| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Standard20
Contents
- module Graphics.GL.Standard15
- glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
- glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
- glCompileShader :: MonadIO m => GLuint -> m ()
- glCreateProgram :: MonadIO m => m GLuint
- glCreateShader :: MonadIO m => GLenum -> m GLuint
- glDeleteProgram :: MonadIO m => GLuint -> m ()
- glDeleteShader :: MonadIO m => GLuint -> m ()
- glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
- glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()
- glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()
- glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()
- glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glIsProgram :: MonadIO m => GLuint -> m GLboolean
- glIsShader :: MonadIO m => GLuint -> m GLboolean
- glLinkProgram :: MonadIO m => GLuint -> m ()
- glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()
- glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
- glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
- glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
- glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform1i :: MonadIO m => GLint -> GLint -> m ()
- glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
- glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
- glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
- glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUseProgram :: MonadIO m => GLuint -> m ()
- glValidateProgram :: MonadIO m => GLuint -> m ()
- glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a
- pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a
- pattern GL_BOOL :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a
- pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a
- pattern GL_COORD_REPLACE :: (Num a, Eq a) => a
- pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a
- pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a
- pattern GL_DELETE_STATUS :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a
- pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: (Num a, Eq a) => a
- pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a
- pattern GL_INT_VEC2 :: (Num a, Eq a) => a
- pattern GL_INT_VEC3 :: (Num a, Eq a) => a
- pattern GL_INT_VEC4 :: (Num a, Eq a) => a
- pattern GL_LINK_STATUS :: (Num a, Eq a) => a
- pattern GL_LOWER_LEFT :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_COORDS :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_POINT_SPRITE :: (Num a, Eq a) => a
- pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_3D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a
- pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a
- pattern GL_SHADER_TYPE :: (Num a, Eq a) => a
- pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_UPPER_LEFT :: (Num a, Eq a) => a
- pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_TWO_SIDE :: (Num a, Eq a) => a
- pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a
Graphics.GL.Standard20
module Graphics.GL.Standard15
glAttachShader :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glAttachShader program shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glAttachShader.xhtml
glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source
Usage: glBindAttribLocation program index name
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindAttribLocation.xhtml
glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m () Source
Usage: glBlendEquationSeparate modeRGB modeAlpha
The parameter modeRGB is a BlendEquationModeEXT, one of: GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_SGIX, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT_EXT, GL_LOGIC_OP, GL_MAX_EXT, GL_MIN_EXT.
The parameter modeAlpha is a BlendEquationModeEXT, one of: GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_SGIX, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT_EXT, GL_LOGIC_OP, GL_MAX_EXT, GL_MIN_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquationSeparate.xhtml
glCompileShader :: MonadIO m => GLuint -> m () Source
Usage: glCompileShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glCompileShader.xhtml
glCreateProgram :: MonadIO m => m GLuint Source
Usage: glCreateProgram
Manual page: https://www.opengl.org/sdk/docs/man/html/glCreateProgram.xhtml
glCreateShader :: MonadIO m => GLenum -> m GLuint Source
Usage: glCreateShader type
Manual page: https://www.opengl.org/sdk/docs/man/html/glCreateShader.xhtml
glDeleteProgram :: MonadIO m => GLuint -> m () Source
Usage: glDeleteProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteProgram.xhtml
glDeleteShader :: MonadIO m => GLuint -> m () Source
Usage: glDeleteShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteShader.xhtml
glDetachShader :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glDetachShader program shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glDetachShader.xhtml
glDisableVertexAttribArray :: MonadIO m => GLuint -> m () Source
Usage: glDisableVertexAttribArray index
glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source
Usage: glDrawBuffers n bufs
The parameter bufs is a DrawBufferModeATI.
The length of bufs should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml
glEnableVertexAttribArray :: MonadIO m => GLuint -> m () Source
Usage: glEnableVertexAttribArray index
Manual page: https://www.opengl.org/sdk/docs/man/html/glEnableVertexAttribArray.xhtml
glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
Usage: glGetActiveAttrib program index bufSize length size type name
The length of length should be 1.
The length of size should be 1.
The length of type should be 1.
The length of name should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml
glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
Usage: glGetActiveUniform program index bufSize length size type name
The length of length should be 1.
The length of size should be 1.
The length of type should be 1.
The length of name should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml
glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source
Usage: glGetAttachedShaders program maxCount count shaders
The length of count should be 1.
The length of shaders should be maxCount.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml
glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source
Usage: glGetAttribLocation program name
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttribLocation.xhtml
glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetProgramInfoLog program bufSize length infoLog
The length of length should be 1.
The length of infoLog should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml
glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetProgramiv program pname params
The length of params should be COMPSIZE(pname).
glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetShaderInfoLog shader bufSize length infoLog
The length of length should be 1.
The length of infoLog should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml
glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetShaderSource shader bufSize length source
The length of length should be 1.
The length of source should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml
glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetShaderiv shader pname params
The length of params should be COMPSIZE(pname).
glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source
Usage: glGetUniformLocation program name
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformLocation.xhtml
glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source
Usage: glGetUniformfv program location params
The length of params should be COMPSIZE(program,location).
glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source
Usage: glGetUniformiv program location params
The length of params should be COMPSIZE(program,location).
glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source
Usage: glGetVertexAttribPointerv index pname pointer
The parameter pname is a VertexAttribPointerPropertyARB.
The length of pointer should be 1.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml
glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source
Usage: glGetVertexAttribdv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source
Usage: glGetVertexAttribfv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetVertexAttribiv index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
glIsProgram :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsProgram.xhtml
glIsShader :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsShader shader
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsShader.xhtml
glLinkProgram :: MonadIO m => GLuint -> m () Source
Usage: glLinkProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glLinkProgram.xhtml
glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source
Usage: glShaderSource shader count string length
The length of string should be count.
The length of length should be count.
Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml
glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source
Usage: glStencilFuncSeparate face func ref mask
The parameter face is a StencilFaceDirection.
The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.
The parameter ref is a StencilValue.
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml
glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glStencilMaskSeparate face mask
The parameter face is a StencilFaceDirection.
The parameter mask is a MaskedStencilValue.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml
glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source
Usage: glStencilOpSeparate face sfail dpfail dppass
The parameter face is a StencilFaceDirection.
The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.
Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml
glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source
Usage: glUniform1f location v0
glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform1fv location count value
The length of value should be count*1.
glUniform1i :: MonadIO m => GLint -> GLint -> m () Source
Usage: glUniform1i location v0
glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform1iv location count value
The length of value should be count*1.
glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source
Usage: glUniform2f location v0 v1
glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform2fv location count value
The length of value should be count*2.
glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source
Usage: glUniform2i location v0 v1
glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform2iv location count value
The length of value should be count*2.
glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glUniform3f location v0 v1 v2
glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform3fv location count value
The length of value should be count*3.
glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glUniform3i location v0 v1 v2
glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform3iv location count value
The length of value should be count*3.
glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glUniform4f location v0 v1 v2 v3
glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glUniform4fv location count value
The length of value should be count*4.
glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glUniform4i location v0 v1 v2 v3
glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glUniform4iv location count value
The length of value should be count*4.
glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix2fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*4.
glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix3fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*9.
glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glUniformMatrix4fv location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count*16.
glUseProgram :: MonadIO m => GLuint -> m () Source
Usage: glUseProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glUseProgram.xhtml
glValidateProgram :: MonadIO m => GLuint -> m () Source
Usage: glValidateProgram program
Manual page: https://www.opengl.org/sdk/docs/man/html/glValidateProgram.xhtml
glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source
Usage: glVertexAttrib1d index x
The vector equivalent of this command is glVertexAttrib1dv.
glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib1dv index v
The length of v should be 1.
glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source
Usage: glVertexAttrib1f index x
The vector equivalent of this command is glVertexAttrib1fv.
glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib1fv index v
The length of v should be 1.
glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source
Usage: glVertexAttrib1s index x
The vector equivalent of this command is glVertexAttrib1sv.
glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib1sv index v
The length of v should be 1.
glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib2d index x y
The vector equivalent of this command is glVertexAttrib2dv.
glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib2dv index v
The length of v should be 2.
glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib2f index x y
The vector equivalent of this command is glVertexAttrib2fv.
glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib2fv index v
The length of v should be 2.
glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib2s index x y
The vector equivalent of this command is glVertexAttrib2sv.
glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib2sv index v
The length of v should be 2.
glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib3d index x y z
The vector equivalent of this command is glVertexAttrib3dv.
glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib3dv index v
The length of v should be 3.
glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib3f index x y z
The vector equivalent of this command is glVertexAttrib3fv.
glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib3fv index v
The length of v should be 3.
glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib3s index x y z
The vector equivalent of this command is glVertexAttrib3sv.
glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib3sv index v
The length of v should be 3.
glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source
Usage: glVertexAttrib4Nbv index v
The length of v should be 4.
glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttrib4Niv index v
The length of v should be 4.
glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib4Nsv index v
The length of v should be 4.
glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source
Usage: glVertexAttrib4Nub index x y z w
glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source
Usage: glVertexAttrib4Nubv index v
The length of v should be 4.
glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttrib4Nuiv index v
The length of v should be 4.
glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source
Usage: glVertexAttrib4Nusv index v
The length of v should be 4.
glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source
Usage: glVertexAttrib4bv index v
The length of v should be 4.
glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttrib4d index x y z w
The vector equivalent of this command is glVertexAttrib4dv.
glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttrib4dv index v
The length of v should be 4.
glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glVertexAttrib4f index x y z w
The vector equivalent of this command is glVertexAttrib4fv.
glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glVertexAttrib4fv index v
The length of v should be 4.
glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glVertexAttrib4iv index v
The length of v should be 4.
glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source
Usage: glVertexAttrib4s index x y z w
The vector equivalent of this command is glVertexAttrib4sv.
glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source
Usage: glVertexAttrib4sv index v
The length of v should be 4.
glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source
Usage: glVertexAttrib4ubv index v
The length of v should be 4.
glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source
Usage: glVertexAttrib4uiv index v
The length of v should be 4.
glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source
Usage: glVertexAttrib4usv index v
The length of v should be 4.
glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source
Usage: glVertexAttribPointer index size type normalized stride pointer
The parameter type is a VertexAttribPointerType.
The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of pointer should be COMPSIZE(size,type,stride).
Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml
pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source
pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source
pattern GL_COORD_REPLACE :: (Num a, Eq a) => a Source
pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source
pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source
pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a Source
pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: (Num a, Eq a) => a Source
pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source
pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source
pattern GL_LOWER_LEFT :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_COORDS :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_POINT_SPRITE :: (Num a, Eq a) => a Source
pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_3D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source
pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source
pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source
pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_UPPER_LEFT :: (Num a, Eq a) => a Source
pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_PROGRAM_TWO_SIDE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source