LibType | Godot.Gdnative.Types |
lightmap_capture_create | Godot.Methods |
lightmap_capture_get_bounds | Godot.Methods |
lightmap_capture_get_energy | Godot.Methods |
lightmap_capture_get_octree | Godot.Methods |
lightmap_capture_get_octree_cell_subdiv | Godot.Methods |
lightmap_capture_get_octree_cell_transform | Godot.Methods |
lightmap_capture_set_bounds | Godot.Methods |
lightmap_capture_set_energy | Godot.Methods |
lightmap_capture_set_octree | Godot.Methods |
lightmap_capture_set_octree_cell_subdiv | Godot.Methods |
lightmap_capture_set_octree_cell_transform | Godot.Methods |
lightmap_unwrap | Godot.Methods |
LIGHT_DIRECTIONAL | Godot.Core.GodotVisualServer |
light_directional_set_blend_splits | Godot.Methods |
light_directional_set_shadow_depth_range_mode | Godot.Methods |
light_directional_set_shadow_mode | Godot.Methods |
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED | Godot.Core.GodotVisualServer |
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE | Godot.Core.GodotVisualServer |
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL | Godot.Core.GodotVisualServer |
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS | Godot.Core.GodotVisualServer |
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS | Godot.Core.GodotVisualServer |
LIGHT_MODE_LIGHT_ONLY | Godot.Core.GodotCanvasItemMaterial |
LIGHT_MODE_NORMAL | Godot.Core.GodotCanvasItemMaterial |
LIGHT_MODE_UNSHADED | Godot.Core.GodotCanvasItemMaterial |
LIGHT_OMNI | Godot.Core.GodotVisualServer |
light_omni_set_shadow_detail | Godot.Methods |
light_omni_set_shadow_mode | Godot.Methods |
LIGHT_OMNI_SHADOW_CUBE | Godot.Core.GodotVisualServer |
LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL | Godot.Core.GodotVisualServer |
LIGHT_OMNI_SHADOW_DETAIL_VERTICAL | Godot.Core.GodotVisualServer |
LIGHT_OMNI_SHADOW_DUAL_PARABOLOID | Godot.Core.GodotVisualServer |
LIGHT_PARAM_ATTENUATION | Godot.Core.GodotVisualServer |
LIGHT_PARAM_CONTACT_SHADOW_SIZE | Godot.Core.GodotVisualServer |
LIGHT_PARAM_ENERGY | Godot.Core.GodotVisualServer |
LIGHT_PARAM_MAX | Godot.Core.GodotVisualServer |
LIGHT_PARAM_RANGE | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_BIAS | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_MAX_DISTANCE | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_NORMAL_BIAS | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SPECULAR | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SPOT_ANGLE | Godot.Core.GodotVisualServer |
LIGHT_PARAM_SPOT_ATTENUATION | Godot.Core.GodotVisualServer |
light_set_color | Godot.Methods |
light_set_cull_mask | Godot.Methods |
light_set_negative | Godot.Methods |
light_set_param | Godot.Methods |
light_set_projector | Godot.Methods |
light_set_reverse_cull_face_mode | Godot.Methods |
light_set_shadow | Godot.Methods |
light_set_shadow_color | Godot.Methods |
LIGHT_SPOT | Godot.Core.GodotVisualServer |
LINE_CAP_BOX | Godot.Core.GodotLine2D |
LINE_CAP_NONE | Godot.Core.GodotLine2D |
LINE_CAP_ROUND | Godot.Core.GodotLine2D |
line_intersects_line_2d | Godot.Methods |
LINE_JOINT_BEVEL | Godot.Core.GodotLine2D |
LINE_JOINT_ROUND | Godot.Core.GodotLine2D |
LINE_JOINT_SHARP | Godot.Core.GodotLine2D |
line_shape_create | Godot.Methods |
LINE_TEXTURE_NONE | Godot.Core.GodotLine2D |
LINE_TEXTURE_STRETCH | Godot.Core.GodotLine2D |
LINE_TEXTURE_TILE | Godot.Core.GodotLine2D |
listen | Godot.Methods |
list_dir_begin | Godot.Methods |
list_dir_end | Godot.Methods |
LIST_DOTS | Godot.Core.GodotRichTextLabel |
LIST_LETTERS | Godot.Core.GodotRichTextLabel |
LIST_NUMBERS | Godot.Core.GodotRichTextLabel |
load | Godot.Methods |
load_from_globals | Godot.Methods |
load_interactive | Godot.Methods |
load_jpg_from_buffer | Godot.Methods |
load_png_from_buffer | Godot.Methods |
load_resource_pack | Godot.Methods |
load_webp_from_buffer | Godot.Methods |
localize_path | Godot.Methods |
lock | Godot.Methods |
LOGIC_CLAMP | Godot.Core.GodotVisualScriptBuiltinFunc |
LOGIC_MAX | Godot.Core.GodotVisualScriptBuiltinFunc |
LOGIC_MIN | Godot.Core.GodotVisualScriptBuiltinFunc |
LOGIC_NEAREST_PO2 | Godot.Core.GodotVisualScriptBuiltinFunc |
look_at | Godot.Methods |
look_at_from_position | Godot.Methods |
LOOP_DISABLED | Godot.Core.GodotAudioStreamSample |
LOOP_FORWARD | Godot.Core.GodotAudioStreamSample |
LOOP_PING_PONG | Godot.Core.GodotAudioStreamSample |