ixshader: A shallow embedding of the OpenGL Shading Language in Haskell.
ixshader is a shallow embedding of the OpenGL Shading Language in Haskell. It aims to look as close to actual glsl shader code as possible, while providing better compile-time safety. Currently writing shader code in ixshader's IxShader monad will catch variable assignment mismatches, multiplication mismatches and some other common errors. It also builds a description of your shader at the type level to use downstream during buffering and uniform updates. Lastly, it abstracts over shader code written for opengl and webgl.
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- ixshader-0.0.1.0.tar.gz [browse] (Cabal source package)
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| Versions [RSS] | 0.0.1.0 |
|---|---|
| Dependencies | base (>=4.7 && <5), ghc-prim (>=0.5), indexed (>=0.1.3), language-glsl (>=0.2), parsec (>=3.1), prettyclass (>=1.0), singletons (>=2.2), template-haskell (>=2.11.1.0), text (>=1.2) [details] |
| License | BSD-3-Clause |
| Copyright | Copyright: (c) 2017 Schell Scivally |
| Author | Schell Scivally |
| Maintainer | schell@takt.com |
| Category | Game |
| Home page | https://github.com/schell/ixshader#readme |
| Source repo | head: git clone https://github.com/schell/ixshader |
| Uploaded | by SchellScivally at 2017-10-07T19:51:40Z |
| Distributions | |
| Reverse Dependencies | 1 direct, 0 indirect [details] |
| Downloads | 972 total (0 in the last 30 days) |
| Rating | (no votes yet) [estimated by Bayesian average] |
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| Status | Docs available [build log] Last success reported on 2017-10-07 [all 1 reports] |