sampleCoverage | Graphics.Rendering.Ombra.Internal.GL |
Sampler2D | Graphics.Rendering.Ombra.Shader |
SamplerCube | Graphics.Rendering.Ombra.Shader |
scalarMul | Graphics.Rendering.Ombra |
scale | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
scaleAfterProj4 | Graphics.Rendering.Ombra |
scaleBeforeProj4 | Graphics.Rendering.Ombra |
scaleMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
scaleMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
scaleTex | Graphics.Rendering.Ombra.D2 |
scaleTexAR | Graphics.Rendering.Ombra.D2 |
scaleV | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
scaling | Graphics.Rendering.Ombra |
scalingUniformProj4 | Graphics.Rendering.Ombra |
scissor | Graphics.Rendering.Ombra.Internal.GL |
screenMat3 | Graphics.Rendering.Ombra.D2 |
semigroupProduct | Graphics.Rendering.Ombra |
Separate | Graphics.Rendering.Ombra.Stencil |
setFilter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Shader | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
shaderSource | Graphics.Rendering.Ombra.Internal.GL |
ShaderVars | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
Side | Graphics.Rendering.Ombra.Stencil |
sign | Graphics.Rendering.Ombra.Shader |
sin | Graphics.Rendering.Ombra.Shader |
sinCos | Graphics.Rendering.Ombra |
sinCos' | Graphics.Rendering.Ombra |
sinCosRadius | Graphics.Rendering.Ombra |
slerp | Graphics.Rendering.Ombra |
smoothstep | Graphics.Rendering.Ombra.Shader |
snd | Graphics.Rendering.Ombra.Shader |
SourceAlpha | Graphics.Rendering.Ombra.Blend |
SourceColor | Graphics.Rendering.Ombra.Blend |
sprite | Graphics.Rendering.Ombra.D2 |
sqrt | Graphics.Rendering.Ombra.Shader |
stencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
StencilBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
stencilFunc | Graphics.Rendering.Ombra.Internal.GL |
stencilFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
stencilMask | Graphics.Rendering.Ombra.Internal.GL |
stencilMaskSeparate | Graphics.Rendering.Ombra.Internal.GL |
stencilOp | Graphics.Rendering.Ombra.Internal.GL |
stencilOpSeparate | Graphics.Rendering.Ombra.Internal.GL |
step | Graphics.Rendering.Ombra.Shader |
store | Graphics.Rendering.Ombra.Shader |
structVec2 | Graphics.Rendering.Ombra |
structVec3 | Graphics.Rendering.Ombra |
subLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
Subtract | Graphics.Rendering.Ombra.Blend |
SVList | Graphics.Rendering.Ombra.Shader |