imj-base: Game engine with geometry, easing, animated text, delta rendering.

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Game engine that is intended to help implementing games for the terminal.

Contains types and classes about discrete and continuous geometry, collision detection, animated UIs, animated colored text and easing functions.

Also contains a renderer (delta-renderer) optimized to avoid screen tearing in the terminal.

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Dependenciesansi-terminal (>= && <0.9), base (>=4.8 && <4.11), imj-base, imj-prelude (==0.1.*), mtl (>=2.2.1 && <2.3), primitive (==0.6.*), random (==1.1.*), terminal-size (>= && <0.3.3), text (==1.2.*), time (==1.8.*), vector (>= && <0.12.1), vector-algorithms (>= && <0.8) [details]
Copyright2017 - 2018 Olivier Sohn
AuthorOlivier Sohn
CategoryAnimation, Game Engine, Graphics, Algorithms, Mathematics, Optimisation, Optimization, User Interface, Terminal
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Source repositoryhead: git clone
UploadedMon Jan 1 08:39:33 UTC 2018 by OlivierSohn



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What is it?

A library containing