LINE_STRIP :: (Num a, Eq a) => a
- pattern GL_LINE_STRIP_ADJACENCY :: (Num a, Eq a) => a
- pattern GL_LINE_WIDTH :: (Num a, Eq a) => a
- pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a
- pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a
- pattern GL_LINK_STATUS :: (Num a, Eq a) => a
- pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a
- pattern GL_LOWER_LEFT :: (Num a, Eq a) => a
- pattern GL_MAJOR_VERSION :: (Num a, Eq a) => a
- pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Num a, Eq a) => a
- pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Num a, Eq a) => a
- pattern GL_MAP_READ_BIT :: (Num a, Eq a) => a
- pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Num a, Eq a) => a
- pattern GL_MAP_WRITE_BIT :: (Num a, Eq a) => a
- pattern GL_MAX :: (Num a, Eq a) => a
- pattern GL_MAX_3D_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Num a, Eq a) => a
- pattern GL_MAX_CLIP_DISTANCES :: (Num a, Eq a) => a
- pattern GL_MAX_COLOR_ATTACHMENTS :: (Num a, Eq a) => a
- pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a
- pattern GL_MAX_ELEMENTS_INDICES :: (Num a, Eq a) => a
- pattern GL_MAX_ELEMENTS_VERTICES :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a
- pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a
- pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: (Num a, Eq a) => a
- pattern GL_MAX_VARYING_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a
- pattern GL_MIN :: (Num a, Eq a) => a
- pattern GL_MINOR_VERSION :: (Num a, Eq a) => a
- pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a
- pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a
- pattern GL_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_NAND :: (Num a, Eq a) => a
- pattern GL_NEAREST :: (Num a, Eq a) => a
- pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a
- pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a
- pattern GL_NEVER :: (Num a, Eq a) => a
- pattern GL_NICEST :: (Num a, Eq a) => a
- pattern GL_NONE :: (Num a, Eq a) => a
- pattern GL_NOOP :: (Num a, Eq a) => a
- pattern GL_NOR :: (Num a, Eq a) => a
- pattern GL_NOTEQUAL :: (Num a, Eq a) => a
- pattern GL_NO_ERROR :: (Num a, Eq a) => a
- pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_NUM_EXTENSIONS :: (Num a, Eq a) => a
- pattern GL_OBJECT_TYPE :: (Num a, Eq a) => a
- pattern GL_ONE :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a
- pattern GL_OR :: (Num a, Eq a) => a
- pattern GL_OR_INVERTED :: (Num a, Eq a) => a
- pattern GL_OR_REVERSE :: (Num a, Eq a) => a
- pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a
- pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_PACK_IMAGE_HEIGHT :: (Num a, Eq a) => a
- pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a
- pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a
- pattern GL_PACK_SKIP_IMAGES :: (Num a, Eq a) => a
- pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a
- pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a
- pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_POINT :: (Num a, Eq a) => a
- pattern GL_POINTS :: (Num a, Eq a) => a
- pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Num a, Eq a) => a
- pattern GL_POINT_SIZE :: (Num a, Eq a) => a
- pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a
- pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a
- pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a
- pattern GL_POLYGON_MODE :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a
- pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a
- pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a
- pattern GL_PRIMITIVES_GENERATED :: (Num a, Eq a) => a
- pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a
- pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a
- pattern GL_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a
- pattern GL_PROVOKING_VERTEX :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_3D :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: (Num a, Eq a) => a
- pattern GL_QUERY_BY_REGION_NO_WAIT :: (Num a, Eq a) => a
- pattern GL_QUERY_BY_REGION_WAIT :: (Num a, Eq a) => a
- pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a
- pattern GL_QUERY_NO_WAIT :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a
- pattern GL_QUERY_WAIT :: (Num a, Eq a) => a
- pattern GL_R11F_G11F_B10F :: (Num a, Eq a) => a
- pattern GL_R16 :: (Num a, Eq a) => a
- pattern GL_R16F :: (Num a, Eq a) => a
- pattern GL_R16I :: (Num a, Eq a) => a
- pattern GL_R16UI :: (Num a, Eq a) => a
- pattern GL_R16_SNORM :: (Num a, Eq a) => a
- pattern GL_R32F :: (Num a, Eq a) => a
- pattern GL_R32I :: (Num a, Eq a) => a
- pattern GL_R32UI :: (Num a, Eq a) => a
- pattern GL_R3_G3_B2 :: (Num a, Eq a) => a
- pattern GL_R8 :: (Num a, Eq a) => a
- pattern GL_R8I :: (Num a, Eq a) => a
- pattern GL_R8UI :: (Num a, Eq a) => a
- pattern GL_R8_SNORM :: (Num a, Eq a) => a
- pattern GL_RASTERIZER_DISCARD :: (Num a, Eq a) => a
- pattern GL_READ_BUFFER :: (Num a, Eq a) => a
- pattern GL_READ_FRAMEBUFFER :: (Num a, Eq a) => a
- pattern GL_READ_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_READ_ONLY :: (Num a, Eq a) => a
- pattern GL_READ_WRITE :: (Num a, Eq a) => a
- pattern GL_RED :: (Num a, Eq a) => a
- pattern GL_RED_INTEGER :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_SAMPLES :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a
- pattern GL_RENDERER :: (Num a, Eq a) => a
- pattern GL_REPEAT :: (Num a, Eq a) => a
- pattern GL_REPLACE :: (Num a, Eq a) => a
- pattern GL_RG :: (Num a, Eq a) => a
- pattern GL_RG16 :: (Num a, Eq a) => a
- pattern GL_RG16F :: (Num a, Eq a) => a
- pattern GL_RG16I :: (Num a, Eq a) => a
- pattern GL_RG16UI :: (Num a, Eq a) => a
- pattern GL_RG16_SNORM :: (Num a, Eq a) => a
- pattern GL_RG32F :: (Num a, Eq a) => a
- pattern GL_RG32I :: (Num a, Eq a) => a
- pattern GL_RG32UI :: (Num a, Eq a) => a
- pattern GL_RG8 :: (Num a, Eq a) => a
- pattern GL_RG8I :: (Num a, Eq a) => a
- pattern GL_RG8UI :: (Num a, Eq a) => a
- pattern GL_RG8_SNORM :: (Num a, Eq a) => a
- pattern GL_RGB :: (Num a, Eq a) => a
- pattern GL_RGB10 :: (Num a, Eq a) => a
- pattern GL_RGB10_A2 :: (Num a, Eq a) => a
- pattern GL_RGB12 :: (Num a, Eq a) => a
- pattern GL_RGB16 :: (Num a, Eq a) => a
- pattern GL_RGB16F :: (Num a, Eq a) => a
- pattern GL_RGB16I :: (Num a, Eq a) => a
- pattern GL_RGB16UI :: (Num a, Eq a) => a
- pattern GL_RGB16_SNORM :: (Num a, Eq a) => a
- pattern GL_RGB32F :: (Num a, Eq a) => a
- pattern GL_RGB32I :: (Num a, Eq a) => a
- pattern GL_RGB32UI :: (Num a, Eq a) => a
- pattern GL_RGB4 :: (Num a, Eq a) => a
- pattern GL_RGB5 :: (Num a, Eq a) => a
- pattern GL_RGB5_A1 :: (Num a, Eq a) => a
- pattern GL_RGB8 :: (Num a, Eq a) => a
- pattern GL_RGB8I :: (Num a, Eq a) => a
- pattern GL_RGB8UI :: (Num a, Eq a) => a
- pattern GL_RGB8_SNORM :: (Num a, Eq a) => a
- pattern GL_RGB9_E5 :: (Num a, Eq a) => a
- pattern GL_RGBA :: (Num a, Eq a) => a
- pattern GL_RGBA12 :: (Num a, Eq a) => a
- pattern GL_RGBA16 :: (Num a, Eq a) => a
- pattern GL_RGBA16F :: (Num a, Eq a) => a
- pattern GL_RGBA16I :: (Num a, Eq a) => a
- pattern GL_RGBA16UI :: (Num a, Eq a) => a
- pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a
- pattern GL_RGBA2 :: (Num a, Eq a) => a
- pattern GL_RGBA32F :: (Num a, Eq a) => a
- pattern GL_RGBA32I :: (Num a, Eq a) => a
- pattern GL_RGBA32UI :: (Num a, Eq a) => a
- pattern GL_RGBA4 :: (Num a, Eq a) => a
- pattern GL_RGBA8 :: (Num a, Eq a) => a
- pattern GL_RGBA8I :: (Num a, Eq a) => a
- pattern GL_RGBA8UI :: (Num a, Eq a) => a
- pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a
- pattern GL_RGBA_INTEGER :: (Num a, Eq a) => a
- pattern GL_RGB_INTEGER :: (Num a, Eq a) => a
- pattern GL_RG_INTEGER :: (Num a, Eq a) => a
- pattern GL_RIGHT :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_3D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a
- pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a
- pattern GL_SAMPLER_CUBE_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLES :: (Num a, Eq a) => a
- pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a
- pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a
- pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a
- pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a
- pattern GL_SEPARATE_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_SET :: (Num a, Eq a) => a
- pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a
- pattern GL_SHADER_TYPE :: (Num a, Eq a) => a
- pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a
- pattern GL_SHORT :: (Num a, Eq a) => a
- pattern GL_SIGNALED :: (Num a, Eq a) => a
- pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a
- pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Num a, Eq a) => a
- pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a
- pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Num a, Eq a) => a
- pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a
- pattern GL_SRC_COLOR :: (Num a, Eq a) => a
- pattern GL_SRGB :: (Num a, Eq a) => a
- pattern GL_SRGB8 :: (Num a, Eq a) => a
- pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a
- pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a
- pattern GL_STATIC_COPY :: (Num a, Eq a) => a
- pattern GL_STATIC_DRAW :: (Num a, Eq a) => a
- pattern GL_STATIC_READ :: (Num a, Eq a) => a
- pattern GL_STENCIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX1 :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX16 :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX4 :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a
- pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a
- pattern GL_STENCIL_REF :: (Num a, Eq a) => a
- pattern GL_STENCIL_TEST :: (Num a, Eq a) => a
- pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_STEREO :: (Num a, Eq a) => a
- pattern GL_STREAM_COPY :: (Num a, Eq a) => a
- pattern GL_STREAM_DRAW :: (Num a, Eq a) => a
- pattern GL_STREAM_READ :: (Num a, Eq a) => a
- pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a
- pattern GL_SYNC_CONDITION :: (Num a, Eq a) => a
- pattern GL_SYNC_FENCE :: (Num a, Eq a) => a
- pattern GL_SYNC_FLAGS :: (Num a, Eq a) => a
- pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Num a, Eq a) => a
- pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: (Num a, Eq a) => a
- pattern GL_SYNC_STATUS :: (Num a, Eq a) => a
- pattern GL_TEXTURE :: (Num a, Eq a) => a
- pattern GL_TEXTURE0 :: (Num a, Eq a) => a
- pattern GL_TEXTURE1 :: (Num a, Eq a) => a
- pattern GL_TEXTURE10 :: (Num a, Eq a) => a
- pattern GL_TEXTURE11 :: (Num a, Eq a) => a
- pattern GL_TEXTURE12 :: (Num a, Eq a) => a
- pattern GL_TEXTURE13 :: (Num a, Eq a) => a
- pattern GL_TEXTURE14 :: (Num a, Eq a) => a
- pattern GL_TEXTURE15 :: (Num a, Eq a) => a
- pattern GL_TEXTURE16 :: (Num a, Eq a) => a
- pattern GL_TEXTURE17 :: (Num a, Eq a) => a
- pattern GL_TEXTURE18 :: (Num a, Eq a) => a
- pattern GL_TEXTURE19 :: (Num a, Eq a) => a
- pattern GL_TEXTURE2 :: (Num a, Eq a) => a
- pattern GL_TEXTURE20 :: (Num a, Eq a) => a
- pattern GL_TEXTURE21 :: (Num a, Eq a) => a
- pattern GL_TEXTURE22 :: (Num a, Eq a) => a
- pattern GL_TEXTURE23 :: (Num a, Eq a) => a
- pattern GL_TEXTURE24 :: (Num a, Eq a) => a
- pattern GL_TEXTURE25 :: (Num a, Eq a) => a
- pattern GL_TEXTURE26 :: (Num a, Eq a) => a
- pattern GL_TEXTURE27 :: (Num a, Eq a) => a
- pattern GL_TEXTURE28 :: (Num a, Eq a) => a
- pattern GL_TEXTURE29 :: (Num a, Eq a) => a
- pattern GL_TEXTURE3 :: (Num a, Eq a) => a
- pattern GL_TEXTURE30 :: (Num a, Eq a) => a
- pattern GL_TEXTURE31 :: (Num a, Eq a) => a
- pattern GL_TEXTURE4 :: (Num a, Eq a) => a
- pattern GL_TEXTURE5 :: (Num a, Eq a) => a
- pattern GL_TEXTURE6 :: (Num a, Eq a) => a
- pattern GL_TEXTURE7 :: (Num a, Eq a) => a
- pattern GL_TEXTURE8 :: (Num a, Eq a) => a
- pattern GL_TEXTURE9 :: (Num a, Eq a) => a
- pattern GL_TEXTURE_1D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_3D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_ALPHA_TYPE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BASE_LEVEL :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_3D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BLUE_TYPE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPARE_FUNC :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPARE_MODE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Num a, Eq a) => a
- pattern GL_TEXTURE_DEPTH :: (Num a, Eq a) => a
- pattern GL_TEXTURE_DEPTH_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_DEPTH_TYPE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: (Num a, Eq a) => a
- pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_GREEN_TYPE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a
- pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a
- pattern GL_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MAX_LEVEL :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MAX_LOD :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MIN_LOD :: (Num a, Eq a) => a
- pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_RED_TYPE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_TEXTURE_SHARED_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_STENCIL_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WRAP_R :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a
- pattern GL_TIMEOUT_EXPIRED :: (Num a, Eq a) => a
- pattern GL_TIMEOUT_IGNORED :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_TRIANGLES :: (Num a, Eq a) => a
- pattern GL_TRIANGLES_ADJACENCY :: (Num a, Eq a) => a
- pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a
- pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a
- pattern GL_TRIANGLE_STRIP_ADJACENCY :: (Num a, Eq a) => a
- pattern GL_TRUE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a
- pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a
- pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a
- pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a
- pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_UNPACK_IMAGE_HEIGHT :: (Num a, Eq a) => a
- pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a
- pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a
- pattern GL_UNPACK_SKIP_IMAGES :: (Num a, Eq a) => a
- pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a
- pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a
- pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a
- pattern GL_UNSIGNALED :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_BYTE_3_3_2 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_10_10_10_2 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_24_8 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_2_10_10_10_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_8_8_8_8 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_VEC2 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_VEC3 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_VEC4 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Num a, Eq a) => a
- pattern GL_UPPER_LEFT :: (Num a, Eq a) => a
- pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a
- pattern GL_VENDOR :: (Num a, Eq a) => a
- pattern GL_VERSION :: (Num a, Eq a) => a
- pattern GL_VERTEX_ARRAY_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a
- pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a
- pattern GL_VIEWPORT :: (Num a, Eq a) => a
- pattern GL_WAIT_FAILED :: (Num a, Eq a) => a
- pattern GL_WRITE_ONLY :: (Num a, Eq a) => a
- pattern GL_XOR :: (Num a, Eq a) => a
- pattern GL_ZERO :: (Num a, Eq a) => a
Graphics.GL.Core32
glActiveTexture :: MonadIO m => GLenum -> m () Source
Usage: glActiveTexture texture
The parameter texture is a TextureUnit.
Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml
glAttachShader :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glAttachShader program shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glAttachShader.xhtml
glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m () Source
Usage: glBeginConditionalRender id mode
The parameter mode is a TypeEnum.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBeginConditionalRender.xhtml
glBeginQuery :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBeginQuery target id
Manual page: https://www.opengl.org/sdk/docs/man/html/glBeginQuery.xhtml
glBeginTransformFeedback :: MonadIO m => GLenum -> m () Source
Usage: glBeginTransformFeedback primitiveMode
Manual page: https://www.opengl.org/sdk/docs/man/html/glBeginTransformFeedback.xhtml
glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source
Usage: glBindAttribLocation program index name
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindAttribLocation.xhtml
glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBindBuffer target buffer
The parameter target is a BufferTargetARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml
glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m () Source
Usage: glBindBufferBase target index buffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferBase.xhtml
glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () Source
Usage: glBindBufferRange target index buffer offset size
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml
glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source
Usage: glBindFragDataLocation program color name
The length of name should be COMPSIZE(name).
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml
glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBindFramebuffer target framebuffer
The parameter target is a FramebufferTarget.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml
glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBindRenderbuffer target renderbuffer
The parameter target is a RenderbufferTarget.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml
glBindTexture :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBindTexture target texture
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter texture is a Texture.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml
glBindVertexArray :: MonadIO m => GLuint -> m () Source
Usage: glBindVertexArray array
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindVertexArray.xhtml
glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glBlendColor red green blue alpha
The parameter red is a ColorF.
The parameter green is a ColorF.
The parameter blue is a ColorF.
The parameter alpha is a ColorF.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml
glBlendEquation :: MonadIO m => GLenum -> m () Source
Usage: glBlendEquation mode
The parameter mode is a BlendEquationMode.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml
glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glBlendEquationSeparate modeRGB modeAlpha
The parameter modeRGB is a BlendEquationModeEXT, one of: GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_SGIX, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT_EXT, GL_LOGIC_OP, GL_MAX_EXT, GL_MIN_EXT.
The parameter modeAlpha is a BlendEquationModeEXT, one of: GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_SGIX, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT_EXT, GL_LOGIC_OP, GL_MAX_EXT, GL_MIN_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquationSeparate.xhtml
glBlendFunc :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glBlendFunc sfactor dfactor
The parameter sfactor is a BlendingFactorSrc, one of: GL_CONSTANT_ALPHA_EXT, GL_CONSTANT_COLOR_EXT, GL_DST_ALPHA, GL_DST_COLOR, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA_EXT, GL_ONE_MINUS_CONSTANT_COLOR_EXT, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_ZERO.
The parameter dfactor is a BlendingFactorDest, one of: GL_CONSTANT_ALPHA_EXT, GL_CONSTANT_COLOR_EXT, GL_DST_ALPHA, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA_EXT, GL_ONE_MINUS_CONSTANT_COLOR_EXT, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_COLOR, GL_ZERO.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml
glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source
Usage: glBlendFuncSeparate sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha
The parameter sfactorRGB is a BlendFuncSeparateParameterEXT.
The parameter dfactorRGB is a BlendFuncSeparateParameterEXT.
The parameter sfactorAlpha is a BlendFuncSeparateParameterEXT.
The parameter dfactorAlpha is a BlendFuncSeparateParameterEXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml
glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source
Usage: glBlitFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter
The parameter mask is a ClearBufferMask, one of: GL_ACCUM_BUFFER_BIT, GL_COLOR_BUFFER_BIT, GL_COVERAGE_BUFFER_BIT_NV, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml
glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source
Usage: glBufferData target size data usage
The parameter target is a BufferTargetARB.
The parameter size is a BufferSize.
The parameter usage is a BufferUsageARB.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml
glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
Usage: glBufferSubData target offset size data
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml
glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum Source
Usage: glCheckFramebufferStatus target
The parameter target is a FramebufferTarget.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCheckFramebufferStatus.xhtml
glClampColor :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glClampColor target clamp
The parameter target is a ClampColorTargetARB.
The parameter clamp is a ClampColorModeARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml
glClear :: MonadIO m => GLbitfield -> m () Source
Usage: glClear mask
The parameter mask is a ClearBufferMask, one of: GL_ACCUM_BUFFER_BIT, GL_COLOR_BUFFER_BIT, GL_COVERAGE_BUFFER_BIT_NV, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glClear.xhtml
glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m () Source
Usage: glClearBufferfi buffer drawbuffer depth stencil
The parameter drawbuffer is a DrawBufferName.
glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m () Source
Usage: glClearBufferfv buffer drawbuffer value
The parameter drawbuffer is a DrawBufferName.
The length of value should be COMPSIZE(buffer).
glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m () Source
Usage: glClearBufferiv buffer drawbuffer value
The parameter drawbuffer is a DrawBufferName.
The length of value should be COMPSIZE(buffer).
glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () Source
Usage: glClearBufferuiv buffer drawbuffer value
The parameter drawbuffer is a DrawBufferName.
The length of value should be COMPSIZE(buffer).
glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glClearColor red green blue alpha
The parameter red is a ColorF.
The parameter green is a ColorF.
The parameter blue is a ColorF.
The parameter alpha is a ColorF.
Manual page: https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml
glClearDepth :: MonadIO m => GLdouble -> m () Source
Usage: glClearDepth depth
Manual page: https://www.opengl.org/sdk/docs/man/html/glClearDepth.xhtml
glClearStencil :: MonadIO m => GLint -> m () Source
Usage: glClearStencil s
The parameter s is a StencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml
glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum Source
Usage: glClientWaitSync sync flags timeout
The parameter sync is a sync.
Manual page: https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml
glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source
Usage: glColorMask red green blue alpha
The parameter red is a Boolean, one of: GL_FALSE, GL_TRUE.
The parameter green is a Boolean, one of: GL_FALSE, GL_TRUE.
The parameter blue is a Boolean, one of: GL_FALSE, GL_TRUE.
The parameter alpha is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml
glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source
glCompileShader :: MonadIO m => GLuint -> m () Source
Usage: glCompileShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompileShader.xhtml
glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexImage1D target level internalformat width border imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.
The parameter border is a CheckedInt32.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml
glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexImage2D target level internalformat width height border imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.
The parameter border is a CheckedInt32.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml
glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexImage3D target level internalformat width height depth border imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.
The parameter border is a CheckedInt32.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml
glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexSubImage1D target level xoffset width format imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage1D.xhtml
glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexSubImage2D target level xoffset yoffset width height format imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage2D.xhtml
glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
Usage: glCompressedTexSubImage3D target level xoffset yoffset zoffset width height depth format imageSize data
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter zoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter data is a CompressedTextureARB.
The length of data should be imageSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage3D.xhtml
glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source
Usage: glCopyBufferSubData readTarget writeTarget readOffset writeOffset size
The parameter readOffset is a BufferOffset.
The parameter writeOffset is a BufferOffset.
The parameter size is a BufferSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml
glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source
Usage: glCopyTexImage1D target level internalformat x y width border
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.
The parameter x is a WinCoord.
The parameter y is a WinCoord.
The parameter border is a CheckedInt32.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml
glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source
Usage: glCopyTexImage2D target level internalformat x y width height border
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.
The parameter x is a WinCoord.
The parameter y is a WinCoord.
The parameter border is a CheckedInt32.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml
glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () Source
Usage: glCopyTexSubImage1D target level xoffset x y width
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter x is a WinCoord.
The parameter y is a WinCoord.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage1D.xhtml
glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glCopyTexSubImage2D target level xoffset yoffset x y width height
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter x is a WinCoord.
The parameter y is a WinCoord.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage2D.xhtml
glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glCopyTexSubImage3D target level xoffset yoffset zoffset x y width height
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter zoffset is a CheckedInt32.
The parameter x is a WinCoord.
The parameter y is a WinCoord.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml
glCreateProgram :: MonadIO m => m GLuint Source
Usage: glCreateProgram
Manual page: https://www.opengl.org/sdk/docs/man/html/glCreateProgram.xhtml
glCreateShader :: MonadIO m => GLenum -> m GLuint Source
Usage: glCreateShader type
Manual page: https://www.opengl.org/sdk/docs/man/html/glCreateShader.xhtml
glCullFace :: MonadIO m => GLenum -> m () Source
Usage: glCullFace mode
The parameter mode is a CullFaceMode, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml
glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteBuffers n buffers
The length of buffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml
glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteFramebuffers n framebuffers
The length of framebuffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml
glDeleteProgram :: MonadIO m => GLuint -> m () Source
Usage: glDeleteProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteProgram.xhtml
glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteQueries n ids
The length of ids should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteQueries.xhtml
glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteRenderbuffers n renderbuffers
The length of renderbuffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml
glDeleteShader :: MonadIO m => GLuint -> m () Source
Usage: glDeleteShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteShader.xhtml
glDeleteSync :: MonadIO m => GLsync -> m () Source
Usage: glDeleteSync sync
The parameter sync is a sync.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml
glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteTextures n textures
The parameter textures is a Texture.
The length of textures should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml
glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteVertexArrays n arrays
The length of arrays should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteVertexArrays.xhtml
glDepthFunc :: MonadIO m => GLenum -> m () Source
Usage: glDepthFunc func
The parameter func is a DepthFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthFunc.xhtml
glDepthMask :: MonadIO m => GLboolean -> m () Source
Usage: glDepthMask flag
The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml
glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m () Source
Usage: glDepthRange near far
Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthRange.xhtml
glDetachShader :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glDetachShader program shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glDetachShader.xhtml
glDisable :: MonadIO m => GLenum -> m () Source
Usage: glDisable cap
The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.
glDisableVertexAttribArray :: MonadIO m => GLuint -> m () Source
Usage: glDisableVertexAttribArray index
glDisablei :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glDisablei target index
glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m () Source
Usage: glDrawArrays mode first count
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml
glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glDrawArraysInstanced mode first count instancecount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstanced.xhtml
glDrawBuffer :: MonadIO m => GLenum -> m () Source
Usage: glDrawBuffer buf
The parameter buf is a DrawBufferMode, one of: GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_LEFT, GL_NONE, GL_NONE_OES, GL_RIGHT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffer.xhtml
glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source
Usage: glDrawBuffers n bufs
The parameter bufs is a DrawBufferModeATI.
The length of bufs should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml
glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () Source
Usage: glDrawElements mode count type indices
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElements.xhtml
glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m () Source
Usage: glDrawElementsBaseVertex mode count type indices basevertex
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElementsBaseVertex.xhtml
glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () Source
Usage: glDrawElementsInstanced mode count type indices instancecount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstanced.xhtml
glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m () Source
Usage: glDrawElementsInstancedBaseVertex mode count type indices instancecount basevertex
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertex.xhtml
glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m () Source
Usage: glDrawRangeElements mode start end count type indices
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawRangeElements.xhtml
glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m () Source
Usage: glDrawRangeElementsBaseVertex mode start end count type indices basevertex
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of indices should be COMPSIZE(count,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawRangeElementsBaseVertex.xhtml
glEnable :: MonadIO m => GLenum -> m () Source
Usage: glEnable cap
The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.
Manual page: https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml
glEnableVertexAttribArray :: MonadIO m => GLuint -> m () Source
Usage: glEnableVertexAttribArray index
Manual page: https://www.opengl.org/sdk/docs/man/html/glEnableVertexAttribArray.xhtml
glEndConditionalRender :: MonadIO m => m () Source
Usage: glEndConditionalRender
glEndQuery :: MonadIO m => GLenum -> m () Source
Usage: glEndQuery target
glEndTransformFeedback :: MonadIO m => m () Source
Usage: glEndTransformFeedback
glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync Source
Usage: glFenceSync condition flags
Manual page: https://www.opengl.org/sdk/docs/man/html/glFenceSync.xhtml
glFinish :: MonadIO m => m () Source
Usage: glFinish
Manual page: https://www.opengl.org/sdk/docs/man/html/glFinish.xhtml
glFlush :: MonadIO m => m () Source
Usage: glFlush
Manual page: https://www.opengl.org/sdk/docs/man/html/glFlush.xhtml
glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m () Source
Usage: glFlushMappedBufferRange target offset length
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter length is a BufferSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml
glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () Source
Usage: glFramebufferRenderbuffer target attachment renderbuffertarget renderbuffer
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
The parameter renderbuffertarget is a RenderbufferTarget.
Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml
glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () Source
Usage: glFramebufferTexture target attachment texture level
Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml
glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source
Usage: glFramebufferTexture1D target attachment textarget texture level
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source
Usage: glFramebufferTexture2D target attachment textarget texture level
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source
Usage: glFramebufferTexture3D target attachment textarget texture level zoffset
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source
Usage: glFramebufferTextureLayer target attachment texture level layer
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
The parameter texture is a Texture.
The parameter level is a CheckedInt32.
The parameter layer is a CheckedInt32.
Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml
glFrontFace :: MonadIO m => GLenum -> m () Source
Usage: glFrontFace mode
The parameter mode is a FrontFaceDirection, one of: GL_CCW, GL_CW.
Manual page: https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml
glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenBuffers n buffers
The length of buffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml
glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenFramebuffers n framebuffers
The length of framebuffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml
glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenQueries n ids
The length of ids should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml
glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenRenderbuffers n renderbuffers
The length of renderbuffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml
glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenTextures n textures
The parameter textures is a Texture.
The length of textures should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml
glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenVertexArrays n arrays
The length of arrays should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml
glGenerateMipmap :: MonadIO m => GLenum -> m () Source
Usage: glGenerateMipmap target
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenerateMipmap.xhtml
glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
Usage: glGetActiveAttrib program index bufSize length size type name
The length of length should be 1.
The length of size should be 1.
The length of type should be 1.
The length of name should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml
glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
Usage: glGetActiveUniform program index bufSize length size type name
The length of length should be 1.
The length of size should be 1.
The length of type should be 1.
The length of name should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml
glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName
The length of length should be 1.
The length of uniformBlockName should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml
glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params
The length of params should be COMPSIZE(program,uniformBlockIndex,pname).
glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName
The length of length should be 1.
The length of uniformName should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml
glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params
The length of uniformIndices should be uniformCount.
The length of params should be COMPSIZE(uniformCount,pname).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml
glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source
Usage: glGetAttachedShaders program maxCount count shaders
The length of count should be 1.
The length of shaders should be maxCount.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml
glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source
Usage: glGetAttribLocation program name
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttribLocation.xhtml
glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () Source
Usage: glGetBooleani_v target index data
The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of data should be COMPSIZE(target).
glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () Source
Usage: glGetBooleanv pname data
The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.
The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of data should be COMPSIZE(pname).
glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m () Source
Usage: glGetBufferParameteri64v target pname params
The parameter target is a BufferTargetARB.
The parameter pname is a BufferPNameARB.
The length of params should be COMPSIZE(pname).
glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetBufferParameteriv target pname params
The parameter target is a BufferTargetARB.
The parameter pname is a BufferPNameARB.
The length of params should be COMPSIZE(pname).
glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m () Source
Usage: glGetBufferPointerv target pname params
The parameter target is a BufferTargetARB.
The parameter pname is a BufferPointerNameARB.
The length of params should be 1.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml
glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
Usage: glGetBufferSubData target offset size data
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml
glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m () Source
Usage: glGetCompressedTexImage target level img
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter img is a CompressedTextureARB.
The length of img should be COMPSIZE(target,level).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetCompressedTexImage.xhtml
glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source
Usage: glGetDoublev pname data
The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.
The length of data should be COMPSIZE(pname).
glGetError :: MonadIO m => m GLenum Source
Usage: glGetError
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetError.xhtml
glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source
Usage: glGetFloatv pname data
The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.
The length of data should be COMPSIZE(pname).
glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source
Usage: glGetFragDataLocation program name
The length of name should be COMPSIZE(name).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml
glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetFramebufferAttachmentParameteriv target attachment pname params
The parameter target is a FramebufferTarget.
The parameter attachment is a FramebufferAttachment.
The length of params should be COMPSIZE(pname).
glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m () Source
Usage: glGetInteger64i_v target index data
The length of data should be COMPSIZE(target).
glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m () Source
Usage: glGetInteger64v pname data
The length of data should be COMPSIZE(pname).
glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source
Usage: glGetIntegeri_v target index data
The length of data should be COMPSIZE(target).
glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () Source
Usage: glGetIntegerv pname data
The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.
The length of data should be COMPSIZE(pname).
glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source
Usage: glGetMultisamplefv pname index val
The length of val should be COMPSIZE(pname).
glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetProgramInfoLog program bufSize length infoLog
The length of length should be 1.
The length of infoLog should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml
glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetProgramiv program pname params
The length of params should be COMPSIZE(pname).
glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetQueryObjectiv id pname params
The length of params should be COMPSIZE(pname).
glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source
Usage: glGetQueryObjectuiv id pname params
The length of params should be COMPSIZE(pname).
glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetQueryiv target pname params
The length of params should be COMPSIZE(pname).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml
glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetRenderbufferParameteriv target pname params
The parameter target is a RenderbufferTarget.
The length of params should be COMPSIZE(pname).
glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetShaderInfoLog shader bufSize length infoLog
The length of length should be 1.
The length of infoLog should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml
glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetShaderSource shader bufSize length source
The length of length should be 1.
The length of source should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml
glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetShaderiv shader pname params
The length of params should be COMPSIZE(pname).
glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte) Source
Usage: glGetString name
The parameter name is a StringName, one of: GL_EXTENSIONS, GL_RENDERER, GL_VENDOR, GL_VERSION.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetString.xhtml
glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte) Source
Usage: glGetStringi name index
glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source
Usage: glGetSynciv sync pname bufSize length values
The parameter sync is a sync.
The length of length should be 1.
The length of values should be bufSize.
glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glGetTexImage target level format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(target,level,format,type).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml
glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m () Source
Usage: glGetTexLevelParameterfv target level pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetTexLevelParameteriv target level pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetTexParameterIiv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source
Usage: glGetTexParameterIuiv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source
Usage: glGetTexParameterfv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetTexParameteriv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m () Source
Usage: glGetTransformFeedbackVarying program index bufSize length size type name
The length of length should be 1.
The length of size should be 1.
The length of type should be 1.
The length of name should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml
glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source
Usage: glGetUniformBlockIndex program uniformBlockName
The length of uniformBlockName should be COMPSIZE().
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml
glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source
Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices
The length of uniformNames should be COMPSIZE(uniformCount).
The length of uniformIndices should be COMPSIZE(uniformCount).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml
glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source
Usage: glGetUniformLocation program name
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformLocation.xhtml
glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source
Usage: glGetUniformfv program location params
The length of params should be COMPSIZE(program,location).
glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source
Usage: glGetUniformiv program location params
The length of params should be COMPSIZE(program,location).
glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m () Source
Usage: glGetUniformuiv program location params
The length of params should be COMPSIZE(program,location).
glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetVertexAttribIiv index pname params
The parameter pname is a VertexAttribEnum.
The length of params should be 1.
glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source
Usage: glGetVertexAttribIuiv index pname params
The parameter pname is a VertexAttribEnum.
The length of params should be 1.
glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source
Usage: glGetVertexAttribPointerv index pname pointer
The parameter pname is a VertexAttribPointerPropertyARB.
The length of pointer should be 1.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml
glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source
Usage: glGetVertexAttribdv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source
Usage: glGetVertexAttribfv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetVertexAttribiv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glHint :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glHint target mode
The parameter target is a HintTarget, one of: GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_BACK_NORMALS_HINT_PGI, GL_BINNING_CONTROL_HINT_QCOM, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONVOLUTION_HINT_SGIX, GL_FOG_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_FULL_STIPPLE_HINT_PGI, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_LINE_QUALITY_HINT_SGIX, GL_LINE_SMOOTH_HINT, GL_MATERIAL_SIDE_HINT_PGI, GL_MAX_VERTEX_HINT_PGI, GL_MULTISAMPLE_FILTER_HINT_NV, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_PACK_CMYK_HINT_EXT, GL_PERSPECTIVE_CORRECTION_HINT, GL_PHONG_HINT_WIN, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_RECLAIM_MEMORY_HINT_PGI, GL_SCALEBIAS_HINT_SGIX, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TRANSFORM_HINT_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_WIDE_LINE_HINT_PGI.
The parameter mode is a HintMode, one of: GL_DONT_CARE, GL_FASTEST, GL_NICEST.
Manual page: https://www.opengl.org/sdk/docs/man/html/glHint.xhtml
glIsBuffer :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsBuffer buffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsBuffer.xhtml
glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source
Usage: glIsEnabled cap
The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml
glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean Source
Usage: glIsEnabledi target index
glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsFramebuffer framebuffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsFramebuffer.xhtml
glIsProgram :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsProgram.xhtml
glIsQuery :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsQuery id
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsQuery.xhtml
glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsRenderbuffer renderbuffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsRenderbuffer.xhtml
glIsShader :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsShader.xhtml
glIsSync :: MonadIO m => GLsync -> m GLboolean Source
Usage: glIsSync sync
The parameter sync is a sync.
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml
glIsTexture :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsTexture texture
The parameter texture is a Texture.
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml
glIsVertexArray :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsVertexArray array
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsVertexArray.xhtml
glLineWidth :: MonadIO m => GLfloat -> m () Source
Usage: glLineWidth width
The parameter width is a CheckedFloat32.
Manual page: https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml
glLinkProgram :: MonadIO m => GLuint -> m () Source
Usage: glLinkProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glLinkProgram.xhtml
glLogicOp :: MonadIO m => GLenum -> m () Source
Usage: glLogicOp opcode
The parameter opcode is a LogicOp, one of: GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_CLEAR, GL_COPY, GL_COPY_INVERTED, GL_EQUIV, GL_INVERT, GL_NAND, GL_NOOP, GL_NOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_SET, GL_XOR.
Manual page: https://www.opengl.org/sdk/docs/man/html/glLogicOp.xhtml
glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source
Usage: glMapBuffer target access
The parameter target is a BufferTargetARB.
The parameter access is a BufferAccessARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml
glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) Source
Usage: glMapBufferRange target offset length access
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter length is a BufferSize.
The parameter access is a BufferAccessMask.
Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml
glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m () Source
Usage: glMultiDrawArrays mode first count drawcount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The length of first should be COMPSIZE(count).
The length of count should be COMPSIZE(drawcount).
Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawArrays.xhtml
glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m () Source
Usage: glMultiDrawElements mode count type indices drawcount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The parameter type is a DrawElementsType.
The length of count should be COMPSIZE(drawcount).
The length of indices should be COMPSIZE(drawcount).
Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElements.xhtml
glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m () Source
Usage: glMultiDrawElementsBaseVertex mode count type indices drawcount basevertex
The parameter type is a DrawElementsType.
The length of count should be COMPSIZE(drawcount).
The length of indices should be COMPSIZE(drawcount).
The length of basevertex should be COMPSIZE(drawcount).
Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml
glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m () Source
Usage: glPixelStoref pname param
The parameter pname is a PixelStoreParameter, one of: GL_PACK_ALIGNMENT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_UNPACK_ALIGNMENT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_ROW_LENGTH_EXT, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_PIXELS_EXT, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_ROWS_EXT, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES.
The parameter param is a CheckedFloat32.
glPixelStorei :: MonadIO m => GLenum -> GLint -> m () Source
Usage: glPixelStorei pname param
The parameter pname is a PixelStoreParameter, one of: GL_PACK_ALIGNMENT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_UNPACK_ALIGNMENT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_ROW_LENGTH_EXT, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_PIXELS_EXT, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_ROWS_EXT, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES.
The parameter param is a CheckedInt32.
glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m () Source
Usage: glPointParameterf pname param
The parameter pname is a PointParameterNameARB.
The parameter param is a CheckedFloat32.
glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source
Usage: glPointParameterfv pname params
The parameter pname is a PointParameterNameARB.
The parameter params is a CheckedFloat32.
The length of params should be COMPSIZE(pname).
glPointParameteri :: MonadIO m => GLenum -> GLint -> m () Source
Usage: glPointParameteri pname param
The parameter pname is a PointParameterNameARB.
glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m () Source
Usage: glPointParameteriv pname params
The parameter pname is a PointParameterNameARB.
The length of params should be COMPSIZE(pname).
glPointSize :: MonadIO m => GLfloat -> m () Source
Usage: glPointSize size
The parameter size is a CheckedFloat32.
Manual page: https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml
glPolygonMode :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glPolygonMode face mode
The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.
The parameter mode is a PolygonMode, one of: GL_FILL, GL_LINE, GL_POINT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml
glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m () Source
Usage: glPolygonOffset factor units
Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonOffset.xhtml
glPrimitiveRestartIndex :: MonadIO m => GLuint -> m () Source
Usage: glPrimitiveRestartIndex index
Manual page: https://www.opengl.org/sdk/docs/man/html/glPrimitiveRestartIndex.xhtml
glProvokingVertex :: MonadIO m => GLenum -> m () Source
Usage: glProvokingVertex mode
Manual page: https://www.opengl.org/sdk/docs/man/html/glProvokingVertex.xhtml
glReadBuffer :: MonadIO m => GLenum -> m () Source
Usage: glReadBuffer src
The parameter src is a ReadBufferMode, one of: GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_LEFT, GL_RIGHT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glReadBuffer.xhtml
glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glReadPixels x y width height format type pixels
The parameter x is a WinCoord.
The parameter y is a WinCoord.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width,height).
Manual page: https://www.opengl.org/sdk/docs/man/html/glReadPixels.xhtml
glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () Source
Usage: glRenderbufferStorage target internalformat width height
The parameter target is a RenderbufferTarget.
Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml
glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source
Usage: glRenderbufferStorageMultisample target samples internalformat width height
Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorageMultisample.xhtml
glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source
Usage: glSampleCoverage value invert
The parameter invert is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml
glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m () Source
Usage: glSampleMaski maskNumber mask
Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleMaski.xhtml
glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glScissor x y width height
The parameter x is a WinCoord.
The parameter y is a WinCoord.
Manual page: https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml
glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source
Usage: glShaderSource shader count string length
The length of string should be count.
The length of length should be count.
Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml
glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () Source
Usage: glStencilFunc func ref mask
The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.
The parameter ref is a StencilValue.
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml
glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source
Usage: glStencilFuncSeparate face func ref mask
The parameter face is a StencilFaceDirection.
The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.
The parameter ref is a StencilValue.
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml
glStencilMask :: MonadIO m => GLuint -> m () Source
Usage: glStencilMask mask
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml
glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glStencilMaskSeparate face mask
The parameter face is a StencilFaceDirection.
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml
glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () Source
Usage: glStencilOp fail zfail zpass
The parameter fail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter zfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter zpass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml
glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source
Usage: glStencilOpSeparate face sfail dpfail dppass
The parameter face is a StencilFaceDirection.
The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml
glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source
Usage: glTexBuffer target internalformat buffer
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexBuffer.xhtml
glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexImage1D target level internalformat width border format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a TextureComponentCount.
The parameter border is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml
glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexImage2D target level internalformat width height border format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a TextureComponentCount.
The parameter border is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width,height).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml
glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source
Usage: glTexImage2DMultisample target samples internalformat width height fixedsamplelocations
The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml
glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexImage3D target level internalformat width height depth border format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter internalformat is a TextureComponentCount.
The parameter border is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width,height,depth).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml
glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source
Usage: glTexImage3DMultisample target samples internalformat width height depth fixedsamplelocations
The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml
glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glTexParameterIiv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source
Usage: glTexParameterIuiv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The length of params should be COMPSIZE(pname).
glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source
Usage: glTexParameterf target pname param
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The parameter param is a CheckedFloat32.
glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source
Usage: glTexParameterfv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The parameter params is a CheckedFloat32.
The length of params should be COMPSIZE(pname).
glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source
Usage: glTexParameteri target pname param
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The parameter param is a CheckedInt32.
glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glTexParameteriv target pname params
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.
The parameter params is a CheckedInt32.
The length of params should be COMPSIZE(pname).
glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexSubImage1D target level xoffset width format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml
glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width,height).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml
glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
Usage: glTexSubImage3D target level xoffset yoffset zoffset width height depth format type pixels
The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.
The parameter level is a CheckedInt32.
The parameter xoffset is a CheckedInt32.
The parameter yoffset is a CheckedInt32.
The parameter zoffset is a CheckedInt32.
The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.
The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.
The length of pixels should be COMPSIZE(format,type,width,height,depth).
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml
glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m () Source
Usage: glTransformFeedbackVaryings program count varyings bufferMode
The length of varyings should be count.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml
glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source
Usage: glUniform1f location v0
glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform1fv location count value
The length of value should be count*1.
glUniform1i :: MonadIO m => GLint -> GLint -> m () Source
Usage: glUniform1i location v0
glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform1iv location count value
The length of value should be count*1.
glUniform1ui :: MonadIO m => GLint -> GLuint -> m () Source
Usage: glUniform1ui location v0
glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glUniform1uiv location count value
The length of value should be count*1.
glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source
Usage: glUniform2f location v0 v1
glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform2fv location count value
The length of value should be count*2.
glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source
Usage: glUniform2i location v0 v1
glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform2iv location count value
The length of value should be count*2.
glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m () Source
Usage: glUniform2ui location v0 v1
glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glUniform2uiv location count value
The length of value should be count*2.
glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glUniform3f location v0 v1 v2
glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform3fv location count value
The length of value should be count*3.
glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glUniform3i location v0 v1 v2
glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform3iv location count value
The length of value should be count*3.
glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glUniform3ui location v0 v1 v2
glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glUniform3uiv location count value
The length of value should be count*3.
glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glUniform4f location v0 v1 v2 v3
glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform4fv location count value
The length of value should be count*4.
glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glUniform4i location v0 v1 v2 v3
glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform4iv location count value
The length of value should be count*4.
glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glUniform4ui location v0 v1 v2 v3
glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glUniform4uiv location count value
The length of value should be count*4.
glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source
Usage: glUniformBlockBinding program uniformBlockIndex uniformBlockBinding
Manual page: https://www.opengl.org/sdk/docs/man/html/glUniformBlockBinding.xhtml
glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix2fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*4.
glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix2x3fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*6.
glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix2x4fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*8.
glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix3fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*9.
glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix3x2fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*6.
glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix3x4fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*12.
glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix4fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*16.
glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix4x2fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*8.
glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix4x3fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*12.
glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source
Usage: glUnmapBuffer target
The parameter target is a BufferTargetARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml
glUseProgram :: MonadIO m => GLuint -> m () Source
Usage: glUseProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glUseProgram.xhtml
glValidateProgram :: MonadIO m => GLuint -> m () Source
Usage: glValidateProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glValidateProgram.xhtml
glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source
Usage: glVertexAttrib1d index x
The vector equivalent of this command is glVertexAttrib1dv.
glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib1dv index v
The length of v should be 1.
glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source
Usage: glVertexAttrib1f index x
The vector equivalent of this command is glVertexAttrib1fv.
glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib1fv index v
The length of v should be 1.
glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source
Usage: glVertexAttrib1s index x
The vector equivalent of this command is glVertexAttrib1sv.
glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib1sv index v
The length of v should be 1.
glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib2d index x y
The vector equivalent of this command is glVertexAttrib2dv.
glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib2dv index v
The length of v should be 2.
glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib2f index x y
The vector equivalent of this command is glVertexAttrib2fv.
glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib2fv index v
The length of v should be 2.
glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib2s index x y
The vector equivalent of this command is glVertexAttrib2sv.
glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib2sv index v
The length of v should be 2.
glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib3d index x y z
The vector equivalent of this command is glVertexAttrib3dv.
glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib3dv index v
The length of v should be 3.
glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib3f index x y z
The vector equivalent of this command is glVertexAttrib3fv.
glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib3fv index v
The length of v should be 3.
glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib3s index x y z
The vector equivalent of this command is glVertexAttrib3sv.
glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib3sv index v
The length of v should be 3.
glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source
Usage: glVertexAttrib4Nbv index v
The length of v should be 4.
glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttrib4Niv index v
The length of v should be 4.
glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib4Nsv index v
The length of v should be 4.
glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source
Usage: glVertexAttrib4Nub index x y z w
glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source
Usage: glVertexAttrib4Nubv index v
The length of v should be 4.
glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttrib4Nuiv index v
The length of v should be 4.
glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source
Usage: glVertexAttrib4Nusv index v
The length of v should be 4.
glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source
Usage: glVertexAttrib4bv index v
The length of v should be 4.
glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib4d index x y z w
The vector equivalent of this command is glVertexAttrib4dv.
glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib4dv index v
The length of v should be 4.
glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib4f index x y z w
The vector equivalent of this command is glVertexAttrib4fv.
glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib4fv index v
The length of v should be 4.
glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttrib4iv index v
The length of v should be 4.
glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib4s index x y z w
The vector equivalent of this command is glVertexAttrib4sv.
glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib4sv index v
The length of v should be 4.
glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source
Usage: glVertexAttrib4ubv index v
The length of v should be 4.
glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttrib4uiv index v
The length of v should be 4.
glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source
Usage: glVertexAttrib4usv index v
The length of v should be 4.
glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m () Source
Usage: glVertexAttribI1i index x
The vector equivalent of this command is glVertexAttribI1iv.
glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttribI1iv index v
The length of v should be 1.
glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glVertexAttribI1ui index x
The vector equivalent of this command is glVertexAttribI1uiv.
glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttribI1uiv index v
The length of v should be 1.
glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source
Usage: glVertexAttribI2i index x y
The vector equivalent of this command is glVertexAttribI2iv.
glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttribI2iv index v
The length of v should be 2.
glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source
Usage: glVertexAttribI2ui index x y
The vector equivalent of this command is glVertexAttribI2uiv.
glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttribI2uiv index v
The length of v should be 2.
glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source
Usage: glVertexAttribI3i index x y z
The vector equivalent of this command is glVertexAttribI3iv.
glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttribI3iv index v
The length of v should be 3.
glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glVertexAttribI3ui index x y z
The vector equivalent of this command is glVertexAttribI3uiv.
glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttribI3uiv index v
The length of v should be 3.
glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source
Usage: glVertexAttribI4bv index v
The length of v should be 4.
glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glVertexAttribI4i index x y z w
The vector equivalent of this command is glVertexAttribI4iv.
glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttribI4iv index v
The length of v should be 4.
glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttribI4sv index v
The length of v should be 4.
glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source
Usage: glVertexAttribI4ubv index v
The length of v should be 4.
glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glVertexAttribI4ui index x y z w
The vector equivalent of this command is glVertexAttribI4uiv.
glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttribI4uiv index v
The length of v should be 4.
glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source
Usage: glVertexAttribI4usv index v
The length of v should be 4.
glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source
Usage: glVertexAttribIPointer index size type stride pointer
The parameter type is a VertexAttribEnum.
The length of pointer should be COMPSIZE(size,type,stride).
glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source
Usage: glVertexAttribPointer index size type normalized stride pointer
The parameter type is a VertexAttribPointerType.
The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of pointer should be COMPSIZE(size,type,stride).
Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml
glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glViewport x y width height
The parameter x is a WinCoord.
The parameter y is a WinCoord.
Manual page: https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml
glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m () Source
Usage: glWaitSync sync flags timeout
The parameter sync is a sync.
Manual page: https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml
pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_ALREADY_SIGNALED :: (Num a, Eq a) => a Source
pattern GL_AND_INVERTED :: (Num a, Eq a) => a Source
pattern GL_AND_REVERSE :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source
pattern GL_BACK_LEFT :: (Num a, Eq a) => a Source
pattern GL_BACK_RIGHT :: (Num a, Eq a) => a Source
pattern GL_BGRA_INTEGER :: (Num a, Eq a) => a Source
pattern GL_BGR_INTEGER :: (Num a, Eq a) => a Source
pattern GL_BLEND_COLOR :: (Num a, Eq a) => a Source
pattern GL_BLEND_DST :: (Num a, Eq a) => a Source
pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source
pattern GL_BLEND_SRC :: (Num a, Eq a) => a Source
pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a Source
pattern GL_BLUE_INTEGER :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source
pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source
pattern GL_BUFFER_ACCESS_FLAGS :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAP_LENGTH :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAP_OFFSET :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source
pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source
pattern GL_CLAMP_READ_COLOR :: (Num a, Eq a) => a Source
pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a Source
pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE0 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE1 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE2 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE3 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE4 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE5 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE6 :: (Num a, Eq a) => a Source
pattern GL_CLIP_DISTANCE7 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT1 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT10 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT11 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT12 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT13 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT14 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT15 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT2 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT3 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT4 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT5 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT6 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT7 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT8 :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT9 :: (Num a, Eq a) => a Source
pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a Source
pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_COMPARE_REF_TO_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RED :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RED_RGTC1 :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RG :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RG_RGTC2 :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_CONDITION_SATISFIED :: (Num a, Eq a) => a Source
pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a Source
pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a Source
pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: (Num a, Eq a) => a Source
pattern GL_CONTEXT_CORE_PROFILE_BIT :: (Num a, Eq a) => a Source
pattern GL_CONTEXT_FLAGS :: (Num a, Eq a) => a Source
pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: (Num a, Eq a) => a Source
pattern GL_CONTEXT_PROFILE_MASK :: (Num a, Eq a) => a Source
pattern GL_COPY_INVERTED :: (Num a, Eq a) => a Source
pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source
pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source
pattern GL_CULL_FACE :: (Num a, Eq a) => a Source
pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source
pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source
pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source
pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source
pattern GL_DECR_WRAP :: (Num a, Eq a) => a Source
pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source
pattern GL_DEPTH24_STENCIL8 :: (Num a, Eq a) => a Source
pattern GL_DEPTH32F_STENCIL8 :: (Num a, Eq a) => a Source
pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_CLAMP :: (Num a, Eq a) => a Source
pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT24 :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT32 :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT32F :: (Num a, Eq a) => a Source
pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source
pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_DEPTH_STENCIL :: (Num a, Eq a) => a Source
pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source
pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_DONT_CARE :: (Num a, Eq a) => a Source
pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a Source
pattern GL_DRAW_FRAMEBUFFER :: (Num a, Eq a) => a Source
pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_DST_COLOR :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source
pattern GL_FASTEST :: (Num a, Eq a) => a Source
pattern GL_FIRST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source
pattern GL_FIXED_ONLY :: (Num a, Eq a) => a Source
pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_DEFAULT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_SRGB :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_UNDEFINED :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a Source
pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source
pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source
pattern GL_FRONT_LEFT :: (Num a, Eq a) => a Source
pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a Source
pattern GL_FUNC_ADD :: (Num a, Eq a) => a Source
pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a Source
pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_INPUT_TYPE :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_OUTPUT_TYPE :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_SHADER :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_VERTICES_OUT :: (Num a, Eq a) => a Source
pattern GL_GREATER :: (Num a, Eq a) => a Source
pattern GL_GREEN_INTEGER :: (Num a, Eq a) => a Source
pattern GL_HALF_FLOAT :: (Num a, Eq a) => a Source
pattern GL_INCR_WRAP :: (Num a, Eq a) => a Source
pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source
pattern GL_INTERLEAVED_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_1D :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_3D :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source
pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source
pattern GL_INVALID_FRAMEBUFFER_OPERATION :: (Num a, Eq a) => a Source
pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source
pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source
pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source
pattern GL_LAST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source
pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source
pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source
pattern GL_LINES_ADJACENCY :: (Num a, Eq a) => a Source
pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source
pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a Source
pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a Source
pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source
pattern GL_LINE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source
pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source
pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source
pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source
pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a Source
pattern GL_LOWER_LEFT :: (Num a, Eq a) => a Source
pattern GL_MAJOR_VERSION :: (Num a, Eq a) => a Source
pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Num a, Eq a) => a Source
pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Num a, Eq a) => a Source
pattern GL_MAP_READ_BIT :: (Num a, Eq a) => a Source
pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Num a, Eq a) => a Source
pattern GL_MAP_WRITE_BIT :: (Num a, Eq a) => a Source
pattern GL_MAX_3D_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Num a, Eq a) => a Source
pattern GL_MAX_CLIP_DISTANCES :: (Num a, Eq a) => a Source
pattern GL_MAX_COLOR_ATTACHMENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a Source
pattern GL_MAX_ELEMENTS_INDICES :: (Num a, Eq a) => a Source
pattern GL_MAX_ELEMENTS_VERTICES :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source
pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a Source
pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: (Num a, Eq a) => a Source
pattern GL_MAX_VARYING_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source
pattern GL_MINOR_VERSION :: (Num a, Eq a) => a Source
pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source
pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a Source
pattern GL_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_NEAREST :: (Num a, Eq a) => a Source
pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source
pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source
pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source
pattern GL_NO_ERROR :: (Num a, Eq a) => a Source
pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_NUM_EXTENSIONS :: (Num a, Eq a) => a Source
pattern GL_OBJECT_TYPE :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source
pattern GL_OR_INVERTED :: (Num a, Eq a) => a Source
pattern GL_OR_REVERSE :: (Num a, Eq a) => a Source
pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source
pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_PACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source
pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a Source
pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a Source
pattern GL_PACK_SKIP_IMAGES :: (Num a, Eq a) => a Source
pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a Source
pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a Source
pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a Source
pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a Source
pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a Source
pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Num a, Eq a) => a Source
pattern GL_POINT_SIZE :: (Num a, Eq a) => a Source
pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source
pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source
pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a Source
pattern GL_POLYGON_MODE :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source
pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a Source
pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a Source
pattern GL_PRIMITIVES_GENERATED :: (Num a, Eq a) => a Source
pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source
pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source
pattern GL_PROVOKING_VERTEX :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_3D :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: (Num a, Eq a) => a Source
pattern GL_QUERY_BY_REGION_NO_WAIT :: (Num a, Eq a) => a Source
pattern GL_QUERY_BY_REGION_WAIT :: (Num a, Eq a) => a Source
pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source
pattern GL_QUERY_NO_WAIT :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source
pattern GL_QUERY_WAIT :: (Num a, Eq a) => a Source
pattern GL_R11F_G11F_B10F :: (Num a, Eq a) => a Source
pattern GL_R16_SNORM :: (Num a, Eq a) => a Source
pattern GL_R3_G3_B2 :: (Num a, Eq a) => a Source
pattern GL_R8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RASTERIZER_DISCARD :: (Num a, Eq a) => a Source
pattern GL_READ_BUFFER :: (Num a, Eq a) => a Source
pattern GL_READ_FRAMEBUFFER :: (Num a, Eq a) => a Source
pattern GL_READ_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_READ_ONLY :: (Num a, Eq a) => a Source
pattern GL_READ_WRITE :: (Num a, Eq a) => a Source
pattern GL_RED_INTEGER :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a Source
pattern GL_RENDERER :: (Num a, Eq a) => a Source
pattern GL_REPLACE :: (Num a, Eq a) => a Source
pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGB10_A2 :: (Num a, Eq a) => a Source
pattern GL_RGB16UI :: (Num a, Eq a) => a Source
pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGB32UI :: (Num a, Eq a) => a Source
pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source
pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGB9_E5 :: (Num a, Eq a) => a Source
pattern GL_RGBA16F :: (Num a, Eq a) => a Source
pattern GL_RGBA16I :: (Num a, Eq a) => a Source
pattern GL_RGBA16UI :: (Num a, Eq a) => a Source
pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGBA32F :: (Num a, Eq a) => a Source
pattern GL_RGBA32I :: (Num a, Eq a) => a Source
pattern GL_RGBA32UI :: (Num a, Eq a) => a Source
pattern GL_RGBA8UI :: (Num a, Eq a) => a Source
pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGBA_INTEGER :: (Num a, Eq a) => a Source
pattern GL_RGB_INTEGER :: (Num a, Eq a) => a Source
pattern GL_RG_INTEGER :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_3D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_CUBE_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a Source
pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source
pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source
pattern GL_SEPARATE_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source
pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source
pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source
pattern GL_SIGNALED :: (Num a, Eq a) => a Source
pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source
pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source
pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source
pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source
pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source
pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a Source
pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a Source
pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source
pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_STATIC_READ :: (Num a, Eq a) => a Source
pattern GL_STENCIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX1 :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX16 :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX4 :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a Source
pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source
pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source
pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source
pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source
pattern GL_STREAM_READ :: (Num a, Eq a) => a Source
pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source
pattern GL_SYNC_CONDITION :: (Num a, Eq a) => a Source
pattern GL_SYNC_FENCE :: (Num a, Eq a) => a Source
pattern GL_SYNC_FLAGS :: (Num a, Eq a) => a Source
pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Num a, Eq a) => a Source
pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: (Num a, Eq a) => a Source
pattern GL_SYNC_STATUS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_1D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_3D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_ALPHA_TYPE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BASE_LEVEL :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_3D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BLUE_TYPE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPARE_FUNC :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPARE_MODE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_DEPTH :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_DEPTH_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_DEPTH_TYPE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_GREEN_TYPE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MAX_LEVEL :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MAX_LOD :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MIN_LOD :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_RED_TYPE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_SHARED_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_STENCIL_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WRAP_R :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source
pattern GL_TIMEOUT_EXPIRED :: (Num a, Eq a) => a Source
pattern GL_TIMEOUT_IGNORED :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_TRIANGLES :: (Num a, Eq a) => a Source
pattern GL_TRIANGLES_ADJACENCY :: (Num a, Eq a) => a Source
pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source
pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source
pattern GL_TRIANGLE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source
pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_UNPACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source
pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a Source
pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a Source
pattern GL_UNPACK_SKIP_IMAGES :: (Num a, Eq a) => a Source
pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a Source
pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a Source
pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a Source
pattern GL_UNSIGNALED :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_BYTE_3_3_2 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_10_10_10_2 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_24_8 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_2_10_10_10_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_8_8_8_8 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Num a, Eq a) => a Source
pattern GL_UPPER_LEFT :: (Num a, Eq a) => a Source
pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source
pattern GL_VERSION :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ARRAY_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source
pattern GL_VIEWPORT :: (Num a, Eq a) => a Source
pattern GL_WAIT_FAILED :: (Num a, Eq a) => a Source
pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source