prizm: Compute with colors and differenct color spaces

[ bsd3, graphics, library ] [ Propose Tags ]

prizm is a Haskell library for computing with colors. Specifically providing functions for transforming between different color spaces, interpolating colors and adjusting the tint, shade, hue, or lightness or a color.

My inspiration for writing this was Sass and Bourbon, both implement interesting functions for computing with colors for use in stylesheets and I wanted the same thing for use in Clay.

Colour Module

There is some overlap with the Haskell Colour Module that already exists; however, this library is filling a couple of needs the other doesn't satisfy. Primarily transformations and color mutations in the CIE L*Ch space.

Supported Algorithms & Functions

All of these functions operate on color within the CIE L*Ch representation. The percentage values may range between -100 and 100.

Formulas, Resources, and Links

Versions [faq] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.0.4, 0.2.0.0, 0.2.1.0, 0.3.0.0, 0.3.1.0, 0.3.1.1, 0.3.1.2, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5, 1.1.0, 2.0.0, 2.0.1, 3.0.0 (info)
Change log CHANGES
Dependencies base (>=4.5 && <5), text (>=0.11.2.3) [details]
License BSD-3-Clause
Copyright (c) 2013 Parnell Springmeyer
Author Parnell Springmeyer
Maintainer parnell@ixmat.us
Category Graphics
Home page https://github.com/ixmatus/prizm
Bug tracker https://github.com/ixmatus/prizm/issues
Source repo head: git clone https://github.com/ixmatus/prizm
Uploaded by ParnellSpringmeyer at 2014-04-12T16:40:11Z
Distributions NixOS:3.0.0
Downloads 9600 total (32 in the last 30 days)
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Status Hackage Matrix CI
Docs available [build log]
Successful builds reported [all 1 reports]

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