tan | Graphics.Rendering.Ombra.Shader |
Tensor | Graphics.Rendering.Ombra |
texImage2DFloat | Graphics.Rendering.Ombra.Internal.GL |
texImage2DUInt | Graphics.Rendering.Ombra.Internal.GL |
texParameterf | Graphics.Rendering.Ombra.Internal.GL |
texParameteri | Graphics.Rendering.Ombra.Internal.GL |
texSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
Texture | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Texture2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
texture2D | Graphics.Rendering.Ombra.Shader |
texture2DBias | Graphics.Rendering.Ombra.Shader |
texture2DLod | Graphics.Rendering.Ombra.Shader |
texture2DProj | Graphics.Rendering.Ombra.Shader |
texture2DProj4 | Graphics.Rendering.Ombra.Shader |
texture2DProjBias | Graphics.Rendering.Ombra.Shader |
texture2DProjBias4 | Graphics.Rendering.Ombra.Shader |
texture2DProjLod | Graphics.Rendering.Ombra.Shader |
texture2DProjLod4 | Graphics.Rendering.Ombra.Shader |
ToBool | Graphics.Rendering.Ombra.Shader |
ToBVec2 | Graphics.Rendering.Ombra.Shader |
ToBVec3 | Graphics.Rendering.Ombra.Shader |
ToBVec4 | Graphics.Rendering.Ombra.Shader |
ToCompList | Graphics.Rendering.Ombra.Shader |
ToFloat | Graphics.Rendering.Ombra.Shader |
toGLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ToInt | Graphics.Rendering.Ombra.Shader |
ToIVec2 | Graphics.Rendering.Ombra.Shader |
ToIVec3 | Graphics.Rendering.Ombra.Shader |
ToIVec4 | Graphics.Rendering.Ombra.Shader |
ToMat2 | Graphics.Rendering.Ombra.Shader |
ToMat3 | Graphics.Rendering.Ombra.Shader |
ToMat4 | Graphics.Rendering.Ombra.Shader |
toNormalUnsafe | Graphics.Rendering.Ombra |
toOrthoUnsafe | Graphics.Rendering.Ombra |
toProjectiveUnsafe | Graphics.Rendering.Ombra |
ToVec2 | Graphics.Rendering.Ombra.Shader |
ToVec3 | Graphics.Rendering.Ombra.Shader |
ToVec4 | Graphics.Rendering.Ombra.Shader |
trans | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
transform | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
Transform2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
Transform3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
translate2X | Graphics.Rendering.Ombra |
translate2Y | Graphics.Rendering.Ombra |
translate3X | Graphics.Rendering.Ombra |
translate3Y | Graphics.Rendering.Ombra |
translate3Z | Graphics.Rendering.Ombra |
translate4 | Graphics.Rendering.Ombra |
translateAfter4 | Graphics.Rendering.Ombra |
translateBefore4 | Graphics.Rendering.Ombra |
translation | Graphics.Rendering.Ombra |
transMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
transMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
transparency | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
transpose | Graphics.Rendering.Ombra |
trim | Graphics.Rendering.Ombra |
true | |
1 (Function) | Graphics.Rendering.Ombra.Shader |
2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |